Mauryan maceman helmet
This was SVN commit r13215.
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@ -4,7 +4,7 @@
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<group>
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<group>
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<variant frequency="1" name="Maur helmet">
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<variant frequency="1" name="Maur helmet">
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<textures>
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<textures>
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<texture file="props/helmet/maur_helmet_metal.png" name="baseTex"/>
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<texture file="props/helmet/maur_helmet_metal_a.png" name="baseTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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@ -13,5 +13,5 @@
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<mesh>props/helmet/maur_helmet_metal_a.dae</mesh>
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<mesh>props/helmet/maur_helmet_metal_a.dae</mesh>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>playercolor_spec.xml</material>
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</actor>
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</actor>
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Maur helmet">
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<textures>
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<texture file="props/helmet/maur_helmet_metal_a.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="metal plyr">
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<mesh>props/helmet/maur_helmet_metal_plyr.dae</mesh>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -25,7 +25,7 @@
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<props>
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<props>
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<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_helmet_metal.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_helmet_metal_plyr.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/mace_mauryan.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/mace_mauryan.xml" attachpoint="r_hand"/>
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</props>
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</props>
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<textures>
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<textures>
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BIN
binaries/data/mods/public/art/meshes/props/helmet/maur_helmet_metal_a.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/helmet/maur_helmet_metal_a.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/helmet/maur_helmet_metal_plyr.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/props/helmet/maur_helmet_metal_plyr.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/maur_helmet_metal.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/maur_helmet_metal.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/maur_helmet_metal_a.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/props/helmet/maur_helmet_metal_a.png
(Stored with Git LFS)
Normal file
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