Add Han Chinese Techs, Auras
Patch by: artoo @wowgetoffyourcellphone, @Alexandermb, @Nescio, @Stan, @wltonlopes, @Kate, @lastrodamo, @Kimball, @niektb, @Lionkanzen, @Brightgalrs, @wackyserious, @Gen.Kenobi, @s0600204, @leper, sciondev, @Mr.lie, J.R.I.B.-Wein, David Flores, @sanderd17, @asterix @thamlett Refs #6412 This was SVN commit r26419.
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<?xml version="1.0" encoding="utf-8"?>
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<setup>
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<icon name="icon_food_rice"
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sprite="stretched:session/icons/resources/rice_small.png"
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size="16 16"
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/>
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</setup>
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{
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"type": "range",
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"radius": 75,
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"affects": ["Human"],
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"modifications": [
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{ "value": "Health/RegenRate", "add": 1 },
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{ "value": "Health/Max", "multiply": 1.25 }
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],
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"auraName": "Taoism",
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"auraDescription": "Humans +1 health regeneration rate, +25% health",
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"overlayIcon": "art/textures/ui/session/auras/health_bonus.png"
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}
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{
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"type": "global",
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"affects": ["Trade"],
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"affectedPlayers": ["ExclusiveMutualAlly"],
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"modifications": [
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{ "value": "Market/InternationalBonus", "multiply": 1.2 }
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],
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"auraName": "Silk Road",
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"auraDescription": "Allies +20% international trade bonus."
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}
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{
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"type": "global",
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"affects": ["Structure"],
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"modifications": [
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.2 }
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],
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"auraName": "Territorial Expansion",
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"auraDescription": "At its height, the Empire's borders spanned from the Fergana Valley in the west, to Korea in the east, and to northern Vietnam in the south.\nTerritory influence bonus +20%."
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}
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{
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"type": "global",
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"affects": ["Soldier"],
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"modifications": [
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{ "value": "Researcher/TechCostMultiplier/time", "multiply": 0.5 }
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],
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"auraName": "Imperial Music Bureau",
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"auraDescription": "The Music Bureau was charged directly, by the emperor to perform various tasks related to music, poetry, entertainment, or religious worship.\n Techcost -50%."
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}
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{
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"type": "range",
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"radius": 40,
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"affects": ["Worker"],
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"modifications": [
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{ "value": "Builder/Rate", "multiply": 1.02 }
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],
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"auraName": "Building Programs",
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"auraDescription": "Builders construct buildings +2% faster for every nearby Minister.",
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"overlayIcon": "art/textures/ui/session/auras/build_bonus.png",
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"stackable": true
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}
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{
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"type": "global",
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"affects": ["Minister"],
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"modifications": [
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{ "value": "Cost/Resources/food", "multiply": 1.2 },
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{ "value": "Cost/Resources/wood", "multiply": 1.2 },
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{ "value": "Cost/Resources/stone", "multiply": 1.2 },
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{ "value": "Cost/Resources/metal", "multiply": 1.2 },
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{ "value": "Cost/BuildTime", "multiply": 1.2 }
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],
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"auraDescription": "Cost +20% and build time +20% for each new Minister trained.",
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"auraName": "The Cost of Splendor",
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"stackable": true
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}
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{
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"type": "garrison",
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"affects": ["Structure", "!ImperialMinistry"],
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"modifications": [
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{
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"value": "Researcher/TechCostMultiplier/wood",
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"multiply": 0.98
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},
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{
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"value": "Researcher/TechCostMultiplier/food",
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"multiply": 0.98
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},
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{
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"value": "Researcher/TechCostMultiplier/metal",
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"multiply": 0.98
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},
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{
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"value": "Researcher/TechCostMultiplier/stone",
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"multiply": 0.98
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},
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{
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"value": "Researcher/TechCostMultiplier/time",
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"multiply": 0.98
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}
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],
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"auraName": "Excellency of Works",
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"auraDescription": "Decrease resource costs and research time of technologies in a building by 2% for each Minister garrisoned within.",
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"stackable": true
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}
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{
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"type": "garrison",
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"affects": ["ImperialMinistry"],
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"modifications": [
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{ "value": "ResourceTrickle/Rates/wood", "add": 0.1 },
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{ "value": "ResourceTrickle/Rates/stone", "add": 0.1 },
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{ "value": "ResourceTrickle/Rates/metal", "add": 0.1 }
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],
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"auraName": "Nationalized Industries",
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"auraDescription": "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each garrisoned minister.",
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"stackable": true
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}
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{
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"type": "range",
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"radius": 40,
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"affects": ["Worker"],
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"modifications": [
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{ "value": "ResourceGatherer/BaseSpeed", "multiply": 1.02 }
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],
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"auraName": "Minister over the Masses",
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"auraDescription": "Gatherers +2% gathering rate for every nearby Minister.",
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"overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png",
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"stackable": true
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}
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{
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"type": "range",
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"radius": 40,
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"affects": ["CitizenSoldier"],
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"affectedPlayers": ["Ally"],
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"modifications": [
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{ "value": "Promotion/RequiredXp", "multiply": 0.5 }
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],
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"auraName": "Northern Army",
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"auraDescription": "Own and Allied Soldiers -50% promotion experience.",
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"overlayIcon": "art/textures/ui/session/auras/xp.png"
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}
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{
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"type": "global",
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"affects": ["Soldier"],
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"affectedPlayers": ["Ally"],
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 },
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{ "value": "Vision/Range", "multiply": 1.25 }
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],
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"auraName": "Southern Army",
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"auraDescription": "Own and Allied Soldiers +15% walk speed and +25% vision range."
