Fix lineendings.

This was SVN commit r23400.
This commit is contained in:
elexis 2020-01-15 13:24:17 +00:00
parent b59257a53f
commit f82fd8ed5c
20 changed files with 564 additions and 564 deletions

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Identity>
<SpecificName>Hungarian Oak</SpecificName>
</Identity>
<VisualActor>
<Actor>flora/trees/oak_hungarian.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Identity>
<SpecificName>Hungarian Oak</SpecificName>
</Identity>
<VisualActor>
<Actor>flora/trees/oak_hungarian.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Identity>
<SpecificName>Hungarian Oak</SpecificName>
</Identity>
<VisualActor>
<Actor>flora/trees/oak_hungarian_autumn.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Identity>
<SpecificName>Hungarian Oak</SpecificName>
</Identity>
<VisualActor>
<Actor>flora/trees/oak_hungarian_autumn.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_artillery">
<Footprint>
<Square width="10.0" depth="10.5"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>athen</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.0" depth="8.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>22.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/hellenes/tower_artillery.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_artillery">
<Footprint>
<Square width="10.0" depth="10.5"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>athen</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.0" depth="8.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>22.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/hellenes/tower_artillery.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_bolt">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>athen</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/hellenes/tower_bolt.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_bolt">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>athen</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/hellenes/tower_bolt.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_artillery">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>18.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Mijdil</SpecificName>
</Identity>
<Obstruction>
<Static width="9.0" depth="9.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>20.0</HeightOffset>
</StatusBars>
<VisualActor>
<FoundationActor>structures/carthaginians/fndn_defense_tower.xml</FoundationActor>
<Actor>structures/carthaginians/tower_artillery.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_artillery">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>18.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Mijdil</SpecificName>
</Identity>
<Obstruction>
<Static width="9.0" depth="9.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>20.0</HeightOffset>
</StatusBars>
<VisualActor>
<FoundationActor>structures/carthaginians/fndn_defense_tower.xml</FoundationActor>
<Actor>structures/carthaginians/tower_artillery.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_bolt">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Mijdil</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/carthaginians/tower_bolt.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_bolt">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>cart</Civ>
<SpecificName>Mijdil</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/carthaginians/tower_bolt.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_artillery">
<Footprint>
<Square width="10.0" depth="10.5"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>mace</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.0" depth="8.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>22.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/hellenes/tower_artillery.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_artillery">
<Footprint>
<Square width="10.0" depth="10.5"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>mace</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.0" depth="8.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>22.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/hellenes/tower_artillery.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_bolt">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>mace</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/hellenes/tower_bolt.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_bolt">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>mace</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/hellenes/tower_bolt.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,81 +1,81 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_stone">
