Fix lineendings.
This was SVN commit r23400.
This commit is contained in:
parent
b59257a53f
commit
f82fd8ed5c
@ -1,9 +1,9 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_flora_tree">
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<Identity>
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<SpecificName>Hungarian Oak</SpecificName>
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</Identity>
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<VisualActor>
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<Actor>flora/trees/oak_hungarian.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_flora_tree">
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<Identity>
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<SpecificName>Hungarian Oak</SpecificName>
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</Identity>
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<VisualActor>
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<Actor>flora/trees/oak_hungarian.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_flora_tree">
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<Identity>
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<SpecificName>Hungarian Oak</SpecificName>
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</Identity>
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<VisualActor>
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<Actor>flora/trees/oak_hungarian_autumn.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_flora_tree">
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<Identity>
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<SpecificName>Hungarian Oak</SpecificName>
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</Identity>
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<VisualActor>
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<Actor>flora/trees/oak_hungarian_autumn.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,20 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_artillery">
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<Footprint>
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<Square width="10.0" depth="10.5"/>
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<Height>15.0</Height>
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</Footprint>
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<Identity>
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<Civ>athen</Civ>
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<SpecificName>Pyrgíon</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="7.0" depth="8.0"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>22.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/hellenes/tower_artillery.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_artillery">
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<Footprint>
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<Square width="10.0" depth="10.5"/>
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<Height>15.0</Height>
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</Footprint>
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<Identity>
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<Civ>athen</Civ>
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<SpecificName>Pyrgíon</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="7.0" depth="8.0"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>22.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/hellenes/tower_artillery.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,20 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_bolt">
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<Footprint>
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<Square width="10.0" depth="10.0"/>
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<Height>15.0</Height>
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</Footprint>
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<Identity>
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<Civ>athen</Civ>
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<SpecificName>Pyrgíon</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="7.5" depth="7.5"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>19.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/hellenes/tower_bolt.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_bolt">
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<Footprint>
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<Square width="10.0" depth="10.0"/>
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<Height>15.0</Height>
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</Footprint>
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<Identity>
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<Civ>athen</Civ>
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<SpecificName>Pyrgíon</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="7.5" depth="7.5"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>19.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/hellenes/tower_bolt.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,21 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_artillery">
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<Footprint>
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<Square width="10.0" depth="10.0"/>
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<Height>18.0</Height>
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</Footprint>
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<Identity>
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<Civ>cart</Civ>
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<SpecificName>Mijdil</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="9.0" depth="9.0"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>20.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<FoundationActor>structures/carthaginians/fndn_defense_tower.xml</FoundationActor>
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<Actor>structures/carthaginians/tower_artillery.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_artillery">
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<Footprint>
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<Square width="10.0" depth="10.0"/>
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<Height>18.0</Height>
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</Footprint>
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<Identity>