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}
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{
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"type": "global",
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"affects": ["Wall"],
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"modifications": [
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{ "value": "Health/RegenRate", "add": 10 }
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],
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"auraName": "Confucian Reforms",
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"auraDescription": "Walls +10 health regeneration rate.",
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"overlayIcon": "art/textures/ui/session/auras/repair.png"
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}
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{
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"type": "range",
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"radius": 40,
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"affects": ["Cavalry"],
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"modifications": [
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{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
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{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
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{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 }
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],
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"auraName": "Confucian Reforms",
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"auraDescription": "Cavalry +20% attack damage.",
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"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
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}
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{
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"type": "range",
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"radius": 60,
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"affects": ["Champion"],
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"modifications": [
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{ "value": "Attack/Capture/Capture", "add": 2 },
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{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
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{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
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{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 },
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{ "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 },
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{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 },
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{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 }
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],
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"auraName": "Mandate of Heaven",
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"auraDescription": "Champions +2 capture attack strength, +20% melee and ranged attack damage.",
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"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
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}
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{
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"type": "range",
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"radius": 30,
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"affects": ["Cavalry"],
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"affectedPlayers": ["Enemy"],
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"modifications": [
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{ "value": "Attack/Melee/Damage/Hack", "multiply": 0.9 },
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{ "value": "Attack/Melee/Damage/Pierce", "multiply": 0.9 },
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{ "value": "Attack/Melee/Damage/Crush", "multiply": 0.9 },
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{ "value": "Attack/Ranged/Damage/Hack", "multiply": 0.9 },
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{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 0.9 },
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{ "value": "Attack/Ranged/Damage/Crush", "multiply": 0.9 }
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],
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"auraName": "Mandate of Heaven",
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"auraDescription": "Enemy Cavalry −10% melee and ranged attack damage.",
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"overlayIcon": "art/textures/ui/session/auras/broken_sword.png"
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}
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{
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"type": "range",
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"radius": 8,
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"affectedPlayers": ["Enemy"],
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"affects": ["Unit"],
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"modifications": [
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{ "value": "Health/RegenRate", "add": -10 }
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],
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"auraName": "Scythes",
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"auraDescription": "Nearby enemy units -10 health/second.",
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"overlayIcon": "art/textures/ui/session/auras/damage.png"
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}
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"fish": "Fish",
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"fruit": "Fruit",
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"grain": "Grain",
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"meat": "Meat"
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"meat": "Meat",
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"rice": "Rice"
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},
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"properties": ["barterable", "tradable", "tributable"],
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"truePrice": 100,
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{
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"genericName": "Sun Tzu's \"The Art of War\"",
