parent
a89ad97898
commit
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@ -1,19 +0,0 @@
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/infantry/hoplite/idle_relax_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
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<animation file="biped/infantry/hoplite/idle_relax_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Walk" id="walk1" speed="7"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Walk" id="walk2" speed="8"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Walk" id="walk3" speed="9"/>
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run1" speed="4"/>
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run2" speed="5"/>
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run3" speed="6"/>
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<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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