Convert internal entity templates for the new simulation system

This was SVN commit r7471.
This commit is contained in:
Ykkrosh 2010-04-19 20:55:07 +00:00
parent 227e86018b
commit ef2b79280e
189 changed files with 2274 additions and 2 deletions

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@ -6,7 +6,7 @@
<Specific>Centurio</Specific>
<Civ>Imperial Romans</Civ>
<History>A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armour and attack, these professions are the bulwark of any Imperial Roman army.</History>
<rollover>Swordsman. Bonused vs. Infantry Spearmen and Elephants. Pilum Ranged Attack Bonused vs. Infantry Swordsmen and Infantry Javelinists. Small Weakness vs. All Germanic Units.</rollover>
<Rollover>Swordsman. Bonused vs. Infantry Spearmen and Elephants. Pilum Ranged Attack Bonused vs. Infantry Swordsmen and Infantry Javelinists. Small Weakness vs. All Germanic Units.</Rollover>
</Id>
<Creation>
<Time>40</Time>
@ -46,4 +46,4 @@
</Actions>
<Actor>temp/imp_rome_su1.xml</Actor>
</Entity>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>pers</Civ>
<SpecificName>Apartments</SpecificName>
</Identity>
<Cost>
<PopulationBonus>15</PopulationBonus>
</Cost>
<Health>
<Max>2000</Max>
</Health>
<VisualActor>
<Actor>props/structures/persians/alt_building_03.xml</Actor>
</VisualActor>
<Footprint>
<Square width="25.0" depth="14.0"/>
<Height>10.0</Height>
</Footprint>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>pers</Civ>
<SpecificName>House</SpecificName>
</Identity>
<Health>
<Max>1000</Max>
</Health>
<VisualActor>
<Actor>props/structures/persians/alt_building_02.xml</Actor>
</VisualActor>
<Footprint>
<Square width="19.0" depth="14.0"/>
<Height>8.0</Height>
</Footprint>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>pers</Civ>
<SpecificName>Inn</SpecificName>
</Identity>
<Cost>
<PopulationBonus>10</PopulationBonus>
</Cost>
<Health>
<Max>1200</Max>
</Health>
<VisualActor>
<Actor>props/structures/persians/alt_building_05.xml</Actor>
</VisualActor>
<Footprint>
<Square width="17.0" depth="14.0"/>
<Height>10.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>pers</Civ>
<SpecificName>Inn</SpecificName>
</Identity>
<Cost>
<PopulationBonus>15</PopulationBonus>
</Cost>
<Health>
<Max>2500</Max>
</Health>
<VisualActor>
<Actor>props/structures/persians/alt_building_04.xml</Actor>
</VisualActor>
<Footprint>
<Square width="30.0" depth="17.0"/>
<Height>10.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>pers</Civ>
<SpecificName>Warehouse</SpecificName>
</Identity>
<Health>
<Max>2000</Max>
</Health>
<VisualActor>
<Actor>props/structures/persians/alt_building_01.xml</Actor>
</VisualActor>
<Footprint>
<Square width="26.0" depth="26.0"/>
<Height>12.0</Height>
</Footprint>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Identity>
<Civ>rome</Civ>
<SpecificName>Centurio</SpecificName>
</Identity>
<Cost>
<BuildTime>40</BuildTime>
<Resources>
<food>75</food>
<metal>110</metal>
</Resources>
</Cost>
<Health>
<Max>140</Max>
</Health>
<Armour>
<Hack>10.0</Hack>
<Pierce>8.0</Pierce>
<Crush>13.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>5.0</WalkSpeed>
</UnitMotion>
<Attack>
<Hack>31.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Attack>
<VisualActor>
<Actor>temp/imp_rome_su1.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Identity>
<Civ>rome</Civ>
<SpecificName>Legionnaire</SpecificName>
</Identity>
<VisualActor>
<Actor>units/romans/super_unit_4_imp_legion.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Identity>
<Civ>rome</Civ>
<SpecificName>Legionnaire</SpecificName>
</Identity>
<VisualActor>
<Actor>units/romans/super_unit_3.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Identity>
<Civ>rome</Civ>
<SpecificName>Triumphal Arch</SpecificName>
</Identity>
<VisualActor>
<Actor>props/structures/romans/arch.xml</Actor>
</VisualActor>
<Footprint>
<Square width="15.5" depth="6.0"/>
<Height>8.0</Height>
</Footprint>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Identity>
<Civ>hele</Civ>
<SpecificName>Spartan Phalangite</SpecificName>
<IconCell>13</IconCell>
</Identity>
<Cost>
<Resources>
<food>70</food>
<wood>75</wood>
<metal>50</metal>
</Resources>
</Cost>
<Health>
<Max>125</Max>
</Health>
<Armour>
<Hack>8.5</Hack>
<Pierce>7.0</Pierce>
<Crush>14.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
</UnitMotion>
<Attack>
<Hack>9.0</Hack>
<Pierce>28.0</Pierce>
<Range>7.25</Range>
</Attack>
<VisualActor>
<Actor>units/hellenes/spartan_pikeman.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_entity_quasi">
<Identity>
<Civ>gaia</Civ>
<SpecificName>Long Wooden Fence</SpecificName>
</Identity>
<Health>
<Max>50</Max>
</Health>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<VisualActor>
<Actor>temp/fence_wood_long_a.xml</Actor>
</VisualActor>
<Footprint>
<Square width="0.8" depth="13.0"/>
<Height>4.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_entity_quasi">
<Identity>
<Civ>gaia</Civ>
<GenericName>Fence</GenericName>
<SpecificName>Short Wooden Fence</SpecificName>
</Identity>
<Health>