<Loot>
<wood>0</wood>
<stone>40</stone>
</Loot>
<Identity>
<GenericName>Rampart Tower</GenericName>
<Tooltip>Higher health tower with ramparts for up to 16 archers. Visibly garrisoned archers recieve a range and armor bonus. Only archers can garrison. Needs the murder holes tech to protect its foot.</Tooltip>
<Civ>maur</Civ>
<SpecificName>Udarka</SpecificName>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<BuildingAI>
<DefaultArrowCount>2</DefaultArrowCount>
<MaxArrowCount>7</MaxArrowCount>
</BuildingAI>
<GarrisonHolder>
<List>Infantry+Archer</List>
<Max>20</Max>
<VisibleGarrisonPoints>
<Archer1>
<X>2</X><Y>12.5</Y><Z>0</Z>
</Archer1>
<Archer2>
<X>2</X><Y>12.5</Y><Z>2</Z>
</Archer2>
<Archer3>
<X>2</X><Y>12.5</Y><Z>-2</Z>
</Archer3>
<Archer4>
<X>0</X><Y>12.5</Y><Z>2</Z>
</Archer4>
<Archer5>
<X>0</X><Y>12.5</Y><Z>-2</Z>
</Archer5>
<Archer6>
<X>-2</X><Y>12.5</Y><Z>0</Z>
</Archer6>
<Archer7>
<X>-2</X><Y>12.5</Y><Z>2</Z>
</Archer7>
<Archer8>
<X>-2</X><Y>12.5</Y><Z>-2</Z>
</Archer8>
<Archer9>
<X>2.1</X><Y>18.0</Y><Z>0</Z>
</Archer9>
<Archer10>
<X>2.1</X><Y>18.0</Y><Z>2.1</Z>
</Archer10>
<Archer11>
<X>2.1</X><Y>18.0</Y><Z>-2.1</Z>
</Archer11>
<Archer12>
<X>0</X><Y>18.0</Y><Z>2.1</Z>
</Archer12>
<Archer13>
<X>0</X><Y>18.0</Y><Z>-2.1</Z>
</Archer13>
<Archer14>
<X>-2.1</X><Y>18.0</Y><Z>0</Z>
</Archer14>
<Archer15>
<X>-2.1</X><Y>18.0</Y><Z>2.1</Z>
</Archer15>
<Archer16>
<X>-2.1</X><Y>18.0</Y><Z>-2.1</Z>
</Archer16>
</VisibleGarrisonPoints>
</GarrisonHolder>
<Health>
<Max>1200</Max>
</Health>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/mauryas/tower_double.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_stone">
<Loot>
<wood>0</wood>
<stone>40</stone>
</Loot>
<Identity>
<GenericName>Rampart Tower</GenericName>
<Tooltip>Higher health tower with ramparts for up to 16 archers. Visibly garrisoned archers recieve a range and armor bonus. Only archers can garrison. Needs the murder holes tech to protect its foot.</Tooltip>
<Civ>maur</Civ>
<SpecificName>Udarka</SpecificName>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<BuildingAI>
<DefaultArrowCount>2</DefaultArrowCount>
<MaxArrowCount>7</MaxArrowCount>
</BuildingAI>
<GarrisonHolder>
<List>Infantry+Archer</List>
<Max>20</Max>
<VisibleGarrisonPoints>
<Archer1>
<X>2</X><Y>12.5</Y><Z>0</Z>
</Archer1>
<Archer2>
<X>2</X><Y>12.5</Y><Z>2</Z>
</Archer2>
<Archer3>
<X>2</X><Y>12.5</Y><Z>-2</Z>
</Archer3>
<Archer4>
<X>0</X><Y>12.5</Y><Z>2</Z>
</Archer4>
<Archer5>
<X>0</X><Y>12.5</Y><Z>-2</Z>
</Archer5>
<Archer6>
<X>-2</X><Y>12.5</Y><Z>0</Z>
</Archer6>
<Archer7>
<X>-2</X><Y>12.5</Y><Z>2</Z>
</Archer7>
<Archer8>
<X>-2</X><Y>12.5</Y><Z>-2</Z>
</Archer8>
<Archer9>
<X>2.1</X><Y>18.0</Y><Z>0</Z>
</Archer9>
<Archer10>
<X>2.1</X><Y>18.0</Y><Z>2.1</Z>
</Archer10>
<Archer11>
<X>2.1</X><Y>18.0</Y><Z>-2.1</Z>
</Archer11>
<Archer12>
<X>0</X><Y>18.0</Y><Z>2.1</Z>
</Archer12>
<Archer13>
<X>0</X><Y>18.0</Y><Z>-2.1</Z>
</Archer13>
<Archer14>
<X>-2.1</X><Y>18.0</Y><Z>0</Z>
</Archer14>
<Archer15>
<X>-2.1</X><Y>18.0</Y><Z>2.1</Z>
</Archer15>
<Archer16>
<X>-2.1</X><Y>18.0</Y><Z>-2.1</Z>
</Archer16>
</VisibleGarrisonPoints>
</GarrisonHolder>
<Health>
<Max>1200</Max>
</Health>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/mauryas/tower_double.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_stone">
<Identity>
<Civ>pers</Civ>
<SpecificName>Pāyaud</SpecificName>
</Identity>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/persians/babylonian_tower.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_stone">
<Identity>
<Civ>pers</Civ>
<SpecificName>Pāyaud</SpecificName>
</Identity>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/persians/babylonian_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_artillery">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>18.0</Height>
</Footprint>
<Identity>
<Civ>ptol</Civ>
<SpecificName>mktr-n-ḏw</SpecificName>
</Identity>
<Obstruction>
