Commit Graph

1018 Commits

Author SHA1 Message Date
0b4ab29dc2 This was SVN commit r3895. 2006-05-26 21:40:30 +00:00
965b4c9f92 Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
This was SVN commit r3892.
2006-05-25 05:43:32 +00:00
e02d42b746 # Loading screen now uses dynamic textures for random backgrounds.
Thanks, Philip. (y)

This was SVN commit r3891.
2006-05-25 03:05:06 +00:00
9ecd5e8a25 # Horses now walk as well as galloping
Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions

This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
6cf040b325 Made the water normalmaps bluer (so the blue component represents "outwards") and also increased the number of water frames to 60.
This was SVN commit r3885.
2006-05-20 20:05:19 +00:00
4978c2f4d3 # Created some animated water normalmaps.
Also copied the existing colour maps to textures/animated/water. Stuart
and I decided this is a better place for them then terrain
textures/terrain/types/water.

This was SVN commit r3884.
2006-05-19 18:54:13 +00:00
0444cee877 This was SVN commit r3883. 2006-05-18 07:16:15 +00:00
56b592e1b4 This was SVN commit r3882. 2006-05-18 07:15:45 +00:00
ff95075dd2 #Committed a super-secret new map to create uber-cool screenshots.
This was SVN commit r3881.
2006-05-18 06:49:48 +00:00
e557d99eb3 One test with larger (512x512) dxt1 texture
This was SVN commit r3880.
2006-05-18 06:47:45 +00:00
Dnas
376e6815a0 # Updated Spartan helmet textures
This was SVN commit r3878.
2006-05-18 00:00:03 +00:00
58bed083ba Sky texture format changes, and deletion of the bottom side which is now unneeded
This was SVN commit r3873.
2006-05-17 09:52:57 +00:00
da3834abd2 Corrected spelling of twilight.
This was SVN commit r3872.
2006-05-17 04:01:38 +00:00
3cb34fb311 Removed the "day1" skyset since it was the same as Jason's "default".
This was SVN commit r3868.
2006-05-17 02:22:54 +00:00
8b5834aba7 # 10 new skyboxes
This was SVN commit r3867.
2006-05-16 09:02:25 +00:00
6bf7f2c4eb Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates.
This was SVN commit r3866.
2006-05-16 04:43:11 +00:00
4af9cd2dce Entity script changes for per-player templates and an extra sanity check on prepareorder for build.
This was SVN commit r3864.
2006-05-13 22:12:57 +00:00
03f21c772f Made the gather animation start slightly faster after a unit starts gathering, though it's still not perfect.
This was SVN commit r3860.
2006-05-13 06:21:06 +00:00
0af22ec50f # Fixed a bug which was causing the gather action to not actually gather resources.
This was SVN commit r3859.
2006-05-13 05:54:01 +00:00
dcbd118356 # Winter items
This was SVN commit r3858.
2006-05-13 04:56:03 +00:00
7d39e03831 Correcting the drunken units walking over uneven terrain
This was SVN commit r3857.
2006-05-13 04:57:40 +00:00
06d6528bee # Updated celt actors to grant the ability to collect resources
This was SVN commit r3856.
2006-05-13 04:50:38 +00:00
90f5dbed15 # Updated Spartan units
This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
404c4221df XML and script fixes for running and pass-through-allies attribute.
This was SVN commit r3854.
2006-05-13 04:08:41 +00:00
08ec780f17 Enable main menu music.
This was SVN commit r3852.
2006-05-05 17:01:02 +00:00
086418993d Undid config change
This was SVN commit r3847.
2006-05-04 14:45:44 +00:00
6df8229a3a Script changes for the updated construction system.
This was SVN commit r3846.
2006-05-04 07:41:06 +00:00
pyrolink
39e89c406e #Fixes to flank penalty, notifications, sectors, terrain conformance. Added speed bonus based on terrain slope.
-added NOTIFY_ORDER_CHANGE, which is used for flank penalty instead of
idle.
-entity speed is now actions.move.speed_curr for the current speed, but
the original speed is still actions.move.speed.  Changes take place in
entityEventMovemen.