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<Civ>cart</Civ>
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<SpecificName>Mijdil</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="9.0" depth="9.0"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>20.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<FoundationActor>structures/carthaginians/fndn_defense_tower.xml</FoundationActor>
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<Actor>structures/carthaginians/tower_artillery.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,20 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_bolt">
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<Footprint>
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<Square width="10.0" depth="10.0"/>
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<Height>15.0</Height>
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</Footprint>
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<Identity>
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<Civ>cart</Civ>
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<SpecificName>Mijdil</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="7.5" depth="7.5"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>19.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/carthaginians/tower_bolt.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_bolt">
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<Footprint>
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<Square width="10.0" depth="10.0"/>
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<Height>15.0</Height>
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</Footprint>
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<Identity>
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<Civ>cart</Civ>
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<SpecificName>Mijdil</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="7.5" depth="7.5"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>19.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/carthaginians/tower_bolt.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,20 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_artillery">
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<Footprint>
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<Square width="10.0" depth="10.5"/>
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<Height>15.0</Height>
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</Footprint>
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<Identity>
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<Civ>mace</Civ>
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<SpecificName>Pyrgíon</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="7.0" depth="8.0"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>22.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/hellenes/tower_artillery.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_artillery">
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<Footprint>
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<Square width="10.0" depth="10.5"/>
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<Height>15.0</Height>
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</Footprint>
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<Identity>
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<Civ>mace</Civ>
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<SpecificName>Pyrgíon</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="7.0" depth="8.0"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>22.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/hellenes/tower_artillery.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,20 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_bolt">
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<Footprint>
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<Square width="10.0" depth="10.0"/>
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<Height>15.0</Height>
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</Footprint>
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<Identity>
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<Civ>mace</Civ>
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<SpecificName>Pyrgíon</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="7.5" depth="7.5"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>19.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/hellenes/tower_bolt.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_bolt">
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<Footprint>
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<Square width="10.0" depth="10.0"/>
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<Height>15.0</Height>
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</Footprint>
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<Identity>
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<Civ>mace</Civ>
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<SpecificName>Pyrgíon</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="7.5" depth="7.5"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>19.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/hellenes/tower_bolt.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,81 +1,81 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_stone">
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<Loot>
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<wood>0</wood>
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<stone>40</stone>
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</Loot>
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<Identity>
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<GenericName>Rampart Tower</GenericName>
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<Tooltip>Higher health tower with ramparts for up to 16 archers. Visibly garrisoned archers recieve a range and armor bonus. Only archers can garrison. Needs the murder holes tech to protect its foot.</Tooltip>
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<Civ>maur</Civ>
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<SpecificName>Udarka</SpecificName>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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<BuildingAI>
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<DefaultArrowCount>2</DefaultArrowCount>
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<MaxArrowCount>7</MaxArrowCount>