<Max>30</Max>
</Health>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<VisualActor>
<Actor>temp/fence_wood_short_a.xml</Actor>
</VisualActor>
<Footprint>
<Square width="0.8" depth="6.5"/>
<Height>4.0</Height>
</Footprint>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/celt_infantry_spearman_a">
</Entity>

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@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/celt_infantry_spearman_b">
</Entity>

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@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/celt_infantry_spearman_e">
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/celt_support_female_citizen">
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero">
<Identity>
<Civ>hele</Civ>
<SpecificName>Demetrius</SpecificName>
</Identity>
<VisualActor>
<Actor>temp/demetrius_the_ripper.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Identity>
<SpecificName>Pine Tree</SpecificName>
</Identity>
<VisualActor>
<Actor>flora/trees/pine_animated.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_infantry_javelinist_b">
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_infantry_spearman_a">
<Identity>
<IconCell>5</IconCell>
</Identity>
<Health>
<Max>100</Max>
</Health>
<Armour>
<Hack>7.0</Hack>
<Pierce>5.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.25</WalkSpeed>
</UnitMotion>
<Attack>
<Hack>17.0</Hack>
<Pierce>8.5</Pierce>
</Attack>
<VisualActor>
<Actor>temp/sword_hoplite_1.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Identity>
<Civ>hele</Civ>
<SpecificName>Spartiate with Xiphos</SpecificName>
</Identity>
<VisualActor>
<Actor>temp/hele_su1_sword.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero">
<Identity>
<Civ>hele</Civ>
<SpecificName>Themistocles the Killer</SpecificName>
</Identity>
<VisualActor>
<Actor>temp/themistocles_the_killer.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Identity>
<Civ>cart</Civ>
<SpecificName>Mahaneh</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/barracks.xml</Actor>
</VisualActor>
<Footprint>
<Square width="22.0" depth="23.0"/>
<Height>15.0</Height>
</Footprint>
<TrainingQueue>
<Entities datatype="tokens">
units/cart_cavalry_javelinist_b
units/cart_cavalry_spearman_b
units/cart_cavalry_swordsman_b
units/cart_infantry_javelinist_b
units/cart_infantry_slinger_b
units/cart_infantry_spearman_b
units/cart_infantry_swordsman_b
</Entities>
</TrainingQueue>
</Entity>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Identity>
<Civ>cart</Civ>
<SpecificName>Merkaz</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/civil_centre.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/cart_cavalry_javelinist_b
units/cart_infantry_slinger_b
units/cart_infantry_spearman_b
</Entities>
</TrainingQueue>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_corral">
<Identity>
<Civ>cart</Civ>
<SpecificName>Réfet</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_dock">
<Identity>
<Civ>cart</Civ>
<SpecificName>Namel</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/dock.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Identity>
<Civ>cart</Civ>
<SpecificName>Ahuzah</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/farmstead.xml</Actor>
</VisualActor>
<Footprint>
<Square width="15.0" depth="15.0"/>
<Height>5.0</Height>
</Footprint>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_field">
<Identity>
<Civ>cart</Civ>
<SpecificName>Sadéh</SpecificName>
</Identity>
<ResourceSupply>
<Amount>2000</Amount>
<Type>food</Type>
<Subtype>grain</Subtype>
</ResourceSupply>
<VisualActor>
<Actor>structures/plot_field.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_fortress">
<Identity>
<Civ>cart</Civ>
<SpecificName>Mecudah</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/fortress.xml</Actor>
</VisualActor>
<Footprint>
<Square width="24.0" depth="27.0"/>
<Height>8.0</Height>
</Footprint>
<TrainingQueue>
<Entities datatype="tokens">
units/cart_hero_hamilcar
units/cart_hero_hannibal
units/cart_hero_maharbal
units/cart_super_cavalry
</Entities>
</TrainingQueue>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero">
<Identity>
<Civ>cart</Civ>
<SpecificName>Hamilcar Barca</SpecificName>
</Identity>
<VisualActor>
<Actor>units/carthaginians/hero_hamilcar_horse.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.5"/>
<Height>7.5</Height>
</Footprint>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>cart</Civ>
<SpecificName>Bayit</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/house.xml</Actor>
</VisualActor>
<Footprint>
<Square width="13.0" depth="13.0"/>
<Height>5.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_market">
<Identity>
<Civ>cart</Civ>
<SpecificName>Šuq</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/market.xml</Actor>
</VisualActor>
<Footprint>
<Square width="27.0" depth="20.0"/>
<Height>10.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_mill">
<Identity>
<Civ>cart</Civ>
<SpecificName>Mehcabah</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/mill.xml</Actor>
