New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav.

This was SVN commit r8611.
This commit is contained in:
Michael D. Hafer 2010-11-15 00:18:03 +00:00
parent 293e5e33ec
commit e68900e5c4
9 changed files with 48 additions and 15 deletions

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="carry metal">
<mesh>props/special/metal_block.dae</mesh>
<texture>props/helmet/rome-e-coolus-02.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="carry stone">
<mesh>props/special/stone_block.dae</mesh>
<texture>structural/foundation.dds</texture>
</variant>
</group>
</actor>

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@ -7,6 +7,11 @@
<props>
<prop actor="props/structures/hellenes/gate_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
<prop actor="units/hellenes/xenophon.xml" attachpoint="gar01"/>
<prop actor="units/hellenes/infantry_javelinist_a.xml" attachpoint="gar02"/>
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="gar03"/>
<prop actor="units/hellenes/infantry_javelinist_b.xml" attachpoint="gar04"/>
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="gar05"/>
</props>
<texture>structural/hele_struct_b.png</texture>
</variant>

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@ -1,14 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
@ -18,7 +17,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
@ -42,7 +40,6 @@
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<colour>81 81 85</colour>
@ -63,7 +60,5 @@
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -20,5 +20,14 @@
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop attachpoint="l_hand"/>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -139,17 +139,15 @@
<variant name="carry_stone">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="geology/gray1.xml" attachpoint="head"/>
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="geology/gray1.xml" attachpoint="head"/>
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
</props>
</variant>
</group>

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