Continue the removal of the old helmets.

Move remaining helmet actors to the parent helmet folder.

This was SVN commit r26374.
This commit is contained in:
wowgetoffyourcellphone 2022-02-14 08:04:07 +00:00
parent 42b64f8ea2
commit df0797e4a1
357 changed files with 109 additions and 3467 deletions

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="90" depth="22" offsetx="0" offsetz="0" width="44"/>
<textures>
<texture file="props/decal_struct_sand_long_big.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_big_norm.png" name="normTex"/>
<texture file="props/decal_struct_sand_long_big_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>terrain_norm_spec.xml</material>
</actor>

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@ -20,5 +20,5 @@
</textures>
</variant>
</group>
<material>default.xml</material>
<material>no_trans_spec.xml</material>
</actor>

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@ -6,7 +6,7 @@
<color>44 41 37</color>
<mesh>props/new/head_female_c.dae</mesh>
<props>
<prop actor="props/units/helmets/old/kart_healer_hat.xml" attachpoint="root"/>
<prop actor="props/units/helmets/kart_healer_hat.xml" attachpoint="root"/>
</props>
<textures><texture file="props/head/kart_fem_a_cin.dds" name="baseTex"/></textures>
</variant>

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@ -18,5 +18,5 @@
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
<material>player_trans_norm_spec_helmet.xml</material>
</actor>

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@ -18,5 +18,5 @@
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
<material>player_trans_norm_spec_helmet.xml</material>
</actor>

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@ -1,77 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-01">
<mesh>props/helmet/old/celt_helmet_a.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_a1.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-02">
<mesh>props/helmet/old/celt_helmet_a.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_a2.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-03">
<mesh>props/helmet/old/celt_helmet_b.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_b1.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-04">
<mesh>props/helmet/old/celt_helmet_c.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_b1.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-05">
<mesh>props/helmet/old/celt_helmet_c.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_b2.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-06-Port">
<mesh>props/helmet/old/celt_helmet_d.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-07">
<mesh>props/helmet/old/celt_helmet_e.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_e1.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="helmet-08">
<mesh>props/helmet/old/celt_coolus_caradoc.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_a4.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a3_a4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="helmet-09">
<mesh>props/helmet/old/celt_coolus_feathers.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_a3.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a3_a4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-10">
<mesh>props/helmet/old/celt_coolus_spike.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_a2.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="f1">
<mesh>props/helmet/old/celt_helmet_f.dae</mesh>
<textures><texture file="props/helmet/old/celt_f1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="10" name="h1">
<mesh>props/helmet/old/celt_helmet_h.dae</mesh>
<textures><texture file="props/helmet/old/celt_h1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="10" name="i1">
<mesh>props/helmet/old/celt_helmet_i.dae</mesh>
<textures><texture file="props/helmet/old/celt_i1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/old/celt_helmet_g.dae</mesh>
<textures><texture file="props/helmet/old/celt_g1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/old/celt_helmet_n.dae</mesh>
<textures><texture file="props/helmet/old/celt_h2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-02">
<mesh>props/helmet/old/celt_coolus_caradoc.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_a3.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a3_a4_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/old/celt_raven.dae</mesh>
<textures><texture file="props/helmet/old/celt_g1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/old/hele_helmet_o.dae</mesh>
<textures><texture file="props/helmet/old/hele_themistocles.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>props/helmet/old/pers_floppy_a.dae</mesh>
<textures><texture file="props/helmet/old/floppycap_a.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>props/helmet/old/pers_floppy_a.dae</mesh>
<textures><texture file="props/helmet/old/floppycap_b.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>props/helmet/old/pers_floppy_a.dae</mesh>
<textures><texture file="props/helmet/old/floppycap_persian_1.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_laurel_tinned.xml"/>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_gold_01.xml"/>
<variant file="helmets/hele_boeotian_plumed_gold_01.xml"/>
<variant file="helmets/hele_boeotian_high_crested_gold_01.xml"/>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>