</VisualActor>
<Footprint>
<Square width="15.0" depth="15.0"/>
<Height>5.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_scout_tower">
<Identity>
<Civ>cart</Civ>
<SpecificName>Migdal</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/scout_tower.xml</Actor>
</VisualActor>
<Footprint>
<Square width="9.0" depth="9.0"/>
<Height>18.0</Height>
</Footprint>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Identity>
<Civ>cart</Civ>
<SpecificName>Miqdáš</SpecificName>
</Identity>
<Cost>
<Resources>
<stone>400</stone>
</Resources>
</Cost>
<VisualActor>
<Actor>structures/carthaginians/temple_big.xml</Actor>
</VisualActor>
<Footprint>
<Square width="17.0" depth="30.0"/>
<Height>12.0</Height>
</Footprint>
<TrainingQueue>
<Entities datatype="tokens">
units/cart_super_infantry
</Entities>
</TrainingQueue>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Identity>
<Civ>cart</Civ>
<SpecificName>Homah</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_long.xml</Actor>
</VisualActor>
<Footprint>
<Square width="26.5" depth="6.5"/>
<Height>9.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_gate">
<Identity>
<Civ>cart</Civ>
<SpecificName>Migdal-shacar</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_gate.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Identity>
<Civ>cart</Civ>
<SpecificName>Homah</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_long.xml</Actor>
</VisualActor>
<Footprint>
<Square width="26.5" depth="6.5"/>
<Height>9.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Identity>
<Civ>cart</Civ>
<SpecificName>Homah</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_med.xml</Actor>
</VisualActor>
<Footprint>
<Square width="18.5" depth="6.5"/>
<Height>9.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Identity>
<Civ>cart</Civ>
<SpecificName>Homah</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_short.xml</Actor>
</VisualActor>
<Footprint>
<Square width="11.5" depth="6.5"/>
<Height>9.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_tower">
<Identity>
<Civ>cart</Civ>
<SpecificName>Migdál</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_tower_end_left.xml</Actor>
</VisualActor>
<Footprint>
<Square width="9.0" depth="9.0"/>
<Height>18.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_tower">
<Identity>
<Civ>cart</Civ>
<SpecificName>Migdál</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_tower_end_right.xml</Actor>
</VisualActor>
<Footprint>
<Square width="9.0" depth="9.0"/>
<Height>18.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_tower">
<Identity>
<Civ>cart</Civ>
<SpecificName>Migdál</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/wall_tower_middle.xml</Actor>
</VisualActor>
<Footprint>
<Square width="9.0" depth="9.0"/>
<Height>18.0</Height>
</Footprint>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Identity>
<Civ>iber</Civ>
<SpecificName>Cuartel</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/iberians/barracks.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Identity>
<Civ>iber</Civ>
<SpecificName>Oppidum</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/iberians/civil_centre.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/iber_cavalry_javelinist_b
units/iber_infantry_slinger_b
units/iber_infantry_swordsman_b
</Entities>
</TrainingQueue>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_corral">
<Identity>
<Civ>iber</Civ>
<SpecificName>Corral</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_dock">
<Identity>
<Civ>iber</Civ>
<SpecificName>Puerto</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/iberians/dock.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Identity>
<Civ>iber</Civ>
<SpecificName>Hacienda</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/iberians/farmstead.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_fortress">
<Identity>
<Civ>iber</Civ>
<SpecificName>Castro</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/iberians/fortress.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>iber</Civ>
<SpecificName>Casa</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/iberians/house.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_market">
<Identity>
<Civ>iber</Civ>
<SpecificName>Mercado</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/iberians/market.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_mill">
<Identity>
<Civ>iber</Civ>
<SpecificName>Centro de Recursos</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/iberians/mill.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Identity>
<Civ>iber</Civ>
<SpecificName>Monumento Venerado</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/iberians/sb_1.xml</Actor>
</VisualActor>
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>8.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_scout_tower">
<Identity>
<Civ>iber</Civ>
<SpecificName>Torre Iberica</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/iberians/scout_tower.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Identity>
<Civ>iber</Civ>
