Add 5th attack animation for keep sync with cape.
Following 80e13ea74a
This was SVN commit r23129.
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@ -13,8 +13,8 @@
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack3" speed="80"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_06.dae" name="attack_melee" id="attack3" speed="80"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack4" speed="80"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_06.dae" name="attack_melee" id="attack5" speed="80"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@ -17,6 +17,7 @@
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack4" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_06.dae" name="attack_melee" id="attack5" speed="120"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@ -15,6 +15,7 @@
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack4" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_06.dae" name="attack_melee" id="attack5" speed="120"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@ -16,6 +16,7 @@
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack4" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_06.dae" name="attack_melee" id="attack5" speed="120"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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