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@ -1,40 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_plumed_gold_01.xml"/>
<variant file="helmets/hele_boeotian_gold_01.xml"/>
<variant file="helmets/hele_boeotian_laurel_tinned.xml"/>
<variant file="helmets/hele_boeotian_plumed_tin_01.xml"/>
<variant file="helmets/hele_chalcidean_crested_bronze_01.xml" name="chalcidean-crested-bronze-a"/>
<variant file="helmets/hele_chalcidean_crested_bronze_02.xml" name="chalcidean-crested-bronze-b"/>
<variant file="helmets/hele_chalcidean_crested_bronze_03.xml" name="chalcidean-crested-bronze-c"/>
<variant file="helmets/hele_chalcidean_crested_bronze_04.xml" name="chalcidean-crested-bronze-d"/>
<variant file="helmets/hele_chalcidean_crested_gold_01.xml" name="chalcidean-crested-gold_a"/>
<variant frequency="1" name="Helmet-Thracian-Early">
<mesh>props/helmet/old/mace_helmet_g.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Thracian-Crested">
<mesh>props/helmet/old/helmet_thracian_4.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Attic-Crested">
<mesh>props/helmet/old/hele_helmet_s.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_h1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-UnknownStyle-Crested">
<mesh>props/helmet/old/mace_helmet_m.dae</mesh>
<textures>
<texture file="props/helmet/old/mace-h.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_bronze_01.xml" name="bronze-a"/>
<variant frequency="100" file="helmets/hele_chalcidean_bronze_02.xml" name="bronze-b"/>
<variant frequency="100" file="helmets/hele_chalcidean_bronze_03.xml" name="bronze-c"/>
<variant frequency="100" file="helmets/hele_chalcidean_bronze_04.xml" name="bronze-d"/>
<variant frequency="100" file="helmets/hele_chalcidean_gold_01.xml" name="gold_a"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_crested_bronze_01.xml" name="bronze-a"/>
<variant frequency="100" file="helmets/hele_chalcidean_crested_bronze_02.xml" name="bronze-b"/>
<variant frequency="100" file="helmets/hele_chalcidean_crested_bronze_03.xml" name="bronze-c"/>
<variant frequency="100" file="helmets/hele_chalcidean_crested_bronze_04.xml" name="bronze-d"/>
<variant frequency="100" file="helmets/hele_chalcidean_crested_gold_01.xml" name="gold_a"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_gold_01.xml" name="gold_a">
<props>
<prop actor="props/units/helmets/props/old/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_base.xml" name="base">
<mesh>props/helmet/old/hele_chalcidean_ornated.dae</mesh>
</variant>
</group>
<group>
<variant frequency="50" name="bronze-a">
<textures>
<texture file="props/helmet/old/hele_chalcidean_gold_ornate_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="50" name="bronze-b">
<textures>
<texture file="props/helmet/old/hele_chalcidean_gold_ornate_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_base_crested.xml" name="base">
<mesh>props/helmet/old/hele_chalcidean_ornated.dae</mesh>
</variant>
</group>
<group>
<variant frequency="50" name="bronze-a">
<textures>
<texture file="props/helmet/old/hele_chalcidean_gold_ornate_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="50" name="bronze-b">
<textures>
<texture file="props/helmet/old/hele_chalcidean_gold_ornate_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/old/mace_helmet_k.dae</mesh>
<textures><texture file="props/helmet/old/hele_demetrius.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,46 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="helmet-pilos">
<mesh>props/helmet/old/hele_hoplite.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_hoplite_norm.png" name="normTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="gold_a">
<props>
<prop actor="props/units/helmets/props/old/hoplite_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="gold-b">
<props>
<prop actor="props/units/helmets/props/old/hoplite_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="gold-c">
<props/>
</variant>
</group>
<group>
<variant frequency="1" name="hoplite-bronze-a">
<textures>
<texture file="props/helmet/old/hele_hoplite_bronze_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hoplite-bronze-b">
<textures>
<texture file="props/helmet/old/hele_hoplite_bronze_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hoplite-bronze-c">
<textures>
<texture file="props/helmet/old/hele_hoplite_bronze_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Corinthian-Nocrest-VarD">
<mesh>props/helmet/old/hele_helmet_d.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Corinthian-Nocrest-VarE">
<mesh>props/helmet/old/hele_helmet_e.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Corinthian-Nocrest-VarF">
<mesh>props/helmet/old/hele_helmet_f.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" file="helmets/hele_illyrian_bronze_01.xml" name="illyrian-no-crest-bronze-a"/>
<variant frequency="1" file="helmets/hele_illyrian_bronze_02.xml" name="illyrian-no-crest-bronze-b"/>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Attic-NoCrest">
<mesh>props/helmet/old/hele_helmet_i.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_h1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" file="helmets/hele_illyrian_bronze_01.xml" name="illyrian-no-crest-bronze-a"/>
<variant frequency="1" file="helmets/hele_illyrian_bronze_02.xml" name="illyrian-no-crest-bronze-b"/>
<variant frequency="1" file="helmets/hele_chalcidean_bronze_01.xml" name="chalcidean-bronze-a"/>
<variant frequency="1" file="helmets/hele_chalcidean_bronze_02.xml" name="chalcidean-bronze-b"/>
<variant frequency="1" file="helmets/hele_chalcidean_bronze_03.xml" name="chalcidean-bronze-c"/>
<variant frequency="1" file="helmets/hele_chalcidean_bronze_04.xml" name="chalcidean-bronze-d"/>
<variant frequency="1" file="helmets/hele_chalcidean_gold_01.xml" name="chalcidean-gold_a"/>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