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"specificName": { "han": "Sūnzǐ BīngFǎ" },
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"description": "This famous and most important work of the Seven Military Classics teaches Chinese commanders everything about planning battles, maintaining armies, and defeating one's enemies.",
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"cost": {
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"food": 800,
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"metal": 800
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},
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"requirements": {
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"all": [
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{ "tech": "phase_city" },
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{ "civ": "han" }
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]
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},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "patriotism.png",
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"researchTime": 40,
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"tooltip": "All Citizen-Soldiers -25% required promotion experience.",
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"modifications": [
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{ "value": "Promotion/RequiredXp", "multiply": 0.75 }
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],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{
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"genericName": "Federated States",
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"autoResearch": true,
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"description": "By uniting China under one emperor, the Han Dynasty ruled over 40 million people, one of the largest empires of antiquity by population.",
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"requirements": { "civ": "han" },
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"modifications": [
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{ "value": "Player/MaxPopulation", "multiply": 1.1 }
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]
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}
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{
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"genericName": "Great Wall",
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"autoResearch": true,
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"description": "Han built massive walls, the great wall.",
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"icon": "wall.png",
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"tooltip": "City Walls +50% health.",
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"requirements": { "civ": "han" },
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"modifications": [
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{ "value": "Health/Max", "multiply": 1.5 }
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],
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"affects": ["Wall"]
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}
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{
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"genericName": "Civil Engineering - Level 1",
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"specificName": { "han": "Gōngchéng" },
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"description": "",
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"cost": {
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"food": 0,
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"wood": 250,
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"stone": 250,
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"metal": 0
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},
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"requirements": {
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"all": [
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{ "tech": "phase_town" },
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{ "civ": "han" }
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]
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},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "chinese_engineering_01.png",
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"researchTime": 40,
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"tooltip": "All structures -15% build time, +10% health and -5% cost.",
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"modifications": [
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{ "value": "Cost/BuildTime","multiply": 0.85 },
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{ "value": "Health/Max","multiply": 1.1 },
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{ "value": "Cost/Resources/food", "multiply": 0.95 },
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{ "value": "Cost/Resources/wood", "multiply": 0.95 },
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{ "value": "Cost/Resources/stone", "multiply": 0.95 },
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{ "value": "Cost/Resources/metal", "multiply": 0.95 }
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],
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"affects": ["Structure"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{
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"genericName": "Civil Engineering - Level 2",
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"specificName": { "han": "Gōngchéng" },
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"supersedes": "civil_engineering_01",
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"description": "",
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"cost": {
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"food": 0,
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"wood": 500,
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"stone": 500,
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"metal": 0
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},
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"requirements": {
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"all": [
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{ "tech": "phase_city" },
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{ "civ": "han" }
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]
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},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "chinese_engineering_02.png",
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"researchTime": 40,
