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1712b0f42d
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Increases simulation script runtime to 32 MB to reduce OOM errors, refs #1436, #1966, #2035
This was SVN commit r13659.
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2013-08-15 05:15:54 +00:00 |
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93abbae435
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Fix build issues on ARM. Patch by Josh. Fixes #2049.
This was SVN commit r13634.
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2013-08-07 05:00:46 +00:00 |
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5a1ddd7cf9
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Improves hotkey support for non-QWERTY keyboards, patch by lsdh, fixes #2043
This was SVN commit r13627.
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2013-08-03 20:09:29 +00:00 |
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8c74df2acd
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Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960.
This was SVN commit r13626.
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2013-08-03 19:20:20 +00:00 |
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344a149a66
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Infinite farms with diminishing returns (but no farmland). Refs #1318.
This was SVN commit r13616.
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2013-07-30 06:04:53 +00:00 |
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20e7d2224a
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Implement a developer overlay command to change the current player ID (very useful for AI development).
This was SVN commit r13606.
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2013-07-29 00:53:44 +00:00 |
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1f55280fa2
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AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
This was SVN commit r13592.
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2013-07-25 08:57:07 +00:00 |
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d01d58f70f
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Fake randomization of the ship sinking animation to make it look better with ship formations. Refs #1921
This was SVN commit r13584.
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2013-07-22 10:17:00 +00:00 |
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e0ea53a8ee
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Adds saved game descriptions and in-game save dialog, based on patch by Crynux, fixes #2030
This was SVN commit r13579.
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2013-07-21 00:23:57 +00:00 |
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f5e60157bf
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Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012
This was SVN commit r13576.
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2013-07-20 00:50:40 +00:00 |
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38cdc38bba
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Fixes a build error with SDL2, refs #2041
This was SVN commit r13572.
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2013-07-17 06:33:11 +00:00 |
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39c0498811
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Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988, #2039
This was SVN commit r13571.
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2013-07-17 05:42:16 +00:00 |
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df2458aa39
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Allow setting of prop min/max height in the actor Edit. By sanderd17.
This was SVN commit r13568.
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2013-07-16 13:13:41 +00:00 |
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f302faf8e4
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.
This was SVN commit r13565.
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2013-07-16 03:46:30 +00:00 |
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047992e61a
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Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times).
Checks if wave vertex buffers were allocated before rendering, fixes
#2017
This was SVN commit r13561.
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2013-07-15 03:26:48 +00:00 |
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595c964d77
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Make water specular more visible and fixes a few cases where it would actually hardly appear when it should.
Adds the ability to access an element in a dropdown box by typing the
first letters (Refs #1532).
This was SVN commit r13556.
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2013-07-14 12:17:07 +00:00 |
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408c30e061
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Probably fixes #2021. Optimization for foam generation while I'm at it (it's faster now, but there's a new temporary array of the size of the map)
This was SVN commit r13555.
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2013-07-14 08:06:07 +00:00 |
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63c19af5dc
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Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033
This was SVN commit r13552.
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2013-07-12 03:46:40 +00:00 |
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5fb89ac6bc
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Fixes prop bugs due to uninitialized variables on MSVC build, refs #2033
This was SVN commit r13551.
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2013-07-12 03:32:14 +00:00 |
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91effd1ad1
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...
This was SVN commit r13550.
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2013-07-11 23:58:54 +00:00 |
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d5897854be
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Allow terrain aligned props. Patch by sanderd17. Fixes #2033.
This was SVN commit r13549.
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2013-07-11 22:53:31 +00:00 |
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6cffdacb40
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Small cleanup.
This was SVN commit r13547.
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2013-07-10 00:08:05 +00:00 |
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d1af7ea0ef
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Include mod path in the cache path.
This was SVN commit r13546.
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2013-07-10 00:08:01 +00:00 |
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27086be9c3
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Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190.
This was SVN commit r13544.
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2013-07-08 20:25:06 +00:00 |
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041855e547
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
This was SVN commit r13542.
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2013-07-07 22:44:47 +00:00 |
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93e8ccda64
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Fix crash in VC++11 debug builds. Fixes #2028. Patch by RedFox.
This was SVN commit r13539.
