Commit Graph

184 Commits

Author SHA1 Message Date
202e864776 This was SVN commit r5287. 2007-08-08 06:04:16 +00:00
3537614b42 This was SVN commit r5286. 2007-08-08 01:44:55 +00:00
1421d6446f This was SVN commit r5285. 2007-08-07 22:01:35 +00:00
e16a957b51 This was SVN commit r5278. 2007-08-03 03:10:19 +00:00
d590f3dd98 This was SVN commit r5274. 2007-07-29 13:59:39 +00:00
fa0e48f3ab This was SVN commit r5251. 2007-07-15 06:50:55 +00:00
b33cb95170 This was SVN commit r5249. 2007-07-14 21:22:09 +00:00
93e83546e0 This was SVN commit r5248. 2007-07-14 21:20:51 +00:00
3b270327a2 This was SVN commit r5247. 2007-07-14 21:20:33 +00:00
b23558c532 This was SVN commit r5241. 2007-07-14 03:09:39 +00:00
Aeros
cc27df18c2 This was SVN commit r5218. 2007-06-30 22:40:59 +00:00
7d91dec842 This was SVN commit r5201. 2007-06-17 05:13:12 +00:00
843d849931 This was SVN commit r5103. 2007-05-28 02:37:38 +00:00
86e6b780ea This was SVN commit r5071. 2007-05-14 00:34:18 +00:00
b631b9bbf0 Made the default map be latium_generated, for tutorial.
This was SVN commit r4988.
2007-04-24 15:02:51 +00:00
triumvir
21862a79ba Resaved all the maps creating errors because of an outdated format
This was SVN commit r4985.
2007-04-22 22:47:05 +00:00
0f4db02e22 #New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation.
This was SVN commit r4970.
2007-03-24 21:11:27 +00:00
63c85198c8 This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
5390df1865 # Final changes to map
This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
8f796ef73d # Even more cinematic map updates.
This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
b18f582d3e Small tweaks to cinematic map.
This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
ee48a33ec4 # More cinematic map updates.
Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.

This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
3a73f8fd91 This was SVN commit r4894. 2007-02-10 20:58:56 +00:00
49f7f31298 Undid map changes.
Used default camera settings more consistently.

This was SVN commit r4892.
2007-02-10 19:37:33 +00:00
925914f686 # Updates to cinematic map.
This was SVN commit r4891.
2007-02-10 18:59:52 +00:00
41bec4a181 Small cosmetic tweaks to cinematic map.
This was SVN commit r4888.
2007-02-10 18:12:05 +00:00
7c06199d0f This was SVN commit r4875. 2007-02-08 15:57:27 +00:00
ac7320e6f5 This was SVN commit r4870. 2007-02-06 08:48:38 +00:00
328c776e41 Small cinematic-track update
This was SVN commit r4868.
2007-02-06 08:26:30 +00:00
1e5c701cf3 This was SVN commit r4860. 2007-02-04 23:36:12 +00:00
221e4c8e23 Map updates
This was SVN commit r4856.
2007-02-04 01:28:04 +00:00
6fa1a5bc89 This was SVN commit r4852. 2007-02-04 00:26:01 +00:00
2c237690ac #Super secret map for not-so-secret February project.
This was SVN commit r4851.
2007-02-04 00:17:09 +00:00
c02940c181 This was SVN commit r4839. 2007-02-03 16:26:10 +00:00
376e7079a2 This was SVN commit r4836. 2007-02-03 15:12:20 +00:00
de0ab4e75c This was SVN commit r4834. 2007-02-02 17:42:55 +00:00
117f3dfe4a Rough cinematic/triggers in map.
Fixed some issues with triggers.
JS command execution in Atlas.

This was SVN commit r4829.
2007-02-02 02:17:15 +00:00
ad204e16c9 This was SVN commit r4787. 2007-01-18 07:24:49 +00:00
pyrolink
31d1e14912 #Cinematic improvements; trigger features
-Cinematic rotation shouldn't suck anymore
-Triggers still suck

This was SVN commit r4777.
2007-01-16 23:22:25 +00:00
5d3f85a7d0 #Committed rough draft of a map for cinematic testing.
This was SVN commit r4757.
2007-01-09 17:38:23 +00:00
2d1543b93b Created a sample unit which automatically starts gathering the nearest object, for use in cinematics. Auto-gatherer versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit.
This was SVN commit r4727.
2006-12-31 06:23:33 +00:00
christoph
34d62318f5 new cinematics
This was SVN commit r4679.
2006-12-05 16:09:08 +00:00
371cd06fc4 # Updates to cliffs on Latium.
(Made the top of the cliffs show more easily by adding
half-cliff-half-grass textures there).

This was SVN commit r4674.
2006-12-04 20:09:31 +00:00
84dc3f1b3c # Removed DTD from old map XML files
(because it's not used any more)

This was SVN commit r4672.
2006-12-03 13:47:12 +00:00
828c8581ac Fixed beaches on Latium to look right on fancy water too (moved the sand-wet higher up).
This was SVN commit r4664.
2006-11-28 22:46:48 +00:00
086aa6e251 Updated Latium script with more eyecandy (including fixing a bug that was causing straggler trees not to show up).
This was SVN commit r4663.
2006-11-28 22:19:29 +00:00
18c9e53263 Some tweaks to the Latium map and to the lighting on rmgen.
This was SVN commit r4662.
2006-11-28 21:54:21 +00:00
4f28e19204 # Began work on sample map using noise.
Also updated cantabrian_generated with better lighting settings.

This was SVN commit r4656.
2006-11-25 18:52:10 +00:00
pyrolink
0d0a767fa2 #Trigger framework, terrain flattening on building placement
This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
958238786a This was SVN commit r4620. 2006-11-07 02:58:57 +00:00