This was SVN commit r3840.
2006-05-04 04:14:48 +00:00
b512733787 # Completed the new unit production system and tied it in with the GUI.
This was SVN commit r3831.
2006-04-30 20:34:39 +00:00
11e53a3ce0 This was SVN commit r3817. 2006-04-25 06:14:26 +00:00
4f57f533a9 #Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
fdc2900775 # Hellenes SU texture update
This was SVN commit r3809.
2006-04-24 10:09:50 +00:00
pyrolink
2702a268ef This was SVN commit r3793. 2006-04-22 05:44:32 +00:00
ca12496c2f # Updated the prop switching test unit
Fixed the missing props, fixed the animationless bones, fixed some bad
actors

This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
d5383db5fc Fix for the rank rendering issue (turns out the rank height was not set in the XML's).
This was SVN commit r3766.
2006-04-14 08:24:21 +00:00
8b1b11c0c6 Corrected prop-switching actor
This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
47880f4213 # New Pine Trees
This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df # New Roman Temple and Farmstead
Increased the movement rate of the units a bit as they seems to walk
quite slowly.

This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
pyrolink
c38a5379f6 This was SVN commit r3733. 2006-04-08 22:35:23 +00:00
0eff1cac9f #Completed first draft of the roman mill and fortress.
This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
ef155571c0 # As requested by Jason, now only one tab list in the Status Pane will be open at any time (hovering one will close any others that are open).
(Probably. I couldn't test with units due to the ModelRenderer
javelinist crash, but it seems to have the desired effect for the Civ
Centre. Which isn't the most conclusive test since the research list is
empty anyway.)

# Implemented Andrew's formation functions in the formation "pick list".

(Again, probably. Since this is completely untestable without being able
to select units, I can only speculate that it might work. The game
didn't crash and burn on startup as a result of my meddling, which I
take as a good sign.)

(Andrew: The changed section is a formation case switch at line 376 of
functions_page_session_status_commands.js. I endeavoured to use all your
functions to try them out. Like I said, I'm not sure if any of this
works -- and being sick and feverish doesn't help -- but it might at
least give you somewhere to start.)

This was SVN commit r3723.
2006-04-03 04:54:43 +00:00
31dd421c15 # Updated test actor and script for prop switch testing
This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
Aeros
d17c57657f April fools celtic genetic engineering lab added - actor is under /temp
This was SVN commit r3712.
2006-04-01 19:37:21 +00:00
pyrolink
cf14a7bc15 -rank/formation stuff and fixes. To give a unit a rank texture, just set rank.name in the entity's XML to the filename of the texture e.g. elite.dds or advanced.dds
This was SVN commit r3711.
2006-03-31 03:37:36 +00:00
66fa4f51f1 # Updating of some cursors to replace temporary artwork.
This was SVN commit r3707.
2006-03-30 09:41:09 +00:00
a201382bad Fixing the greek trireme
This was SVN commit r3706.
2006-03-30 07:03:14 +00:00
799d3f0fce #A well eye-candied map for testers and staff members to marvel at the new self-shadowing.
Task things around, guys, and check out how cool the shadows look. You
can even task the ships around. What's cool is that the bireme and
trireme use the "double-click" charge attack, just like the foot units.
This would be a very intuitive way to use the "ramming" ability of
ships.

This was SVN commit r3705.
2006-03-30 05:23:08 +00:00
083e495ecc #* Updated the forage and hoe animations for props
Moved some props around (moved out of temp, because they aren't temp)

This was SVN commit r3704.
2006-03-29 10:47:44 +00:00
43ee589760 #* Updated the lumber and mining animations to work correctly with props
I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*

This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
35e9a966dc #*Colorized teh command icon sheet
#*Updated all the formation icons

This was SVN commit r3698.
2006-03-27 11:12:20 +00:00