<SpecificName>Templo</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/iberians/temple.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Identity>
<Civ>iber</Civ>
<SpecificName>Muro Ancho</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/iberians/wall.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_gate">
<Identity>
<Civ>iber</Civ>
<SpecificName>Puerta Mortal</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/iberians/wall_gate.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="structures/iber_scout_tower">
<VisualActor>
<Actor>structures/iberians/wall_tower.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Identity>
<Civ>pers</Civ>
<SpecificName>Apadana</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/barracks.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/pers_cavalry_archer_b
units/pers_cavalry_javelinist_b
units/pers_cavalry_spearman_b
units/pers_cavalry_swordsman_b
units/pers_infantry_archer_b
units/pers_infantry_javelinist_b
units/pers_infantry_spearman_b
</Entities>
</TrainingQueue>
</Entity>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Identity>
<Civ>pers</Civ>
<SpecificName>Satrapy</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/civil_centre.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/pers_cavalry_swordsman_b
units/pers_infantry_archer_b
units/pers_infantry_spearman_b
</Entities>
</TrainingQueue>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_corral">
<Identity>
<Civ>pers</Civ>
<SpecificName>Janvargah</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_dock">
<Identity>
<Civ>pers</Civ>
<SpecificName>Langargah</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/dock.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Identity>
<Civ>pers</Civ>
<SpecificName>Jowgah</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/farmstead.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_field">
<Identity>
<Civ>pers</Civ>
<SpecificName>Agros</SpecificName>
</Identity>
<ResourceSupply>
<Amount>2000</Amount>
<Type>food</Type>
<Subtype>grain</Subtype>
</ResourceSupply>
<VisualActor>
<Actor>structures/plot_field.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_fortress">
<Identity>
<Civ>pers</Civ>
<SpecificName>Dura</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/fortress.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/pers_super_cavalry
units/pers_super_infantry
</Entities>
</TrainingQueue>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>pers</Civ>
<SpecificName>Pairidaeza</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/house.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_market">
<Identity>
<Civ>pers</Civ>
<SpecificName>Bazaar</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/market.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_mill">
<Identity>
<Civ>pers</Civ>
<SpecificName>Asiyah</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/mill.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Identity>
<Civ>pers</Civ>
<SpecificName>Kakh</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/sb1_new.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="28.0" depth="32.0"/>
<Height>8.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_scout_tower">
<Identity>
<Civ>pers</Civ>
<SpecificName>Padgan</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/scout_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Identity>
<Civ>pers</Civ>
<SpecificName>(Insert Name)</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/temple.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Identity>
<Civ>pers</Civ>
<SpecificName>Divar</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/wall.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_gate">
<Identity>
<Civ>pers</Civ>
<SpecificName>Darvaze</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/wall_gate.xml</Actor>
</VisualActor>
<Footprint>
<Square width="25.0" depth="8.5"/>
<Height>8.0</Height>
</Footprint>
</Entity>

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_tower">
<Identity>
<Civ>pers</Civ>
<SpecificName>Borj</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/persians/wall_tower.xml</Actor>
</VisualActor>
<Footprint>
<Square width="8.0" depth="8.0"/>
<Height>18.0</Height>
</Footprint>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Identity>
<Civ>rome</Civ>
<SpecificName>Castra</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/barracks.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Identity>
<Civ>rome</Civ>
<SpecificName>Municipium</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/civic_centre.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/rome_cavalry_spearman_b
units/rome_infantry_javelinist_b
units/rome_infantry_spearman_b
</Entities>
</TrainingQueue>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_corral">
<Identity>
<Civ>rome</Civ>
<SpecificName>Saeptum</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_dock">
<Identity>
<Civ>rome</Civ>
