Try to fix animation speeds for a couple of units

This was SVN commit r7614.
This commit is contained in:
Ykkrosh 2010-06-06 20:49:41 +00:00
parent 72f0638a4b
commit f7d50b3f17
3 changed files with 19 additions and 18 deletions

View File

@ -7,9 +7,9 @@
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/> <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="50"/> <animation file="quadraped/horse_idle_a.psa" name="Melee" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/> <animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/> <animation file="quadraped/horse_walk.psa" name="Walk" speed="80"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/> <animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations> </animations>
<mesh>skeletal/horse.pmd</mesh> <mesh>skeletal/horse.pmd</mesh>

View File

@ -8,15 +8,16 @@
<animations> <animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event=".5" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/> <animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations> </animations>
<mesh>skeletal/m_pants.dae</mesh> <mesh>skeletal/m_pants.dae</mesh>
<props> <props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/> <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props> </props>
<texture>skeletal/celt_ijv_b_01.dds</texture> <texture>skeletal/celt_ijv_b_01.dds</texture>
</variant> </variant>

View File

@ -5,22 +5,22 @@
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/> <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
<animation event="0.6" file="biped/inf_arch_atk_a.psa" load="0.2" name="Melee" speed="90"/> <animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="Melee" speed="90"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/> <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="75"/> <animation event="0.23" file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="135"/> <animation file="biped/hoe.psa" name="gather_grain" speed="135"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/> <animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/> <animation file="infantry/general/forage.psa" name="gather_meat" speed="50"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="75"/> <animation event="0.43" file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="75"/> <animation event="0.43" file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/> <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>