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</BuildingAI>
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<GarrisonHolder>
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<List>Infantry+Archer</List>
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<Max>20</Max>
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<VisibleGarrisonPoints>
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<Archer1>
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<X>2</X><Y>12.5</Y><Z>0</Z>
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</Archer1>
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<Archer2>
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<X>2</X><Y>12.5</Y><Z>2</Z>
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</Archer2>
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<Archer3>
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<X>2</X><Y>12.5</Y><Z>-2</Z>
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</Archer3>
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<Archer4>
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<X>0</X><Y>12.5</Y><Z>2</Z>
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</Archer4>
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<Archer5>
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<X>0</X><Y>12.5</Y><Z>-2</Z>
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</Archer5>
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<Archer6>
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<X>-2</X><Y>12.5</Y><Z>0</Z>
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</Archer6>
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<Archer7>
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<X>-2</X><Y>12.5</Y><Z>2</Z>
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</Archer7>
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<Archer8>
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<X>-2</X><Y>12.5</Y><Z>-2</Z>
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</Archer8>
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<Archer9>
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<X>2.1</X><Y>18.0</Y><Z>0</Z>
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</Archer9>
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<Archer10>
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<X>2.1</X><Y>18.0</Y><Z>2.1</Z>
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</Archer10>
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<Archer11>
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<X>2.1</X><Y>18.0</Y><Z>-2.1</Z>
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</Archer11>
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<Archer12>
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<X>0</X><Y>18.0</Y><Z>2.1</Z>
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</Archer12>
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<Archer13>
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<X>0</X><Y>18.0</Y><Z>-2.1</Z>
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</Archer13>
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<Archer14>
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<X>-2.1</X><Y>18.0</Y><Z>0</Z>
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</Archer14>
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<Archer15>
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<X>-2.1</X><Y>18.0</Y><Z>2.1</Z>
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</Archer15>
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<Archer16>
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<X>-2.1</X><Y>18.0</Y><Z>-2.1</Z>
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</Archer16>
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</VisibleGarrisonPoints>
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</GarrisonHolder>
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<Health>
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<Max>1200</Max>
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</Health>
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<StatusBars>
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<HeightOffset>19.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/mauryas/tower_double.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_stone">
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<Loot>
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<wood>0</wood>
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<stone>40</stone>
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</Loot>
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<Identity>
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<GenericName>Rampart Tower</GenericName>
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<Tooltip>Higher health tower with ramparts for up to 16 archers. Visibly garrisoned archers recieve a range and armor bonus. Only archers can garrison. Needs the murder holes tech to protect its foot.</Tooltip>
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<Civ>maur</Civ>
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<SpecificName>Udarka</SpecificName>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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<BuildingAI>
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<DefaultArrowCount>2</DefaultArrowCount>
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<MaxArrowCount>7</MaxArrowCount>
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</BuildingAI>
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<GarrisonHolder>
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<List>Infantry+Archer</List>
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<Max>20</Max>
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<VisibleGarrisonPoints>
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<Archer1>
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<X>2</X><Y>12.5</Y><Z>0</Z>
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</Archer1>
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<Archer2>
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<X>2</X><Y>12.5</Y><Z>2</Z>
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</Archer2>
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<Archer3>
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<X>2</X><Y>12.5</Y><Z>-2</Z>
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</Archer3>
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<Archer4>
