Don't clear pathnames in vfs::GetPathnames so it can be called several times.
Differential Revision: https://code.wildfiregames.com/D1914 This was SVN commit r22312.
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source/lib/file/vfs/tests/test_vfs_util.h
Executable file
95
source/lib/file/vfs/tests/test_vfs_util.h
Executable file
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/* Copyright (C) 2019 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "lib/self_test.h"
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#include "lib/file/vfs/vfs_util.h"
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#include "lib/file/file_system.h"
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#include "lib/os_path.h"
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static OsPath MOD_PATH(DataDir()/"mods"/"_test.vfs");
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static OsPath CACHE_PATH(DataDir()/"_testcache");
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extern PIVFS g_VFS;
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class TestVfsUtil : public CxxTest::TestSuite
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{
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void initVfs()
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{
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// Initialise VFS:
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// Make sure the required directories doesn't exist when we start,
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// in case the previous test aborted and left them full of junk
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if(DirectoryExists(MOD_PATH))
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DeleteDirectory(MOD_PATH);
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if(DirectoryExists(CACHE_PATH))
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DeleteDirectory(CACHE_PATH);
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g_VFS = CreateVfs();
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TS_ASSERT_OK(g_VFS->Mount(L"", MOD_PATH));
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// Mount _testcache onto virtual /cache - don't use the normal cache
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// directory because that's full of loads of cached files from the
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// proper game and takes a long time to load.
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TS_ASSERT_OK(g_VFS->Mount(L"cache/", CACHE_PATH));
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}
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void deinitVfs()
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{
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g_VFS.reset();
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DeleteDirectory(MOD_PATH);
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DeleteDirectory(CACHE_PATH);
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}
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public:
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void setUp()
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{
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initVfs();
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}
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void tearDown()
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{
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deinitVfs();
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}
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void test_getPathnames()
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{
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std::shared_ptr<u8> nodata(new u8);
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g_VFS->CreateFile("test_file.txt", nodata, 0);
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g_VFS->CreateFile("test_file2.txt", nodata, 0);
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g_VFS->CreateFile("test_file3.txt", nodata, 0);
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g_VFS->CreateFile("test_file2.not_txt", nodata, 0);
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g_VFS->CreateFile("sub_folder_a/sub_test_file1.txt", nodata, 0);
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g_VFS->CreateFile("sub_folder_a/sub_test_file2.txt", nodata, 0);
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g_VFS->CreateFile("sub_folder_b/sub_test_file1.txt", nodata, 0);
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g_VFS->CreateFile("sub_folder_b/another_file.not_txt", nodata, 0);
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VfsPaths pathNames;
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vfs::GetPathnames(g_VFS, "", L"*.txt", pathNames);
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TS_ASSERT_EQUALS(pathNames.size(), 3);
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vfs::GetPathnames(g_VFS, "sub_folder_a/", L"*.txt", pathNames);
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TS_ASSERT_EQUALS(pathNames.size(), 5);
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vfs::GetPathnames(g_VFS, "sub_folder_b/", L"*.txt", pathNames);
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TS_ASSERT_EQUALS(pathNames.size(), 6);
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};
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};
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@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2019 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -43,7 +43,6 @@ Status GetPathnames(const PIVFS& fs, const VfsPath& path, const wchar_t* filter,
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std::vector<CFileInfo> files;
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RETURN_STATUS_IF_ERR(fs->GetDirectoryEntries(path, &files, 0));
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pathnames.clear();
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pathnames.reserve(files.size());
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for(size_t i = 0; i < files.size(); i++)
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