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2013-07-07 20:02:20 +00:00 |
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8aa016a884
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Changes graphics card name detection on Windows to use OpenGL, as a workaround for certain WMI related crashes on Nvidia Optimus and netbook systems. Fixes #1952, #1575
This was SVN commit r13536.
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2013-07-06 18:30:29 +00:00 |
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485bd75abe
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apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
This was SVN commit r13529.
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2013-07-02 11:44:46 +00:00 |
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9565c60a14
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Adds UI sounds for buttons, dropdowns, lists, and checkboxes, fixes #948
This was SVN commit r13521.
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2013-07-01 04:15:09 +00:00 |
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49b3b0ee9a
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Reverts interpolation changes from a7bc7ab50c , 71ae5a19d8 , 1778e685ac , c6043779f6 , 8777f68aa0 , 21f13f9683 . Refs #1846, #1858, #1865, #1906
This was SVN commit r13500.
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2013-06-25 01:09:43 +00:00 |
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699d5c5d79
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Fixes possible overflow in terrain position/normal calculation, based on patch by sanderd17. Fixes #1986
This was SVN commit r13499.
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2013-06-25 00:57:42 +00:00 |
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a981890ab9
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Fixes PSA converter to detect broken animations/skeletons.xml slightly better, based on patch by Markus. Fixes #1478
This was SVN commit r13498.
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2013-06-23 22:58:17 +00:00 |
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ce8457e195
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Fixes map name in pathfinder performance test
This was SVN commit r13497.
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2013-06-23 00:50:24 +00:00 |
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a7bc7ab50c
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Fixes units not rotating correctly during e.g. attacks, patch by sbte, fixes #1906
This was SVN commit r13489.
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2013-06-18 03:42:06 +00:00 |
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00e21a9898
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change 'restricted' flag to 'heardby' in SoundGroup xml files
This was SVN commit r13487.
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2013-06-17 15:46:28 +00:00 |
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36dec0e789
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add restricted flag to SoundGroup xml for sounds thatonly the owning player should hear
This was SVN commit r13486.
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2013-06-17 02:30:40 +00:00 |
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02b98f3acd
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Fixes build with x11 and SDL2
This was SVN commit r13485.
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2013-06-17 01:43:57 +00:00 |
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5f90371a1c
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Cleans up some float constants and math from #1921
This was SVN commit r13482.
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2013-06-15 00:42:07 +00:00 |
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9d27cccbcd
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Fix Visual Studio build issues.
This was SVN commit r13481.
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2013-06-15 00:20:40 +00:00 |
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e75877b52f
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Adds comment about xorg-x11's glXGetProcAddress not returning NULL for unsupported functions, closes #171
This was SVN commit r13480.
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2013-06-14 23:49:20 +00:00 |
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98cac1a10f
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Improve ship sinking. Patch by wraitii. Fix #1921
This was SVN commit r13478.
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2013-06-14 19:19:13 +00:00 |
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bcf99e2a13
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make sound code return faster, code cleaner
This was SVN commit r13476.
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2013-06-14 16:05:57 +00:00 |
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da17e4329b
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cleanup SOundManaer component
This was SVN commit r13475.
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2013-06-14 00:24:51 +00:00 |
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26dbac8d57
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fixes to SoundManager external interface, clean up ifdef situation, and SoundGroup playin
This was SVN commit r13474.
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2013-06-13 12:12:44 +00:00 |
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b3653cfe16
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Updates bundled Valgrind headers to 3.8.1 and fixes test build, patch by Markus, fixes #1971
This was SVN commit r13473.
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2013-06-12 03:38:37 +00:00 |
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2567fee329
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Write mod data correctly. Fixes #1940.
This was SVN commit r13472.
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2013-06-11 20:50:09 +00:00 |
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facd447d0f
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Hopefully fixes GCC warning about narrowing conversion in C++11, fixes #1851
This was SVN commit r13470.
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2013-06-11 02:40:49 +00:00 |
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b3391ebe39
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Fix build warnings. Patch by Markus. Refs #1851.
This was SVN commit r13469.
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2013-06-11 00:05:57 +00:00 |
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ada7702bec
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add UI sound channel, clean up external interface and javascript calls
This was SVN commit r13467.
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2013-06-10 13:58:43 +00:00 |
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29549561e1
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
This was SVN commit r13465.
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2013-06-09 23:18:21 +00:00 |
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