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@ -1,49 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="Helmet-Corinthian-Crestsmall">
<mesh>props/helmet/old/hele_helmet_m.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Corinthian-Crestmedium">
<mesh>props/helmet/old/hele_helmet_n.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Corinthian-Crestmedium-italian var">
<mesh>props/helmet/old/hele_helmet_r.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_g1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="5" name="Helmet-Corinthian-Crestlarge">
<mesh>props/helmet/old/hele_helmet_o.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="Helmet-Corinthian-Cresthigh">
<mesh>props/helmet/old/hele_highcrest.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Corinthian-CresDual">
<mesh>props/helmet/old/helmet_corinthian_dual.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

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@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="helmets/hele_illyrian_crested_bronze_01.xml" name="illyrian-crested-bronze-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_bronze_02.xml" name="illyrian-crested-bronze-b"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_tin_01.xml" name="illyrian-crested-tin-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_black_01.xml" name="illyrian-crested-black-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_gold_01.xml" name="illyrian-crested-gold-a"/>
<variant frequency="1" name="Helmet-Attic-Crested">
<mesh>props/helmet/old/hele_helmet_s.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_h1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_01.xml" name="chalcidean-crested-bronze-a"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_02.xml" name="chalcidean-crested-bronze-b"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_03.xml" name="chalcidean-crested-bronze-c"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_04.xml" name="chalcidean-crested-bronze-d"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_gold_01.xml" name="chalcidean-crested-gold_a"/>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_gold_01.xml" frequency="3"/>
<variant file="helmets/hele_boeotian_bronze_01.xml" frequency="3"/>
<variant file="helmets/hele_chalcidean_bronze_01.xml" frequency="2" name="chalcidean-bronze-a"/>
<variant file="helmets/hele_chalcidean_bronze_02.xml" frequency="2" name="chalcidean-bronze-b"/>
<variant file="helmets/hele_chalcidean_bronze_03.xml" frequency="2" name="chalcidean-bronze-c"/>
<variant file="helmets/hele_chalcidean_bronze_04.xml" frequency="2" name="chalcidean-bronze-d"/>
<variant file="helmets/hele_chalcidean_gold_01.xml" frequency="2" name="chalcidean-gold_a"/>
<variant file="helmets/hele_illyrian_crested_bronze_01.xml" frequency="2" name="illyrian-crested-bronze-a"/>
<variant file="helmets/hele_illyrian_crested_bronze_02.xml" frequency="2" name="illyrian-crested-bronze-b"/>
<variant file="helmets/hele_illyrian_crested_tin_01.xml" frequency="2" name="illyrian-crested-tin-a"/>
<variant file="helmets/hele_illyrian_crested_black_01.xml" frequency="2" name="illyrian-crested-black-a"/>
<variant file="helmets/hele_illyrian_crested_gold_01.xml" frequency="2" name="illyrian-crested-gold-a"/>
<variant file="helmets/hele_pilos_base_bronze_01.xml" frequency="3" name="bronze-a"/>
<variant file="helmets/hele_pilos_base_bronze_02.xml" frequency="3" name="bronze-b" />
<variant file="helmets/hele_pilos_base_gold.xml" frequency="3" name="gold"/>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>