<Static width="9.0" depth="9.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>22.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/ptolemies/tower_artillery.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_artillery">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>18.0</Height>
</Footprint>
<Identity>
<Civ>ptol</Civ>
<SpecificName>mktr-n-ḏw</SpecificName>
</Identity>
<Obstruction>
<Static width="9.0" depth="9.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>22.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/ptolemies/tower_artillery.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_bolt">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>ptol</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/ptolemies/tower_bolt.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_bolt">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>ptol</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/ptolemies/tower_bolt.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_artillery">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Laterīcia</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/romans/tower_artillery.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_artillery">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Laterīcia</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/romans/tower_artillery.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_bolt">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Laterīcia</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/romans/tower_bolt.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_bolt">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>rome</Civ>
<SpecificName>Turris Laterīcia</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/romans/tower_bolt.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_artillery">
<Footprint>
<Square width="10.0" depth="10.5"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>sele</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.0" depth="8.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>22.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/seleucids/tower_artillery.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_artillery">
<Footprint>
<Square width="10.0" depth="10.5"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>sele</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.0" depth="8.0"/>
</Obstruction>
<StatusBars>
<HeightOffset>22.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/seleucids/tower_artillery.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_bolt">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>spart</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/spartans/tower_bolt.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower_bolt">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>spart</Civ>
<SpecificName>Pyrgíon</SpecificName>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<StatusBars>
<HeightOffset>19.0</HeightOffset>
</StatusBars>
<VisualActor>
<Actor>structures/spartans/tower_bolt.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,90 +1,90 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower">
<Attack>
<Ranged>
<Damage>
<Pierce>55</Pierce>
<Crush>5</Crush>
</Damage>
<MaxRange>84</MaxRange>
<MinRange>15</MinRange>
<ElevationBonus>15</ElevationBonus>
<PrepareTime>500</PrepareTime>
<RepeatTime>4000</RepeatTime>
<Projectile>
<Speed>125.0</Speed>
<Spread>0.5</Spread>
<Gravity>49.81</Gravity>
<LaunchPoint y="3.2"/>
<ImpactActorName>props/units/weapons/tower_artillery_projectile_impact.xml</ImpactActorName>
<ImpactAnimationLifetime>0.1</ImpactAnimationLifetime>
</Projectile>
<Splash>
<Shape>Linear</Shape>
<Range>4</Range>
<FriendlyFire>false</FriendlyFire>
<Damage>
<Hack>0.0</Hack>
<Pierce>12.0</Pierce>
<Crush>0.0</Crush>
</Damage>
</Splash>
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>1</DefaultArrowCount>
<GarrisonArrowMultiplier>0.2</GarrisonArrowMultiplier>
</BuildingAI>
<Cost>
<BuildTime>200</BuildTime>
<Resources>
<metal>100</metal>
<stone>200</stone>
</Resources>
</Cost>
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<GarrisonHolder>
<Max>5</Max>
</GarrisonHolder>
<Health>
<Max>1400</Max>
</Health>
<Identity>
<GenericName>Bolt Tower</GenericName>