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"tooltip": "All structures -25% build time, +20% health and -5% cost.",
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"modifications": [
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{ "value": "Cost/BuildTime", "multiply": 0.75 },
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{ "value": "Health/Max", "multiply": 1.2 },
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{ "value": "Cost/Resources/food", "multiply": 0.95 },
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{ "value": "Cost/Resources/wood", "multiply": 0.95 },
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{ "value": "Cost/Resources/stone", "multiply": 0.95 },
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{ "value": "Cost/Resources/metal", "multiply": 0.95 }
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],
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"affects": ["Structure"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{
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"genericName": "Civil Service - Level 1",
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"specificName": { "han": "Guānliáo" },
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"description": "",
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"cost": {
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"food": 250,
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"wood": 250,
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"stone": 0,
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"metal": 0
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},
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"requirements": {
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"all": [
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{ "tech": "phase_town" },
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{ "civ": "han" }
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]
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},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "chinese_bureaucracy_01.png",
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"researchTime": 40,
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"tooltip": "Technologies at all buildings, except the Blacksmith, -15% cost and -15% research time.",
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"modifications": [
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{ "value": "Researcher/TechCostMultiplier/time", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/food", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.85 }
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],
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"affects": ["Structure", "!Blacksmith"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{
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"genericName": "Civil Service - Level 2",
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"specificName": { "han": "Guānliáo" },
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"supersedes": "civil_service_01",
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"description": "",
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"cost": {
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"food": 200,
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"wood": 200,
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"stone": 200,
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"metal": 400
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},
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"requirements": {
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"all": [
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{ "tech": "phase_city" },
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{ "civ": "han" }
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]
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},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "chinese_bureaucracy_02.png",
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"researchTime": 40,
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"tooltip": "Technologies at all buildings, except the Blacksmith, -15% cost and -15% research time.",
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"modifications": [
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{ "value": "Researcher/TechCostMultiplier/time", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/food", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.85 }
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],
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"affects": ["Structure", "!Blacksmith"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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{
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"genericName": "Chain Pump",
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"description": "Install a chain pump for improved irrigation.",
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"cost": {
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"wood": 400,
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"metal": 300
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},
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"supersedes": "gather_farming_water_weeding",
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"requirements": {
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"all": [
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{ "tech": "phase_city" },
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{ "civ": "han" }
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]
|
||||
},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "flood_control.png",
|
||||
"researchTime": 70,
|
||||
"tooltip": "Workers +25% rice gather rate.",
|
||||
"modifications": [
|
||||
{ "value": "ResourceGatherer/Rates/food.rice", "multiply": 1.25 }
|
||||
],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -6,7 +6,12 @@
|
||||
"metal": 300
|
||||
},
|
||||
"supersedes": "gather_farming_training",
|
||||
"requirements": { "tech": "phase_city" },
|
||||
"requirements": {
|
||||
"all": [
|
||||
{ "tech": "phase_city" },
|
||||
{ "notciv": "han" }
|
||||
]
|
||||
},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "olives.png",
|
||||
"researchTime": 60,
|
||||
|
@ -5,7 +5,12 @@
|
||||
"wood": 200,
|
||||
"metal": 100
|
||||
},
|
||||
"requirements": { "tech": "phase_village" },
|
||||
"requirements": {
|
||||
"all": [
|
||||
{ "tech": "phase_village" },
|
||||
{ "notciv": "han" }
|
||||
]
|
||||
},
|
||||
"requirementsTooltip": "Unlocked in Village Phase.",
|
||||
"icon": "plow.png",
|
||||
"researchTime": 40,
|
||||
|
@ -0,0 +1,23 @@
|
||||
{
|
||||