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<X>0</X><Y>12.5</Y><Z>2</Z>
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</Archer4>
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<Archer5>
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<X>0</X><Y>12.5</Y><Z>-2</Z>
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</Archer5>
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||||
<Archer6>
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<X>-2</X><Y>12.5</Y><Z>0</Z>
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</Archer6>
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<Archer7>
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<X>-2</X><Y>12.5</Y><Z>2</Z>
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</Archer7>
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<Archer8>
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<X>-2</X><Y>12.5</Y><Z>-2</Z>
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</Archer8>
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<Archer9>
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<X>2.1</X><Y>18.0</Y><Z>0</Z>
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</Archer9>
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<Archer10>
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<X>2.1</X><Y>18.0</Y><Z>2.1</Z>
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</Archer10>
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<Archer11>
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<X>2.1</X><Y>18.0</Y><Z>-2.1</Z>
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</Archer11>
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<Archer12>
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<X>0</X><Y>18.0</Y><Z>2.1</Z>
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</Archer12>
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<Archer13>
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<X>0</X><Y>18.0</Y><Z>-2.1</Z>
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</Archer13>
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<Archer14>
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<X>-2.1</X><Y>18.0</Y><Z>0</Z>
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</Archer14>
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<Archer15>
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<X>-2.1</X><Y>18.0</Y><Z>2.1</Z>
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</Archer15>
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<Archer16>
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<X>-2.1</X><Y>18.0</Y><Z>-2.1</Z>
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</Archer16>
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</VisibleGarrisonPoints>
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</GarrisonHolder>
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<Health>
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<Max>1200</Max>
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</Health>
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<StatusBars>
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||||
<HeightOffset>19.0</HeightOffset>
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||||
</StatusBars>
|
||||
<VisualActor>
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||||
<Actor>structures/mauryas/tower_double.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,13 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_stone">
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<SpecificName>Pāyaud</SpecificName>
|
||||
</Identity>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/persians/babylonian_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_stone">
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<SpecificName>Pāyaud</SpecificName>
|
||||
</Identity>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/persians/babylonian_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -1,20 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_artillery">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>18.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>ptol</Civ>
|
||||
<SpecificName>mktr-n-ḏw</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="9.0" depth="9.0"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>22.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/ptolemies/tower_artillery.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_artillery">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>18.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>ptol</Civ>
|
||||
<SpecificName>mktr-n-ḏw</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="9.0" depth="9.0"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>22.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/ptolemies/tower_artillery.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -1,20 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_bolt">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>ptol</Civ>
|
||||
<SpecificName>Pyrgíon</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/ptolemies/tower_bolt.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_bolt">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>ptol</Civ>
|
||||
<SpecificName>Pyrgíon</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/ptolemies/tower_bolt.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -1,20 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_artillery">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Turris Laterīcia</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/tower_artillery.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_artillery">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Turris Laterīcia</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/tower_artillery.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -1,20 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_bolt">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Turris Laterīcia</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/tower_bolt.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_bolt">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Turris Laterīcia</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/tower_bolt.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -1,20 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_artillery">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.5"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>sele</Civ>