<Tooltip>Shoots bolts. Faster reaction time against raiding units than the artillery tower, weak to all siege weapons and mass melee. Needs the murder holes tech to protect its foot.</Tooltip>
<Classes datatype="tokens">GarrisonTower</Classes>
<VisibleClasses datatype="tokens">City DefenseTower StoneTower</VisibleClasses>
<Icon>structures/tower_bolt.png</Icon>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<Loot>
<wood>0</wood>
<stone>40</stone>
</Loot>
<Obstruction>
<Static width="7.0" depth="7.0"/>
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
tower_watch
tower_crenellations
tower_range
tower_murderholes
tower_armour
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Root>false</Root>
<Radius>32</Radius>
<Weight>30000</Weight>
</TerritoryInfluence>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower">
<Attack>
<Ranged>
<Damage>
<Pierce>55</Pierce>
<Crush>5</Crush>
</Damage>
<MaxRange>84</MaxRange>
<MinRange>15</MinRange>
<ElevationBonus>15</ElevationBonus>
<PrepareTime>500</PrepareTime>
<RepeatTime>4000</RepeatTime>
<Projectile>
<Speed>125.0</Speed>
<Spread>0.5</Spread>
<Gravity>49.81</Gravity>
<LaunchPoint y="3.2"/>
<ImpactActorName>props/units/weapons/tower_artillery_projectile_impact.xml</ImpactActorName>
<ImpactAnimationLifetime>0.1</ImpactAnimationLifetime>
</Projectile>
<Splash>
<Shape>Linear</Shape>
<Range>4</Range>
<FriendlyFire>false</FriendlyFire>
<Damage>
<Hack>0.0</Hack>
<Pierce>12.0</Pierce>
<Crush>0.0</Crush>
</Damage>
</Splash>
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>1</DefaultArrowCount>
<GarrisonArrowMultiplier>0.2</GarrisonArrowMultiplier>
</BuildingAI>
<Cost>
<BuildTime>200</BuildTime>
<Resources>
<metal>100</metal>
<stone>200</stone>
</Resources>
</Cost>
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<GarrisonHolder>
<Max>5</Max>
</GarrisonHolder>
<Health>
<Max>1400</Max>
</Health>
<Identity>
<GenericName>Bolt Tower</GenericName>
<Tooltip>Shoots bolts. Faster reaction time against raiding units than the artillery tower, weak to all siege weapons and mass melee. Needs the murder holes tech to protect its foot.</Tooltip>
<Classes datatype="tokens">GarrisonTower</Classes>
<VisibleClasses datatype="tokens">City DefenseTower StoneTower</VisibleClasses>
<Icon>structures/tower_bolt.png</Icon>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<Loot>
<wood>0</wood>
<stone>40</stone>
</Loot>
<Obstruction>
<Static width="7.0" depth="7.0"/>
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
tower_watch
tower_crenellations
tower_range
tower_murderholes
tower_armour
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Root>false</Root>
<Radius>32</Radius>
<Weight>30000</Weight>
</TerritoryInfluence>
</Entity>

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@ -1,45 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_spearman">
<Armour>
<Pierce op="add">-2</Pierce>
</Armour>
<Builder>
<Entities datatype="tokens">
-structures/wallset_palisade
structures/rome_tower_artillery
structures/rome_army_camp
structures/rome_wallset_siege
structures/rome_temple_vesta
</Entities>
</Builder>
<Cost>
<Resources>
<food op="add">-10.0</food>
<metal op="add">+20.0</metal>
</Resources>
<BuildTime op="add">+5</BuildTime>
</Cost>
<TrainingRestrictions>
<Category>Gladiator</Category>
</TrainingRestrictions>
<Identity>
<VisibleClasses datatype="tokens">Gladiator</VisibleClasses>
<Civ>rome</Civ>
<Lang>latin</Lang>
<GenericName>Gladiator Spearman</GenericName>
<SpecificName>Hoplomachus</SpecificName>
<Rank>Elite</Rank>
<Icon>units/rome_champion_infantry_gladiator_spear.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<UnitMotion>
<WalkSpeed op="mul">1.5</WalkSpeed>
</UnitMotion>
<Promotion disable=""/>
<VisualActor>
<Actor>units/romans/infantry_gladiator_spearman.xml</Actor>
</VisualActor>
<Vision>
<Range op="mul">0.5</Range>
</Vision>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_spearman">
<Armour>
<Pierce op="add">-2</Pierce>
</Armour>
<Builder>
<Entities datatype="tokens">
-structures/wallset_palisade
structures/rome_tower_artillery
structures/rome_army_camp
structures/rome_wallset_siege
structures/rome_temple_vesta
</Entities>
</Builder>
<Cost>
<Resources>
<food op="add">-10.0</food>
<metal op="add">+20.0</metal>
</Resources>
<BuildTime op="add">+5</BuildTime>
</Cost>
<TrainingRestrictions>
<Category>Gladiator</Category>
</TrainingRestrictions>