<SpecificName>Portus</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/dock.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Identity>
<Civ>rome</Civ>
<SpecificName>Villa</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/farmstead.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_fortress">
<Identity>
<Civ>rome</Civ>
<SpecificName>Fortis</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/fortress.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>rome</Civ>
<SpecificName>Atrium</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/house.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_market">
<Identity>
<Civ>rome</Civ>
<SpecificName>Forum</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/market.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_mill">
<Identity>
<Civ>rome</Civ>
<SpecificName>Receptaculum</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/mill.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Identity>
<Civ>rome</Civ>
<SpecificName>Camp</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/camp.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Identity>
<Civ>rome</Civ>
<SpecificName>Murus Latericius</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/murus_latericius.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_scout_tower">
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Lignea</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/scout_tower.xml</Actor>
</VisualActor>
<Footprint>
<Square width="7.5" depth="7.5"/>
<Height>15.0</Height>
</Footprint>
</Entity>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Identity>
<Civ>rome</Civ>
<SpecificName>Circummunitio</SpecificName>
</Identity>
<Cost>
<Resources>
<wood>150</wood>
<stone>0</stone>
</Resources>
</Cost>
<Health>
<Max>1000</Max>
</Health>
<Armour>
<Hack>15.0</Hack>
<Pierce>35.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<VisualActor>
<Actor>structures/romans/siege_wall.xml</Actor>
<FoundationActor>structures/fndn_1x1.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="26.0" depth="8.0"/>
<Height>7.0</Height>
</Footprint>
</Entity>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_gate">
<Identity>
<Civ>rome</Civ>
<SpecificName>Porta Circummunitio</SpecificName>
</Identity>
<Cost>
<Resources>
<wood>150</wood>
<stone>0</stone>
</Resources>
</Cost>
<Health>
<Max>1000</Max>
</Health>
<Armour>
<Hack>15.0</Hack>
<Pierce>35.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<VisualActor>
<Actor>structures/romans/siege_wall_gate.xml</Actor>
<FoundationActor>structures/fndn_1x1.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="24.0" depth="8.0"/>
<Height>7.0</Height>
</Footprint>
</Entity>

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_tower">
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Circummunitio</SpecificName>
</Identity>
<Cost>
<Resources>
<wood>100</wood>
<stone>0</stone>
</Resources>
</Cost>
<Health>
<Max>1000</Max>
</Health>
<Armour>
<Hack>15.0</Hack>
<Pierce>35.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<VisualActor>
<Actor>structures/romans/siege_wall_tower.xml</Actor>
<FoundationActor>structures/fndn_1x1.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Identity>
<Civ>rome</Civ>
<SpecificName>Nosocomium</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/temple_new.xml</Actor>
</VisualActor>
<Footprint>
<Square width="17.0" depth="30.0"/>
<Height>15.0</Height>
</Footprint>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Identity>
<Civ>rome</Civ>
<SpecificName>Nosocomium</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/temple_vesta.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Identity>
<Civ>rome</Civ>
<SpecificName>Moenia</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/siege_wall.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_gate">
<Identity>
<Civ>rome</Civ>
<SpecificName>Porta</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/wall_gate.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_tower">
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Lapidea</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/romans/wall_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/cart_cavalry_javelinist_b">
<VisualActor>
<Actor>units/carthaginians/cavalry_javelinist_a.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_ranged_javelinist">
<Identity>
<Civ>cart</Civ>
<SpecificName>Iš Kidón Rakhúv</SpecificName>
</Identity>
<VisualActor>
<Actor>units/carthaginians/cavalry_javelinist_b.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/cart_cavalry_javelinist_a">
<VisualActor>
<Actor>units/carthaginians/cavalry_javelinist_e.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/cart_cavalry_spearman_b">
<VisualActor>
<Actor>units/carthaginians/cavalry_spearman_a.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_melee_spearman">
<Identity>
<Civ>cart</Civ>
<SpecificName>Iš Rómah Rakhúv</SpecificName>
</Identity>
<VisualActor>
<Actor>units/carthaginians/cavalry_spearman_b.xml</Actor>
</VisualActor>
</Entity>

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