#Xerxes starting to take shape.
Adjusted some default AIs on a couple maps. Moved training of Persian heroes to their palace. This was SVN commit r10658.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Xerxes Face">
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<mesh>props/head_beard_wide.pmd</mesh>
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<props>
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<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="root"/>
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</props>
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<texture>props/head/xerxes.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/helmet/pers_hair.dae</mesh>
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<texture>props/head/xerxes.png</texture>
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</variant>
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</group>
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</actor>
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binaries/data/mods/public/art/textures/skins/props/head/xerxes.png
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binaries/data/mods/public/art/textures/skins/props/head/xerxes.png
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binaries/data/mods/public/art/textures/ui/session/portraits/units/256/pers_hero_xerxes.png
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binaries/data/mods/public/art/textures/ui/session/portraits/units/256/pers_hero_xerxes.png
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binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_hero_xerxes.png
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binaries/data/mods/public/art/textures/ui/session/portraits/units/pers_hero_xerxes.png
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binaries/data/mods/public/maps/scenarios/Acropolis.xml
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binaries/data/mods/public/maps/scenarios/Acropolis.xml
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binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
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binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
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binaries/data/mods/public/maps/scenarios/Oasis IV.xml
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binaries/data/mods/public/maps/scenarios/Oasis IV.xml
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<SpecificName>Apadana</SpecificName>
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<History>The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals. The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue.</History>
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<Icon>structures/palace.png</Icon>
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<Tooltip>"Satrapy Tribute": Gain a trickle of Food, Wood, Stone, and Metal resources. Train Persian Immortals. Build Limit: 1.</Tooltip>
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<Tooltip>"Satrapy Tribute": Gain a trickle of Food, Wood, Stone, and Metal resources. Train Persian Heroes and their "Immortals" bodyguards. Build Limit: 1.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="28.0" depth="32.0"/>
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@ -34,6 +34,7 @@
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<TrainingQueue>
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<Entities datatype="tokens">
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units/pers_champion_infantry
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units/pers_hero_cyrus
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</Entities>
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</TrainingQueue>
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<VisualActor>
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<Entities datatype="tokens">
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units/pers_champion_cavalry
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units/pers_mechanical_siege_ram
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units/pers_hero_cyrus
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</Entities>
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</TrainingQueue>
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<VisualActor>
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<Civ>iber</Civ>
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<GenericName>Cyrus II The Great</GenericName>
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<SpecificName>Kurush II</SpecificName>
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<Icon>units/pers_hero_cyrus.png</Icon>
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<Icon>units/pers_hero_xerxes.png</Icon>
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<Tooltip>Hero Aura: "Lead from the Front." Boosts attack of nearby cavalry units.</Tooltip>
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<History>(559 BC - 530 BC) The son of a Median princess and the ruler of Anshan; justly called the 'Father of the Empire', Cyrus the Great conquered Media, Lydia, Babylonia and Bactria, thereby establishing the Persian Empire. He was also renown as a benevolent conqueror. Technically the second ruler of the Persians by that name, and so appears as Kurush II on his documents and coins. Kurush I was his grandfather.</History>
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</Identity>
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