|
||||
<SpecificName>Pyrgíon</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.0" depth="8.0"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>22.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/seleucids/tower_artillery.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_artillery">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.5"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>sele</Civ>
|
||||
<SpecificName>Pyrgíon</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.0" depth="8.0"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>22.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/seleucids/tower_artillery.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -1,20 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_bolt">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
<SpecificName>Pyrgíon</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/spartans/tower_bolt.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_bolt">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
<SpecificName>Pyrgíon</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/spartans/tower_bolt.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -1,90 +1,90 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower">
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Damage>
|
||||
<Pierce>55</Pierce>
|
||||
<Crush>5</Crush>
|
||||
</Damage>
|
||||
<MaxRange>84</MaxRange>
|
||||
<MinRange>15</MinRange>
|
||||
<ElevationBonus>15</ElevationBonus>
|
||||
<PrepareTime>500</PrepareTime>
|
||||
<RepeatTime>4000</RepeatTime>
|
||||
<Projectile>
|
||||
<Speed>125.0</Speed>
|
||||
<Spread>0.5</Spread>
|
||||
<Gravity>49.81</Gravity>
|
||||
<LaunchPoint y="3.2"/>
|
||||
<ImpactActorName>props/units/weapons/tower_artillery_projectile_impact.xml</ImpactActorName>
|
||||
<ImpactAnimationLifetime>0.1</ImpactAnimationLifetime>
|
||||
</Projectile>
|
||||
<Splash>
|
||||
<Shape>Linear</Shape>
|
||||
<Range>4</Range>
|
||||
<FriendlyFire>false</FriendlyFire>
|
||||
<Damage>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>12.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
</Damage>
|
||||
</Splash>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<BuildingAI>
|
||||
<DefaultArrowCount>1</DefaultArrowCount>
|
||||
<GarrisonArrowMultiplier>0.2</GarrisonArrowMultiplier>
|
||||
</BuildingAI>
|
||||
<Cost>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<metal>100</metal>
|
||||
<stone>200</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>5</Max>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>1400</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Bolt Tower</GenericName>
|
||||
<Tooltip>Shoots bolts. Faster reaction time against raiding units than the artillery tower, weak to all siege weapons and mass melee. Needs the murder holes tech to protect its foot.</Tooltip>
|
||||
<Classes datatype="tokens">GarrisonTower</Classes>
|
||||
<VisibleClasses datatype="tokens">City DefenseTower StoneTower</VisibleClasses>
|
||||
<Icon>structures/tower_bolt.png</Icon>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>0</wood>
|
||||
<stone>40</stone>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="7.0" depth="7.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
tower_watch
|
||||
tower_crenellations
|
||||
tower_range
|
||||
tower_murderholes
|
||||
tower_armour
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
|
||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Root>false</Root>
|
||||
<Radius>32</Radius>
|
||||
<Weight>30000</Weight>
|
||||
</TerritoryInfluence>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower">
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Damage>
|
||||
<Pierce>55</Pierce>
|
||||
<Crush>5</Crush>
|
||||
</Damage>
|
||||
<MaxRange>84</MaxRange>
|
||||
<MinRange>15</MinRange>
|
||||
<ElevationBonus>15</ElevationBonus>
|
||||
<PrepareTime>500</PrepareTime>
|
||||
<RepeatTime>4000</RepeatTime>
|
||||
<Projectile>
|
||||
<Speed>125.0</Speed>
|
||||
<Spread>0.5</Spread>
|
||||
<Gravity>49.81</Gravity>
|
||||
<LaunchPoint y="3.2"/>
|
||||
<ImpactActorName>props/units/weapons/tower_artillery_projectile_impact.xml</ImpactActorName>
|
||||
<ImpactAnimationLifetime>0.1</ImpactAnimationLifetime>
|
||||
</Projectile>
|
||||
<Splash>
|
||||
<Shape>Linear</Shape>
|
||||
<Range>4</Range>
|
||||
<FriendlyFire>false</FriendlyFire>
|
||||
<Damage>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>12.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
</Damage>
|
||||
</Splash>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<BuildingAI>
|
||||
<DefaultArrowCount>1</DefaultArrowCount>
|
||||
<GarrisonArrowMultiplier>0.2</GarrisonArrowMultiplier>
|
||||
</BuildingAI>
|
||||
<Cost>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<metal>100</metal>
|
||||
<stone>200</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>5</Max>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>1400</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Bolt Tower</GenericName>
|
||||
<Tooltip>Shoots bolts. Faster reaction time against raiding units than the artillery tower, weak to all siege weapons and mass melee. Needs the murder holes tech to protect its foot.</Tooltip>
|
||||
<Classes datatype="tokens">GarrisonTower</Classes>
|
||||
<VisibleClasses datatype="tokens">City DefenseTower StoneTower</VisibleClasses>
|
||||
<Icon>structures/tower_bolt.png</Icon>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>0</wood>
|
||||
<stone>40</stone>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="7.0" depth="7.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
tower_watch
|
||||
tower_crenellations
|
||||
tower_range
|
||||
tower_murderholes
|
||||
tower_armour
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
|
||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Root>false</Root>
|
||||
<Radius>32</Radius>
|
||||
<Weight>30000</Weight>
|
||||
</TerritoryInfluence>
|
||||
</Entity>
|
||||
|
@ -1,45 +1,45 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_melee_spearman">
|
||||
<Armour>
|
||||
<Pierce op="add">-2</Pierce>
|
||||
</Armour>
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/wallset_palisade
|
||||
structures/rome_tower_artillery
|
||||
structures/rome_army_camp
|
||||
structures/rome_wallset_siege
|
||||
structures/rome_temple_vesta
|
||||
</Entities>
|
||||
</Builder>
|
||||
<Cost>
|
||||
<Resources>
|
||||
<food op="add">-10.0</food>
|
||||
<metal op="add">+20.0</metal>
|
||||
</Resources>
|
||||
<BuildTime op="add">+5</BuildTime>