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@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_illyrian_base.xml" name="Base"/>
</group>
<group>
<variant frequency="3" name="black">
<textures>
<texture file="props/helmet/old/hele_illyrian_black_01.png" name="baseTex"/>
</textures>
</variant>
<variant file="helmets/hele_illyrian_bronze_01.xml" frequency="9" name="illyrian-no-crest-bronze-a"/>
<variant file="helmets/hele_illyrian_bronze_02.xml" frequency="9" name="illyrian-no-crest-bronze-b"/>
<variant frequency="1" name="tin">
<textures>
<texture file="props/helmet/old/hele_illyrian_tin_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="gold">
<textures>
<texture file="props/helmet/old/hele_illyrian_gold_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_illyrian_crested_bronze_01.xml" frequency="9" name="illyrian-crested-bronze-a"/>
<variant file="helmets/hele_illyrian_crested_bronze_02.xml" frequency="9" name="illyrian-crested-bronze-b"/>
<variant file="helmets/hele_illyrian_crested_tin_01.xml" frequency="1" name="illyrian-crested-tin-a"/>
<variant file="helmets/hele_illyrian_crested_black_01.xml" frequency="3" name="illyrian-crested-black-a"/>
<variant file="helmets/hele_illyrian_crested_gold_01.xml" frequency="1" name="illyrian-crested-gold-a"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/old/hele_spartan_king.dae</mesh>
<textures><texture file="props/helmet/old/hele_leonidas.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/helmet/old/mace_helmet_a.dae</mesh>
<textures><texture file="props/helmet/old/mace_a.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,46 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_gold_01.xml" frequency="3"/>
<variant file="helmets/hele_boeotian_plumed_tin_01.xml" />
<variant file="helmets/hele_boeotian_plumed_gold_01.xml" frequency="3"/>
<variant file="helmets/hele_boeotian_high_crested_gold_01.xml" frequency="4"/>
<variant file="helmets/hele_chalcidean_crested_bronze_01.xml" name="chalcidean-crested-bronze-a"/>
<variant file="helmets/hele_chalcidean_crested_bronze_02.xml" name="chalcidean-crested-bronze-b"/>
<variant file="helmets/hele_chalcidean_crested_bronze_03.xml" name="chalcidean-crested-bronze-c"/>
<variant file="helmets/hele_chalcidean_crested_bronze_04.xml" name="chalcidean-crested-bronze-d"/>
<variant file="helmets/hele_chalcidean_crested_gold_01.xml" name="chalcidean-crested-gold-a"/>
<variant name="Helmet-Thracian-Early">
<mesh>props/helmet/old/mace_helmet_g.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Thracian-Early-Plume">
<mesh>props/helmet/old/mace_helmet_h.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Thracian-Crested">
<mesh>props/helmet/old/helmet_thracian_4.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Attic-Crested">
<mesh>props/helmet/old/hele_helmet_s.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_h1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Pilos-Crested">
<mesh>props/helmet/old/hele_helmet_j.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_a3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="helmet-spartan-homoios-1">
<mesh>props/helmet/old/hele_helmet_o.dae</mesh>
<textures><texture file="props/helmet/old/hele_d1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="helmet-spartan-homoios-2">
<mesh>props/helmet/old/hele_helmet_n.dae</mesh>
<textures><texture file="props/helmet/old/hele_leonidas.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="helmet-spartan-homoios-3">
<mesh>props/helmet/old/hele_helmet_o.dae</mesh>
<textures><texture file="props/helmet/old/hele_su1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="helmet-spartan-officer">
<mesh>props/helmet/old/hele_highcrest_spartan.dae</mesh>
<textures><texture file="props/helmet/old/hele_d2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-spartan-commander-1">
<mesh>props/helmet/old/hele_helmet_v.dae</mesh>
<textures><texture file="props/helmet/old/hele_su1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-spartan-commander-2">
<mesh>props/helmet/old/hele_helmet_v.dae</mesh>
<textures><texture file="props/helmet/old/hele_d2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-spartan-olympic champion">
<mesh>props/helmet/old/hele_helmet_f.dae</mesh>
<textures><texture file="props/helmet/old/hele_su1_laurel.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="helmets/hele_illyrian_crested_bronze_01.xml" name="illyrian-crested-bronze-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_bronze_02.xml" name="illyrian-crested-bronze-b"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_tin_01.xml" name="illyrian-crested-tin-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_black_01.xml" name="illyrian-crested-black-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_gold_01.xml" name="illyrian-crested-gold-a"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_01.xml" name="chalcidean-crested-bronze-a"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_02.xml" name="chalcidean-crested-bronze-b"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_03.xml" name="chalcidean-crested-bronze-c"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_04.xml" name="chalcidean-crested-bronze-d"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_gold_01.xml" name="chalcidean-crested-gold-a"/>
<variant frequency="1" name="Helmet-Pilos-Crested">
<mesh>props/helmet/old/hele_helmet_j.dae</mesh>
<textures><texture file="props/helmet/old/hele_a3.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="Helmet-Thracian-Crested">
<mesh>props/helmet/old/helmet_thracian_4.dae</mesh>
<textures><texture file="props/helmet/old/mace_c.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,46 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-phrygian-1">
<mesh>props/helmet/old/mace_helmet_b.dae</mesh>
<textures><texture file="props/helmet/old/mace_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-phrygian-2">
<mesh>props/helmet/old/mace_helmet_c.dae</mesh>
<textures><texture file="props/helmet/old/mace_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-d">
<mesh>props/helmet/old/mace_helmet_d.dae</mesh>
<textures><texture file="props/helmet/old/mace_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-e">
<mesh>props/helmet/old/mace_helmet_e.dae</mesh>
<textures><texture file="props/helmet/old/mace_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-f">
<mesh>props/helmet/old/mace_helmet_f.dae</mesh>
<textures><texture file="props/helmet/old/mace_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-simple">
<mesh>props/helmet/old/helmet_thracian_1.dae</mesh>
<textures><texture file="props/helmet/old/mace_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-bump">
<mesh>props/helmet/old/mace_helmet_g.dae</mesh>
<textures><texture file="props/helmet/old/mace_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/old/mace_helmet_h.dae</mesh>
<textures><texture file="props/helmet/old/mace_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-crested">
<mesh>props/helmet/old/helmet_thracian_4.dae</mesh>
