Commit Graph

2129 Commits

Author SHA1 Message Date
36b18f646f Added shouldRun parameter to order(ORDER_GENERIC) calls from scripts.
This was SVN commit r6224.
2008-07-13 16:31:03 +00:00
e4966f6f1b Added running support to GENERIC orders through a field that can be sent across the network (previous implementation used to be by setting properties on the entity itself).
This was SVN commit r6223.
2008-07-13 06:24:50 +00:00
922874e2ef This was SVN commit r6222. 2008-07-13 06:13:35 +00:00
d5fedc7c76 Fixing some multiplayer issues:
a) Run commands were not being sent accross properly because the JS just
directly set flags on the entity. Note: The current fix has the
side-effect of making it no longer possible to double-rightclick a
target to charge, run-gather, etc. That will be fixed in a later commit.
b) EntityLists were serialized in a format that made it impossible to
deserialize a zero-length list.

This was SVN commit r6221.
2008-07-13 05:56:27 +00:00
cccc55ce97 Adding ESC key confirmation.
This was SVN commit r6219.
2008-07-12 21:28:28 +00:00
cc62b4196a Removed credits roll from main logo - it was too annoying to click it accidentally cause there was no way to get out.
This was SVN commit r6217.
2008-07-12 19:21:22 +00:00
088f3b54be - Treat units with health.max = 0 (the default when not defined as immortal and unattackable. This applies to Settlements, trees, etc. Should solve the problem of these things being killed by arrows by mistake.
- Better "unit X has killed unit Y" message - now includes player
number.

This was SVN commit r6213.
2008-07-12 07:22:11 +00:00
01dc8c3d72 Fix an annoying error message when some properties of templates were not defined.
This was SVN commit r6212.
2008-07-12 07:11:27 +00:00
c743038e62 This was SVN commit r6211. 2008-07-12 06:57:34 +00:00
1f4c2f4c26 This was SVN commit r6210. 2008-07-12 06:21:50 +00:00
523728b24a This was SVN commit r6209. 2008-07-08 06:57:41 +00:00
2d7fb66862 This was SVN commit r6208. 2008-07-08 05:50:28 +00:00
23ade72800 Moved latium_generated back outside old since it is the default map.
This was SVN commit r6205.
2008-07-06 02:53:34 +00:00
de60ef26bd This was SVN commit r6203. 2008-07-05 18:35:42 +00:00
b5d7fbbee6 This was SVN commit r6186. 2008-07-03 05:54:40 +00:00
84ee95ae7e This was SVN commit r6185. 2008-07-03 05:48:54 +00:00
3d1418b6a8 This was SVN commit r6184. 2008-07-03 05:04:32 +00:00
9bb489ebb3 All sorts of stuff, chariot, staff, greek buildings
This was SVN commit r6183.
2008-07-03 05:03:11 +00:00
e0dd55f1e1 This was SVN commit r6182. 2008-07-03 03:26:22 +00:00
a5d0a23552 This was SVN commit r6181. 2008-07-03 02:20:26 +00:00
formlesstree4
da15d64249 This was SVN commit r6180. 2008-07-03 01:45:48 +00:00
3810517418 This was SVN commit r6179. 2008-07-02 23:07:16 +00:00
69d7e7efc8 This was SVN commit r6178. 2008-07-02 22:36:09 +00:00
5459801b66 This change allows the unit to charge attack to run people over as well as its normal ranged attack!
This was SVN commit r6177.
2008-07-02 22:32:04 +00:00
3f9d1e6252 This was SVN commit r6176. 2008-07-02 22:05:16 +00:00
3757518759 I did some of the celt unit stats:
Creation time reduced by 5
Speed increased by 1 for walk and .8 for run
I also cleaned up some of the template files.
I am going to do heros and super units next.

This was SVN commit r6175.
2008-07-02 20:39:30 +00:00
76c8535681 This was SVN commit r6174. 2008-07-02 06:38:10 +00:00
2b43a45d1c Donkey part 1
This was SVN commit r6172.
2008-07-02 04:39:54 +00:00
28b243d6d5 Chariot meshes and actors
This was SVN commit r6171.
2008-07-02 04:39:12 +00:00
129dfdcec0 This was SVN commit r6160. 2008-06-30 04:53:27 +00:00
0c08880152 This was SVN commit r6159. 2008-06-30 04:37:45 +00:00
8a641c081f This was SVN commit r6137. 2008-06-28 17:23:57 +00:00
f07b780f5f Fix failure to close Hack resp. Crush tags
(see http://www.wildfiregames.com/forum/index.php?showtopic=11703&hl=)

This was SVN commit r6131.
2008-06-28 08:37:26 +00:00
b8594fb56f This was SVN commit r6126. 2008-06-28 00:16:56 +00:00
8be17366dd This was SVN commit r6118. 2008-06-26 19:37:24 +00:00
f220858435 This was SVN commit r6117. 2008-06-26 19:07:59 +00:00
4b1538bb70 This was SVN commit r6113. 2008-06-26 03:29:14 +00:00
b857d81ca5 This was SVN commit r6112. 2008-06-26 03:24:57 +00:00
38e7fff9b3 This was SVN commit r6111. 2008-06-26 03:18:53 +00:00
e344f47ed8 This was SVN commit r6110. 2008-06-26 03:03:26 +00:00
12f1221475 This was SVN commit r6109. 2008-06-26 02:58:16 +00:00
eb0f66ca80 This was SVN commit r6101. 2008-06-23 22:29:53 +00:00
182ad8c3e9 This was SVN commit r6100. 2008-06-23 20:41:56 +00:00
64e61b299a This was SVN commit r6099. 2008-06-23 02:45:29 +00:00
ddf77200b0 This was SVN commit r6095. 2008-06-22 04:53:02 +00:00
18bb97ac56 some more hele units.
This was SVN commit r6094.
2008-06-21 20:12:40 +00:00
cc1ab0294c Update of the Hele units... buildings are next
This was SVN commit r6091.
2008-06-21 18:29:09 +00:00
13d28c6a64 I have the template units all at a pretty good speed ratio now.
This was SVN commit r6089.
2008-06-21 10:47:13 +00:00
418bb34907 I am going to start over on individual units. I removed the natural speed and I am working on a more in between of real and gameplay.
This was SVN commit r6088.
2008-06-21 10:03:36 +00:00
6a56cafff0 This was SVN commit r6087. 2008-06-21 09:50:07 +00:00