"genericName": "Seed Drill",
|
||||
"description": "Equip your workers with seed drills.",
|
||||
"cost": {
|
||||
"wood": 200,
|
||||
"metal": 100
|
||||
},
|
||||
"requirements": {
|
||||
"all": [
|
||||
{ "tech": "phase_village" },
|
||||
{ "civ": "han" }
|
||||
]
|
||||
},
|
||||
"requirementsTooltip": "Unlocked in Village Phase.",
|
||||
"icon": "torsion_springs.png",
|
||||
"researchTime": 50,
|
||||
"tooltip": "Workers +25% rice gather rate.",
|
||||
"modifications": [
|
||||
{ "value": "ResourceGatherer/Rates/food.rice", "multiply": 1.25 }
|
||||
],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -6,7 +6,12 @@
|
||||
"metal": 200
|
||||
},
|
||||
"supersedes": "gather_farming_plows",
|
||||
"requirements": { "tech": "phase_town" },
|
||||
"requirements": {
|
||||
"all": [
|
||||
{ "tech": "phase_town" },
|
||||
{ "notciv": "han" }
|
||||
]
|
||||
},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "farming_training.png",
|
||||
"researchTime": 50,
|
||||
|
@ -0,0 +1,24 @@
|
||||
{
|
||||
"genericName": "Water Weeding",
|
||||
"description": "Grow water weeds to to supply rice plants with nutricients.",
|
||||
"cost": {
|
||||
"wood": 300,
|
||||
"metal": 200
|
||||
},
|
||||
"supersedes": "gather_farming_seed_drill",
|
||||
"requirements": {
|
||||
"all": [
|
||||
{ "tech": "phase_town" },
|
||||
{ "civ": "han" }
|
||||
]
|
||||
},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "irrigation.png",
|
||||
"researchTime": 60,
|
||||
"tooltip": "Workers +25% rice gather rate.",
|
||||
"modifications": [
|
||||
{ "value": "ResourceGatherer/Rates/food.rice", "multiply": 1.25 }
|
||||
],
|
||||
"affects": ["Worker"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
{
|
||||
"genericName": "Fire Arrows vs Poison Arrows",
|
||||
"top": "fire_arrows",
|
||||
"bottom": "poison_arrows",
|
||||
"requirements": {
|
||||
"all": [
|
||||
{ "civ": "han" },
|
||||
{ "tech": "phase_city", "tech": "unlock_champion_infantry" }
|
||||
]
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
{
|
||||
"genericName": "Poison Arrows",
|
||||
"description": "",
|
||||
"cost": {
|
||||
"food": 1200,
|
||||
"wood": 1200
|
||||
},
|
||||
"requirements": {
|
||||
"all": [
|
||||
{ "tech": "phase_city" },
|
||||
{ "civ": "han" }
|
||||
]
|
||||
},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "arrow_poison.png",
|
||||
"researchTime": 50,
|
||||
"tooltip": "Ranged Soldiers +20% attack damage.",
|
||||
"modifications": [
|
||||
{ "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 },
|
||||
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 },
|
||||
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 }
|
||||
],
|
||||
"affects": ["Soldier"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
{
|
||||
"genericName": "Poison Blades",
|
||||
"description": "",
|
||||
"cost": {
|
||||
"food": 1200,
|
||||
"metal": 1200
|
||||
},
|
||||
"requirements": {
|
||||
"all": [
|
||||
{ "tech": "phase_city" },
|
||||
{ "civ": "han" }
|
||||
]
|
||||
},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "sword_poison.png",
|
||||
"researchTime": 50,
|
||||
"tooltip": "Melee Soldiers +20% attack damage.",
|
||||
"modifications": [
|
||||
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
|
||||
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
|
||||
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 }
|
||||
],
|
||||
"affects": ["Soldier"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
{
|
||||
"genericName": "Silk Road",
|
||||
"description": "",
|
||||
"supersedes": "trade_gain_02",
|
||||
"cost": {
|
||||
"food": 500,
|
||||
"wood": 500
|
||||
},
|
||||
"requirements": {
|
||||
"all": [
|
||||
{ "tech": "phase_city" },
|
||||
{ "civ": "han" }
|
||||
]
|
||||
},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "trade_routes.png",
|
||||
"researchTime": 50,
|
||||
"tooltip": "Traders +20% international trade bonus.",
|
||||
"modifications": [
|
||||
{ "value": "Market/InternationalBonus", "multiply": 1.2 }
|
||||
],
|
||||
"affects": ["Trade"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
{
|
||||
"genericName": "Crossbow Tradition",
|
||||
"description": "The Chinese had a tradition of fine archery and a penchant for using massed crossbowmen in battle.",
|
||||
"cost": {
|
||||
"food": 500,
|
||||
"wood": 500,
|
||||
"stone": 0,
|
||||
"metal": 250
|
||||
},
|
||||
"requirements": {
|
||||
"all": [
|
||||
{ "tech": "phase_town" },
|
||||
{ "civ": "han" }
|
||||
]
|
||||
},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "armor_plates_ranged.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Range +10 meters, −10% ranged attack spread for crossbow-wielding units.",
|
||||
"modifications": [
|
||||
{ "value": "Attack/Ranged/MaxRange", "add": 10.0 },
|
||||
{ "value": "Attack/Ranged/Spread", "multiply": 0.9 },
|
||||
{ "value": "Vision/Range", "add": 10.0 }
|
||||
],
|
||||
"affects": ["Crossbowman"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -13,6 +13,6 @@
|
||||
"modifications": [
|
||||
{ "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 }
|
||||
],
|
||||
"affects": ["SentryTower", "StoneTower"],
|
||||
"affects": ["SentryTower", "StoneTower", "GreatTower"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -13,6 +13,6 @@
|
||||
"modifications": [
|
||||
{ "value": "Attack/Ranged/MinRange", "replace": 0 }
|
||||
],
|
||||
"affects": ["SentryTower", "StoneTower"],
|
||||
"affects": ["SentryTower", "StoneTower", "GreatTower"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -14,6 +14,6 @@
|
||||
{ "value": "Attack/Ranged/MaxRange", "add": 8 },
|
||||
{ "value": "Vision/Range","add": 8 }
|
||||
],
|
||||
"affects": ["SentryTower", "StoneTower"],
|
||||
"affects": ["SentryTower", "StoneTower", "GreatTower"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
"genericName": "Sentries",
|
||||
"specificName": {
|
||||
"athen": "Nyktophylakes",
|
||||
"han": "Shàobīng",
|
||||
"mace": "Nyktophylakes",
|
||||
"ptol": "Nyktophylakes",
|
||||
"rome": "Vigiles",
|
||||
@ -20,6 +21,6 @@
|
||||
"modifications": [
|
||||
{ "value": "BuildingAI/DefaultArrowCount", "add": 1 }
|
||||
],
|
||||
"affects": ["SentryTower", "StoneTower"],
|
||||
"affects": ["SentryTower", "StoneTower", "GreatTower"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
||||
|
@ -9,6 +9,7 @@
|
||||
{ "tech": "phase_city" },
|
||||
{ "notciv": "athen" },
|
||||
{ "notciv": "brit" },
|
||||
{ "notciv": "han" },
|
||||
{ "notciv": "maur" },
|
||||
{ "notciv": "spart" }
|
||||
]
|
||||
|
@ -14,6 +14,7 @@
|
||||
{ "tech": "phase_city" },
|
||||
{ "notciv": "athen" },
|
||||
{ "notciv": "cart" },
|
||||
{ "notciv": "han" },
|
||||
{ "notciv": "pers" },
|
||||
{ "notciv": "sele" },
|
||||
{ "notciv": "spart" }
|
||||
|
Loading…
Reference in New Issue
Block a user