<textures><texture file="props/helmet/old/mace_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" file="helmets/hele_pilos_base_bronze_01.xml" name="bronze-a"/>
<variant frequency="1" file="helmets/hele_pilos_base_bronze_02.xml" name="bronze-b" />
<variant frequency="1" file="helmets/hele_pilos_base_gold.xml" name="gold"/>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-High Crest">
<mesh>props/helmet/old/hele_themistocles_highcrest.dae</mesh>
</variant>
<variant frequency="1" name="Helmet-Low Crest">
<mesh>props/helmet/old/hele_helmet_o.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures><texture file="props/helmet/old/hele_themistocles.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/old/helmet_thracian_4.dae</mesh>
<textures><texture file="props/helmet/old/mace_c.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="hairnet">
<mesh>props/helmet/old/iberian_04.dae</mesh>
<textures><texture file="props/helmet/old/iber_04.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/helmet/old/iberian_05.dae</mesh>
<textures><texture file="props/helmet/old/iber_05.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/helmet/old/iberian_06.dae</mesh>
<textures><texture file="props/helmet/old/iber_06_10.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/old/iberian_07.dae</mesh>
<textures><texture file="props/helmet/old/iber_07.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/old/iberian_08.dae</mesh>
<textures><texture file="props/helmet/old/iber_08.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="hairnet">
<mesh>props/helmet/old/iberian_09.dae</mesh>
<textures><texture file="props/helmet/old/iber_09.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/old/iberian_10.dae</mesh>
<textures><texture file="props/helmet/old/iber_06_10.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/old/iberian_11.dae</mesh>
<textures><texture file="props/helmet/old/iber_11.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet hero 03">
<mesh>props/helmet/old/iber_hero_03.dae</mesh>
<textures><texture file="props/helmet/old/iber_hero_03.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-05">
<mesh>props/helmet/old/iberian_05.dae</mesh>
<textures><texture file="props/helmet/old/iber_05.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-06">
<mesh>props/helmet/old/iberian_06.dae</mesh>
<textures><texture file="props/helmet/old/iber_06_10.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-09">
<mesh>props/helmet/old/iberian_09.dae</mesh>
<textures><texture file="props/helmet/old/iber_09.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-10">
<mesh>props/helmet/old/iberian_10.dae</mesh>
<textures><texture file="props/helmet/old/iber_06_10.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-07">
<mesh>props/helmet/old/iberian_07.dae</mesh>
<textures><texture file="props/helmet/old/iber_07.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-08">
<mesh>props/helmet/old/iberian_08.dae</mesh>
<textures><texture file="props/helmet/old/iber_08.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="ridges">
<mesh>props/helmet/old/iberian_03.dae</mesh>
<textures><texture file="props/helmet/old/iber_03.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-coolus-simple">
<mesh>props/helmet/rome_coolus_a.dae</mesh>
<textures>
<texture file="props/helmet/old/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/old/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-coolus-spike">
<mesh>props/helmet/rome_coolus_b.dae</mesh>
<textures>
<texture file="props/helmet/old/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/old/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-Imperial Gallic G">
<mesh>props/helmet/old/rome_imp_g_1.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures><texture file="props/helmet/old/rome_gallic_g_bronze.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-Imperial Gallic G - crest">
<mesh>props/helmet/old/rome_imp_g_crest.dae</mesh>
</variant>
<variant frequency="1" name="helmet-Imperial Gallic G - crest and feathers">
<mesh>props/helmet/old/rome_imp_g_crest_feathers.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures>
<texture file="props/helmet/old/rome_gallic_g_cent.dds" name="baseTex"/>
<texture file="props/helmet/old/rome_gallic_g_cent_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-kart-3">
<mesh>props/helmet/old/kart_helmet_3.dae</mesh>
<textures><texture file="props/helmet/old/kart_thracian_1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-kart-4">
<mesh>props/helmet/old/kart_helmet_4.dae</mesh>
<textures><texture file="props/helmet/old/kart_thracian_1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-kart-5">
<mesh>props/helmet/old/kart_helmet_5.dae</mesh>
<textures><texture file="props/helmet/old/kart_thracian_3.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-thracian-bump">
<mesh>props/helmet/old/mace_helmet_g.dae</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/old/mace_helmet_h.dae</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-feathers">
<mesh>props/helmet/old/helmet_thracian_3.dae</mesh>
</variant>
<variant frequency="2" name="helmet-thracian-ridge">
<mesh>props/helmet/old/helmet_thracian_7.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures><texture file="props/helmet/old/kart_thracian_1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-thracian-ridge">
<mesh>props/helmet/old/helmet_thracian_6.dae</mesh>
<textures><texture file="props/helmet/old/kart_thracian_2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-d">
<mesh>props/helmet/old/mace_helmet_d.dae</mesh>
</variant>
<variant frequency="1" name="helmet-e">
<mesh>props/helmet/old/mace_helmet_e.dae</mesh>
</variant>
<variant frequency="1" name="helmet-f">
<mesh>props/helmet/old/mace_helmet_f.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures><texture file="props/helmet/old/kart_b.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/old/mace_helmet_h.dae</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-bump">
<mesh>props/helmet/old/mace_helmet_g.dae</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-feathers">
<mesh>props/helmet/old/helmet_thracian_3.dae</mesh>
</variant>
<variant frequency="1" name="helmet-kart-1">
<mesh>props/helmet/old/kart_helmet_1.dae</mesh>
</variant>
<variant frequency="1" name="helmet-kart-2">
<mesh>props/helmet/old/kart_helmet_2.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures><texture file="props/helmet/old/kart_thracian_1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/sele_chalkaspides_base.xml">
<props>
<prop actor="props/units/helmets/props/old/chalkaspides_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant file="helmets/sele_chalkaspides_base.xml" frequency="1" name="high-crest">
<mesh>props/helmet/old/sele_officer_chalkaspides_metal_crested.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="bronze">
<textures>
<texture file="props/helmet/old/sele_officer_helmet_metal_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>