<Identity>
<VisibleClasses datatype="tokens">Gladiator</VisibleClasses>
<Civ>rome</Civ>
<Lang>latin</Lang>
<GenericName>Gladiator Spearman</GenericName>
<SpecificName>Hoplomachus</SpecificName>
<Rank>Elite</Rank>
<Icon>units/rome_champion_infantry_gladiator_spear.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<UnitMotion>
<WalkSpeed op="mul">1.5</WalkSpeed>
</UnitMotion>
<Promotion disable=""/>
<VisualActor>
<Actor>units/romans/infantry_gladiator_spearman.xml</Actor>
</VisualActor>
<Vision>
<Range op="mul">0.5</Range>
</Vision>
</Entity>

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@ -1,46 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_swordsman">
<Armour>
<Hack op="add">-1</Hack>
<Pierce op="add">-1</Pierce>
</Armour>
<Builder>
<Entities datatype="tokens">
-structures/wallset_palisade
structures/rome_tower_artillery
structures/rome_army_camp
structures/rome_wallset_siege
structures/rome_temple_vesta
</Entities>
</Builder>
<Cost>
<Resources>
<food op="add">-10.0</food>
<metal op="add">+20.0</metal>
</Resources>
<BuildTime op="add">+5</BuildTime>
</Cost>
<TrainingRestrictions>
<Category>Gladiator</Category>
</TrainingRestrictions>
<Identity>
<VisibleClasses datatype="tokens">Gladiator</VisibleClasses>
<Civ>rome</Civ>
<Lang>latin</Lang>
<GenericName>Gladiator Swordsman</GenericName>
<SpecificName>Murmillo</SpecificName>
<Rank>Elite</Rank>
<Icon>units/rome_champion_infantry_gladiator_sword.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<UnitMotion>
<WalkSpeed op="mul">1.4</WalkSpeed>
</UnitMotion>
<Promotion disable=""/>
<VisualActor>
<Actor>units/romans/infantry_gladiator_swordsman.xml</Actor>
</VisualActor>
<Vision>
<Range op="mul">0.5</Range>
</Vision>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_swordsman">
<Armour>
<Hack op="add">-1</Hack>
<Pierce op="add">-1</Pierce>
</Armour>
<Builder>
<Entities datatype="tokens">
-structures/wallset_palisade
structures/rome_tower_artillery
structures/rome_army_camp
structures/rome_wallset_siege
structures/rome_temple_vesta
</Entities>
</Builder>
<Cost>
<Resources>
<food op="add">-10.0</food>
<metal op="add">+20.0</metal>
</Resources>
<BuildTime op="add">+5</BuildTime>
</Cost>
<TrainingRestrictions>
<Category>Gladiator</Category>
</TrainingRestrictions>
<Identity>
<VisibleClasses datatype="tokens">Gladiator</VisibleClasses>
<Civ>rome</Civ>
<Lang>latin</Lang>
<GenericName>Gladiator Swordsman</GenericName>
<SpecificName>Murmillo</SpecificName>
<Rank>Elite</Rank>
<Icon>units/rome_champion_infantry_gladiator_sword.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<UnitMotion>
<WalkSpeed op="mul">1.4</WalkSpeed>
</UnitMotion>
<Promotion disable=""/>
<VisualActor>
<Actor>units/romans/infantry_gladiator_swordsman.xml</Actor>
</VisualActor>
<Vision>
<Range op="mul">0.5</Range>
</Vision>
</Entity>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_swordsman">
<Builder>
<Entities datatype="tokens">
-structures/wallset_palisade
structures/rome_tower_artillery
structures/rome_army_camp
structures/rome_wallset_siege
structures/rome_temple_vesta
</Entities>
</Builder>
<Identity>
<Civ>rome</Civ>
<Lang>latin</Lang>
<SelectionGroupName>units/rome_infantry_swordsman_servus</SelectionGroupName>
<GenericName>Slave</GenericName>
<SpecificName>Servus</SpecificName>
<Icon>units/rome_infantry_swordsman.png</Icon>
</Identity>
<Health>
<DamageVariants>
<lightdamage>0.85</lightdamage>
<mediumdamage>0.45</mediumdamage>
</DamageVariants>
</Health>
<Promotion disable=""/>
<VisualActor>
<Actor>units/romans/infantry_swordsman_servus.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_swordsman">
<Builder>
<Entities datatype="tokens">
-structures/wallset_palisade
structures/rome_tower_artillery
structures/rome_army_camp
structures/rome_wallset_siege
structures/rome_temple_vesta
</Entities>
</Builder>
<Identity>
<Civ>rome</Civ>
<Lang>latin</Lang>
<SelectionGroupName>units/rome_infantry_swordsman_servus</SelectionGroupName>
<GenericName>Slave</GenericName>
<SpecificName>Servus</SpecificName>
<Icon>units/rome_infantry_swordsman.png</Icon>
</Identity>
<Health>
<DamageVariants>
<lightdamage>0.85</lightdamage>
<mediumdamage>0.45</mediumdamage>
</DamageVariants>
</Health>
<Promotion disable=""/>
<VisualActor>
<Actor>units/romans/infantry_swordsman_servus.xml</Actor>
</VisualActor>
</Entity>