[art] [maps] Replace large grass fields on Savanna & Nubia biomes

They make problems on several maps where they either float (e.g.
harbor.js) as they are placed to close to a cliff/ on a hill or they
cover way too much (e.g. D4699 / wild_lake.js).

Related: https://code.wildfiregames.com/D4699#199688

one could adjust all maps, but it is so much easier to just change the
actors here.

accepted by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4701
This was SVN commit r26943.
This commit is contained in:
marder 2022-06-13 19:32:38 +00:00
parent 8b03931497
commit e31f0f8766
2 changed files with 4 additions and 4 deletions

View File

@ -73,8 +73,8 @@
"metalSmall": "gaia/ore/desert_small"
},
"Decoratives": {
"grass": "actor|props/flora/grass_savanna_field_tall.xml",
"grassShort": "actor|props/flora/grass_savanna.xml",
"grass": "actor|props/flora/grass_soft_dry_large_tall.xml",
"grassShort": "actor|props/flora/grass_soft_dry_small_tall.xml",
"reeds": "actor|props/flora/papyrus.xml",
"lillies": "actor|props/flora/water_lillies.xml",
"rockLarge": "actor|geology/stone_savanna_med.xml",

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@ -71,8 +71,8 @@
"metalSmall": "gaia/ore/desert_small"
},
"Decoratives": {
"grass": "actor|props/flora/grass_savanna_field_tall.xml",
"grassShort": "actor|props/flora/grass_savanna.xml",
"grass": "actor|props/flora/grass_soft_dry_large_tall.xml",
"grassShort": "actor|props/flora/grass_soft_dry_small_tall.xml",
"reeds": "actor|props/flora/reeds_pond_lush_a.xml",
"lillies": "actor|props/flora/reeds_pond_lush_b.xml",
"rockLarge": "actor|geology/stone_desert_med.xml",