View File

@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="helmets/hele_chalcidean_base_crested.xml" name="Base">
<textures>
<texture file="props/helmet/old/hele_chalcidean_silver_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,46 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_gold_01.xml"/>
<variant file="helmets/hele_boeotian_plumed_gold_01.xml"/>
<variant file="helmets/hele_boeotian_laurel_tinned.xml" frequency="2"/>
<variant file="helmets/hele_boeotian_plumed_tin_01.xml" frequency="2"/>
<variant file="helmets/hele_chalcidean_crested_bronze_01.xml" name="chalcidean-crested-bronze-a"/>
<variant file="helmets/hele_chalcidean_crested_bronze_02.xml" name="chalcidean-crested-bronze-b"/>
<variant file="helmets/hele_chalcidean_crested_bronze_03.xml" name="chalcidean-crested-bronze-c"/>
<variant file="helmets/hele_chalcidean_crested_bronze_04.xml" name="chalcidean-crested-bronze-d"/>
<variant file="helmets/hele_chalcidean_crested_gold_01.xml" name="chalcidean-crested-gold_a"/>
<variant frequency="1" name="Helmet-Thracian-Early">
<mesh>props/helmet/old/mace_helmet_g.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Thracian-Early-Plume">
<mesh>props/helmet/old/mace_helmet_h.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Thracian-Crested">
<mesh>props/helmet/old/helmet_thracian_4.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Attic-Crested">
<mesh>props/helmet/old/hele_helmet_s.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_h1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-UnknownStyle-Crested">
<mesh>props/helmet/old/mace_helmet_m.dae</mesh>
<textures>
<texture file="props/helmet/old/mace-h.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/old/mace_helmet_philip_v2.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_philip.dds" name="baseTex"/>
<texture file="props/helmet/old/mace_philip_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

