202e864776
This was SVN commit r5287.
2007-08-08 06:04:16 +00:00
3537614b42
This was SVN commit r5286.
2007-08-08 01:44:55 +00:00
1421d6446f
This was SVN commit r5285.
2007-08-07 22:01:35 +00:00
e16a957b51
This was SVN commit r5278.
2007-08-03 03:10:19 +00:00
d590f3dd98
This was SVN commit r5274.
2007-07-29 13:59:39 +00:00
fa0e48f3ab
This was SVN commit r5251.
2007-07-15 06:50:55 +00:00
b33cb95170
This was SVN commit r5249.
2007-07-14 21:22:09 +00:00
93e83546e0
This was SVN commit r5248.
2007-07-14 21:20:51 +00:00
3b270327a2
This was SVN commit r5247.
2007-07-14 21:20:33 +00:00
b23558c532
This was SVN commit r5241.
2007-07-14 03:09:39 +00:00
Aeros
cc27df18c2
This was SVN commit r5218.
2007-06-30 22:40:59 +00:00
7d91dec842
This was SVN commit r5201.
2007-06-17 05:13:12 +00:00
843d849931
This was SVN commit r5103.
2007-05-28 02:37:38 +00:00
86e6b780ea
This was SVN commit r5071.
2007-05-14 00:34:18 +00:00
b631b9bbf0
Made the default map be latium_generated, for tutorial.
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This was SVN commit r4988.
2007-04-24 15:02:51 +00:00
triumvir
21862a79ba
Resaved all the maps creating errors because of an outdated format
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This was SVN commit r4985.
2007-04-22 22:47:05 +00:00
0f4db02e22
#New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation.
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This was SVN commit r4970.
2007-03-24 21:11:27 +00:00
63c85198c8
This was SVN commit r4940.
2007-03-03 18:20:43 +00:00
5390df1865
# Final changes to map
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This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
8f796ef73d
# Even more cinematic map updates.
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This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
b18f582d3e
Small tweaks to cinematic map.
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This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
ee48a33ec4
# More cinematic map updates.
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Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.
This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
3a73f8fd91
This was SVN commit r4894.
2007-02-10 20:58:56 +00:00
49f7f31298
Undid map changes.
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Used default camera settings more consistently.
This was SVN commit r4892.
2007-02-10 19:37:33 +00:00
925914f686
# Updates to cinematic map.
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This was SVN commit r4891.
2007-02-10 18:59:52 +00:00
41bec4a181
Small cosmetic tweaks to cinematic map.
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This was SVN commit r4888.
2007-02-10 18:12:05 +00:00
7c06199d0f
This was SVN commit r4875.
2007-02-08 15:57:27 +00:00
ac7320e6f5
This was SVN commit r4870.
2007-02-06 08:48:38 +00:00
328c776e41
Small cinematic-track update
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This was SVN commit r4868.
2007-02-06 08:26:30 +00:00
1e5c701cf3
This was SVN commit r4860.
2007-02-04 23:36:12 +00:00
221e4c8e23
Map updates
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This was SVN commit r4856.
2007-02-04 01:28:04 +00:00
6fa1a5bc89
This was SVN commit r4852.
2007-02-04 00:26:01 +00:00
2c237690ac
#Super secret map for not-so-secret February project.
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This was SVN commit r4851.
2007-02-04 00:17:09 +00:00
c02940c181
This was SVN commit r4839.
2007-02-03 16:26:10 +00:00
376e7079a2
This was SVN commit r4836.
2007-02-03 15:12:20 +00:00
de0ab4e75c
This was SVN commit r4834.
2007-02-02 17:42:55 +00:00
117f3dfe4a
Rough cinematic/triggers in map.
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Fixed some issues with triggers.
JS command execution in Atlas.
This was SVN commit r4829.
2007-02-02 02:17:15 +00:00
ad204e16c9
This was SVN commit r4787.
2007-01-18 07:24:49 +00:00
pyrolink
31d1e14912
#Cinematic improvements; trigger features
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-Cinematic rotation shouldn't suck anymore
-Triggers still suck
This was SVN commit r4777.
2007-01-16 23:22:25 +00:00
5d3f85a7d0
#Committed rough draft of a map for cinematic testing.
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This was SVN commit r4757.
2007-01-09 17:38:23 +00:00
2d1543b93b
Created a sample unit which automatically starts gathering the nearest object, for use in cinematics. Auto-gatherer versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit.
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This was SVN commit r4727.
2006-12-31 06:23:33 +00:00
christoph
34d62318f5
new cinematics
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This was SVN commit r4679.
2006-12-05 16:09:08 +00:00
371cd06fc4
# Updates to cliffs on Latium.
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(Made the top of the cliffs show more easily by adding
half-cliff-half-grass textures there).
This was SVN commit r4674.
2006-12-04 20:09:31 +00:00
84dc3f1b3c
# Removed DTD from old map XML files
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(because it's not used any more)
This was SVN commit r4672.
2006-12-03 13:47:12 +00:00
828c8581ac
Fixed beaches on Latium to look right on fancy water too (moved the sand-wet higher up).
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This was SVN commit r4664.
2006-11-28 22:46:48 +00:00
086aa6e251
Updated Latium script with more eyecandy (including fixing a bug that was causing straggler trees not to show up).
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This was SVN commit r4663.
2006-11-28 22:19:29 +00:00
18c9e53263
Some tweaks to the Latium map and to the lighting on rmgen.
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This was SVN commit r4662.
2006-11-28 21:54:21 +00:00
4f28e19204
# Began work on sample map using noise.
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Also updated cantabrian_generated with better lighting settings.
This was SVN commit r4656.
2006-11-25 18:52:10 +00:00
pyrolink
0d0a767fa2
#Trigger framework, terrain flattening on building placement
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This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
958238786a
This was SVN commit r4620.
2006-11-07 02:58:57 +00:00