Do not reset compatibilty filter when deleting replays

Differential Revision: D3024
Reviewed by: Freagarach
Fixes: #5824

This was SVN commit r24077.
This commit is contained in:
Angen 2020-10-01 16:06:15 +00:00
parent b0093a43e6
commit e18c305ba2

View File

@ -24,7 +24,8 @@ const g_WorldPopulationCapacities = prepareForDropdown(g_Settings && g_Settings.
*/ */
function initFilters(filters) function initFilters(filters)
{ {
Engine.GetGUIObjectByName("compatibilityFilter").checked = !filters || filters.compatibility === undefined || filters.compatibility; if (filters && filters.compatibility !== undefined)
Engine.GetGUIObjectByName("compatibilityFilter").checked = filters.compatibility;
if (filters && filters.playernames) if (filters && filters.playernames)
Engine.GetGUIObjectByName("playersFilter").caption = filters.playernames; Engine.GetGUIObjectByName("playersFilter").caption = filters.playernames;