View File

@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-phrygian-mask-beard">
<mesh>props/helmet/old/mace_helmet_a.dae</mesh>
<textures><texture file="props/helmet/old/mace_a2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-phrygian-mask-beard-feathers">
<mesh>props/helmet/old/mace_helmet_k.dae</mesh>
<textures><texture file="props/helmet/old/mace_a2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-phrygian-mask-nobeard">
<mesh>props/helmet/old/mace_helmet_a.dae</mesh>
<textures><texture file="props/helmet/old/mace_a4.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-phrygian-mask-nobeard-feathers">
<mesh>props/helmet/old/mace_helmet_k.dae</mesh>
<textures><texture file="props/helmet/old/mace_a4.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-phrygian-feathers">
<mesh>props/helmet/old/mace_helmet_d.dae</mesh>
<textures><texture file="props/helmet/old/mace_b2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-phrygian-crest">
<mesh>props/helmet/old/mace_helmet_f.dae</mesh>
<textures><texture file="props/helmet/old/mace_b2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/old/mace_helmet_h.dae</mesh>
<textures><texture file="props/helmet/old/mace_c2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-crested">
<mesh>props/helmet/old/helmet_thracian_4.dae</mesh>
<textures><texture file="props/helmet/old/mace_c2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="helmet-thracian-crest-feathers">
<mesh>props/helmet/old/helmet_thracian_5.dae</mesh>
<textures><texture file="props/helmet/old/mace_c2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="pers cav helm">
<mesh>props/helmet/old/pers_cav_crest.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="helmet texture a1">
<textures><texture file="props/helmet/old/hele_a1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet texture a3">
<textures><texture file="props/helmet/old/hele_a3.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/old/pers_round_1.dae</mesh>
<textures><texture file="props/helmet/old/pers_round_1.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View File

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Persian conical cav helmet-noplume">
<mesh>props/helmet/old/pers_conical_noplume_a.dae</mesh>
<textures><texture file="props/helmet/old/pers_f1.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View File

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Persian conical cav helmet-plumed">
<mesh>props/helmet/old/pers_conical_plume_a.dae</mesh>
</variant>
<variant frequency="1" name="Persian conical cav helmet-no plumed">
<mesh>props/helmet/old/pers_conical_noplume_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="Texture">
<textures><texture file="props/helmet/old/pers_f1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Persian conical cav helmet-plumed">
<mesh>props/helmet/old/pers_conical_plume_a.dae</mesh>
<textures><texture file="props/helmet/old/pers_f1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-hellenistic-pilos-feathers">
<mesh>props/helmet/old/mace_helmet_hellenistic_pilos_feathers.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_d1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-hellenistic-pilos-nofeathers">
<mesh>props/helmet/old/mace_helmet_hellenistic_pilos.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_d1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-hellenistic-pilos">
<mesh>props/helmet/old/mace_helmet_hellenistic_pilos.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_d1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-hellenistic-thracian-crest">
<mesh>props/helmet/old/mace_helmet_hellenistic_a.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Attic-Crested-Bronze">
<mesh>props/helmet/old/rome_attic_a_feathers.dae</mesh>
<textures>
<texture file="props/helmet/old/rome_attic_hero1.dds" name="baseTex"/>
<texture file="props/helmet/old/rome_attic_hero1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

View File

@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_gold_01.xml"/>
<variant file="helmets/hele_boeotian_plumed_gold_01.xml"/>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>

View File

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_high_crested_gold_01.xml"/>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>

View File

@ -1,56 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-coolus-simple">
<mesh>props/helmet/rome_coolus_a.dae</mesh>
<textures>
<texture file="props/helmet/old/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/old/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-coolus-spike">
<mesh>props/helmet/rome_coolus_b.dae</mesh>
<textures>
<texture file="props/helmet/old/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/old/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="helmet-coolus-feathers-a">
<mesh>props/helmet/rome_coolus_c.dae</mesh>
<textures>
<texture file="props/helmet/old/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/old/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="6" name="helmet-coolus-feathers-b">
<mesh>props/helmet/old/rome_coolus_g.dae</mesh>
<textures>
<texture file="props/helmet/old/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/old/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="helmet-coolus-plume">
<mesh>props/helmet/old/rome_coolus_d.dae</mesh>
<textures>
<texture file="props/helmet/old/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/old/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-coolus-plume/feathers">
<mesh>props/helmet/old/rome_coolus_f.dae</mesh>
<textures>
<texture file="props/helmet/old/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/old/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-coolus-transverse crest">
<mesh>props/helmet/old/rome_coolus_e.dae</mesh>
<textures>
<texture file="props/helmet/old/rome-e-coolus-centurion.dds" name="baseTex"/>
<texture file="props/helmet/old/rome-e-coolus-centurion_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