|
||||
</Cost>
|
||||
<TrainingRestrictions>
|
||||
<Category>Gladiator</Category>
|
||||
</TrainingRestrictions>
|
||||
<Identity>
|
||||
<VisibleClasses datatype="tokens">Gladiator</VisibleClasses>
|
||||
<Civ>rome</Civ>
|
||||
<Lang>latin</Lang>
|
||||
<GenericName>Gladiator Spearman</GenericName>
|
||||
<SpecificName>Hoplomachus</SpecificName>
|
||||
<Rank>Elite</Rank>
|
||||
<Icon>units/rome_champion_infantry_gladiator_spear.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.5</WalkSpeed>
|
||||
</UnitMotion>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/romans/infantry_gladiator_spearman.xml</Actor>
|
||||
</VisualActor>
|
||||
<Vision>
|
||||
<Range op="mul">0.5</Range>
|
||||
</Vision>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_melee_spearman">
|
||||
<Armour>
|
||||
<Pierce op="add">-2</Pierce>
|
||||
</Armour>
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/wallset_palisade
|
||||
structures/rome_tower_artillery
|
||||
structures/rome_army_camp
|
||||
structures/rome_wallset_siege
|
||||
structures/rome_temple_vesta
|
||||
</Entities>
|
||||
</Builder>
|
||||
<Cost>
|
||||
<Resources>
|
||||
<food op="add">-10.0</food>
|
||||
<metal op="add">+20.0</metal>
|
||||
</Resources>
|
||||
<BuildTime op="add">+5</BuildTime>
|
||||
</Cost>
|
||||
<TrainingRestrictions>
|
||||
<Category>Gladiator</Category>
|
||||
</TrainingRestrictions>
|
||||
<Identity>
|
||||
<VisibleClasses datatype="tokens">Gladiator</VisibleClasses>
|
||||
<Civ>rome</Civ>
|
||||
<Lang>latin</Lang>
|
||||
<GenericName>Gladiator Spearman</GenericName>
|
||||
<SpecificName>Hoplomachus</SpecificName>
|
||||
<Rank>Elite</Rank>
|
||||
<Icon>units/rome_champion_infantry_gladiator_spear.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.5</WalkSpeed>
|
||||
</UnitMotion>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/romans/infantry_gladiator_spearman.xml</Actor>
|
||||
</VisualActor>
|
||||
<Vision>
|
||||
<Range op="mul">0.5</Range>
|
||||
</Vision>
|
||||
</Entity>
|
||||
|
@ -1,46 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_melee_swordsman">
|
||||
<Armour>
|
||||
<Hack op="add">-1</Hack>
|
||||
<Pierce op="add">-1</Pierce>
|
||||
</Armour>
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/wallset_palisade
|
||||
structures/rome_tower_artillery
|
||||
structures/rome_army_camp
|
||||
structures/rome_wallset_siege
|
||||
structures/rome_temple_vesta
|
||||
</Entities>
|
||||
</Builder>
|
||||
<Cost>
|
||||
<Resources>
|
||||
<food op="add">-10.0</food>
|
||||
<metal op="add">+20.0</metal>
|
||||
</Resources>
|
||||
<BuildTime op="add">+5</BuildTime>
|
||||
</Cost>
|
||||
<TrainingRestrictions>
|
||||
<Category>Gladiator</Category>
|
||||
</TrainingRestrictions>
|
||||
<Identity>
|
||||
<VisibleClasses datatype="tokens">Gladiator</VisibleClasses>
|
||||
<Civ>rome</Civ>
|
||||
<Lang>latin</Lang>
|
||||
<GenericName>Gladiator Swordsman</GenericName>
|
||||
<SpecificName>Murmillo</SpecificName>
|
||||
<Rank>Elite</Rank>
|
||||
<Icon>units/rome_champion_infantry_gladiator_sword.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.4</WalkSpeed>
|
||||
</UnitMotion>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/romans/infantry_gladiator_swordsman.xml</Actor>
|
||||
</VisualActor>
|
||||
<Vision>
|
||||
<Range op="mul">0.5</Range>
|
||||
</Vision>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_melee_swordsman">
|
||||
<Armour>
|
||||
<Hack op="add">-1</Hack>
|
||||
<Pierce op="add">-1</Pierce>
|
||||
</Armour>
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/wallset_palisade
|
||||
structures/rome_tower_artillery
|
||||
structures/rome_army_camp
|
||||
structures/rome_wallset_siege
|
||||
structures/rome_temple_vesta
|
||||
</Entities>
|
||||
</Builder>
|
||||
<Cost>
|
||||
<Resources>
|
||||
<food op="add">-10.0</food>
|
||||
<metal op="add">+20.0</metal>
|
||||
</Resources>
|
||||
<BuildTime op="add">+5</BuildTime>
|
||||
</Cost>
|
||||
<TrainingRestrictions>
|
||||
<Category>Gladiator</Category>
|
||||
</TrainingRestrictions>
|
||||
<Identity>
|
||||
<VisibleClasses datatype="tokens">Gladiator</VisibleClasses>
|
||||
<Civ>rome</Civ>
|
||||
<Lang>latin</Lang>
|
||||
<GenericName>Gladiator Swordsman</GenericName>
|
||||
<SpecificName>Murmillo</SpecificName>
|
||||
<Rank>Elite</Rank>
|
||||
<Icon>units/rome_champion_infantry_gladiator_sword.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.4</WalkSpeed>
|
||||
</UnitMotion>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/romans/infantry_gladiator_swordsman.xml</Actor>
|
||||
</VisualActor>
|
||||
<Vision>
|
||||
<Range op="mul">0.5</Range>
|
||||
</Vision>
|
||||
</Entity>
|
||||
|
@ -1,30 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_melee_swordsman">
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/wallset_palisade
|
||||
structures/rome_tower_artillery
|
||||
structures/rome_army_camp
|
||||
structures/rome_wallset_siege
|
||||
structures/rome_temple_vesta
|
||||
</Entities>
|
||||
</Builder>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<Lang>latin</Lang>
|
||||
<SelectionGroupName>units/rome_infantry_swordsman_servus</SelectionGroupName>
|
||||
<GenericName>Slave</GenericName>
|
||||
<SpecificName>Servus</SpecificName>
|
||||
<Icon>units/rome_infantry_swordsman.png</Icon>
|
||||
</Identity>
|
||||
<Health>
|
||||
<DamageVariants>
|
||||
<lightdamage>0.85</lightdamage>
|
||||
<mediumdamage>0.45</mediumdamage>
|
||||
</DamageVariants>
|
||||
</Health>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/romans/infantry_swordsman_servus.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_melee_swordsman">
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/wallset_palisade
|
||||
structures/rome_tower_artillery
|
||||
structures/rome_army_camp
|
||||
structures/rome_wallset_siege
|
||||
structures/rome_temple_vesta
|
||||
</Entities>
|
||||
</Builder>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<Lang>latin</Lang>
|
||||
<SelectionGroupName>units/rome_infantry_swordsman_servus</SelectionGroupName>
|
||||
<GenericName>Slave</GenericName>
|
||||
<SpecificName>Servus</SpecificName>
|
||||
<Icon>units/rome_infantry_swordsman.png</Icon>
|
||||
</Identity>
|
||||
<Health>
|
||||
<DamageVariants>
|
||||
<lightdamage>0.85</lightdamage>
|
||||
<mediumdamage>0.45</mediumdamage>
|
||||
</DamageVariants>
|
||||
</Health>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/romans/infantry_swordsman_servus.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
Loading…
Reference in New Issue
Block a user