View File

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="helmet-etrusco-corinthian-j">
<mesh>props/helmet/old/rome_helmet_j.dae</mesh>
</variant>
<variant frequency="1" name="helmet-etrusco-corinthian-k">
<mesh>props/helmet/old/rome_helmet_k.dae</mesh>
</variant>
<variant frequency="1" name="helmet-etrusco-corinthian-l">
<mesh>props/helmet/old/rome_helmet_l.dae</mesh>
</variant>
<variant frequency="1" name="helmet-etrusco-corinthian-m">
<mesh>props/helmet/old/rome_helmet_m.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<textures><texture file="props/helmet/old/rome-a.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="helmet-etrusco-corinthian-k">
<mesh>props/helmet/old/rome_helmet_k.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<textures>
<texture file="props/helmet/old/rome-a.dds" name="baseTex"/>
<texture file="props/helmet/old/rome-a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

View File

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="helmet-etrusco-corinthian-j">
<mesh>props/helmet/old/rome_helmet_j.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<textures>
<texture file="props/helmet/old/rome-a.dds" name="baseTex"/>
<texture file="props/helmet/old/rome-a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

View File

@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="helmet-etrusco-corinthian-plume-feathers">
<mesh>props/helmet/old/rome_helmet_l.dae</mesh>
</variant>
<variant frequency="1" name="helmet-etrusco-corinthian-crested-feathers">
<mesh>props/helmet/old/rome_helmet_m.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<textures>
<texture file="props/helmet/old/rome-a.dds" name="baseTex"/>
<texture file="props/helmet/old/rome-a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

View File

@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="helmet-feathers-temple">
<mesh>props/helmet/old/rome_helmet_d.dae</mesh>
</variant>
<variant frequency="1" name="helmet-feathers-top">
<mesh>props/helmet/old/rome_helmet_e.dae</mesh>
</variant>
<variant frequency="1" name="helmet-feathers-all">
<mesh>props/helmet/old/rome_helmet_f.dae</mesh>
</variant>
<variant frequency="2" name="helmet-plume">
<mesh>props/helmet/old/rome_helmet_g.dae</mesh>
</variant>
<variant frequency="1" name="helmet-plume-feathers-top">
<mesh>props/helmet/old/rome_helmet_h.dae</mesh>
</variant>
<variant frequency="2" name="helmet-all">
<mesh>props/helmet/old/rome_helmet_i.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="helmet-cross-brace">
<textures><texture file="props/helmet/old/rome-b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="helmet-smooth">
<textures><texture file="props/helmet/old/rome-d.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-Imperial Gallic G">
<mesh>props/helmet/old/rome_imp_g_1.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures><texture file="props/helmet/old/rome_gallic_g_1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View File

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-Imperial Gallic G Crest Transverse">
<mesh>props/helmet/old/rome_gallicg_cent_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures>
<texture file="props/helmet/old/rome_gallic_g_cent.dds" name="baseTex"/>
<texture file="props/helmet/old/rome_gallic_g_cent_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

View File

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant name="plume-temple">
<mesh>props/helmet/old/rome_helmet_d.dae</mesh>
</variant>
<variant name="plume-top">
<mesh>props/helmet/old/rome_helmet_e.dae</mesh>
</variant>
<variant name="plume-temple_top">
<mesh>props/helmet/old/rome_helmet_f.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<textures>
<texture file="props/helmet/old/rome-d.dds" name="baseTex"/>
<texture file="props/helmet/old/rome_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

View File

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/helmet/old/rome_helmet_c.dae</mesh>
</variant>
</group>
<group>
<variant name="helmet-montefortino">
<textures>
<texture file="props/helmet/old/rome-d.dds" name="baseTex"/>
<texture file="props/helmet/old/rome_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

View File

@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="3" name="plume">
<mesh>props/helmet/old/rome_helmet_g.dae</mesh>
</variant>
<variant frequency="2" name="plume_feathers_top">
<mesh>props/helmet/old/rome_helmet_h.dae</mesh>
</variant>
<variant frequency="1" name="plume_feathers_all">
<mesh>props/helmet/old/rome_helmet_i.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="helmet-cross-brace">
<textures>
<texture file="props/helmet/old/rome-b.dds" name="baseTex"/>
<texture file="props/helmet/old/rome_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="helmet-smooth">
<textures>
<texture file="props/helmet/old/rome-d.dds" name="baseTex"/>
<texture file="props/helmet/old/rome_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

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