8e0bfdfc33
Make actor entities stay visible in FoW.
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This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde
Avoid hardcoding the actor entity template details.
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This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
df4b74ccf6
Render animationless skeletal meshes in their bind pose at their current position, instead of rendering at the world's origin.
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This was SVN commit r9182.
2011-04-06 13:49:05 +00:00
a751a2d6f6
added particles for all construction actors + changed color of particles to a more dusty tint
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This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
59f4848333
This was SVN commit r9180.
2011-04-06 11:00:14 +00:00
3fb9d9e5f6
Fix tests
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This was SVN commit r9178.
2011-04-06 00:53:35 +00:00
e9cc697c2b
Animate particles in the default editor view
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This was SVN commit r9177.
2011-04-06 00:22:07 +00:00
8cb19ff1f3
Fixed civs
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This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
d03559f2c9
Add dust particles on under-construction buildings, varying based on number of active builders.
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This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
2fd4c62cbb
Remove some unused variable declarations
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This was SVN commit r9174.
2011-04-06 00:04:35 +00:00
1956e2bd23
Map tweaks and new (work in progress) maps.
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This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
29dd635d3b
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
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Fix particles in Actor Viewer.
Expand terrain in Actor Viewer.
Change background to black so it blends with the LOS texture more
nicely.
This was SVN commit r9172.
2011-04-05 20:32:03 +00:00
329d044a9e
64-bit gcc warning fix
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This was SVN commit r9171.
2011-04-05 19:49:04 +00:00
67433e65eb
Added smoke to the flaming projectile rock. ;)
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This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
dcde67038f
ICC compile fixes (VC's overload resolution is apparently quite different)
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This was SVN commit r9169.
2011-04-05 17:45:47 +00:00
1c2e410b7d
final smbios improvements.
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add comments
add support for bit flags
use wrapper classes and SFINAE instead of flags to detect enums / sizes
/ handles
avoid potential truncation of byte sizes
avoid displaying numeric_limits::min values ("unknown")
This was SVN commit r9168.
2011-04-05 17:14:18 +00:00
d3ba9a24d3
Fix GCC build errors ("explicit template specialization cannot have a storage class",
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"need 'typename' before 'static_assert_<...>::type' because
'static_assert_<...>' is a dependent scope").
Fixes #767 .
This was SVN commit r9167.
2011-04-05 17:07:06 +00:00
99a1049ef9
added flame particle to hele_litho projectile and removed from female heads
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This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
3dbb29d665
smbios improvements: add specializations for bool/Handle (no longer requires a flag); omit empty/meaningless fields
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convert remaining enumerators to ENUM, lowercase them to avoid conflicts
with macros, wrap them in struct to allow identical enumerator names
This was SVN commit r9165.
2011-04-05 09:52:57 +00:00
c95b88a0c8
New particle textures and campfire.
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This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
f35da41a0c
smbios: minor fixes, add partial support for displaying enumerator names, move visitors to .cpp, use pragma pack regardless of compiler
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This was SVN commit r9163.
2011-04-04 17:44:36 +00:00
68bc0a5651
smbios: add support for stringizing the structures
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This was SVN commit r9162.
2011-04-04 16:50:02 +00:00
a2bad46f27
smbios fixes:
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- memmove all bytes in the table, not just 8
- end pointer was off by 4
- add support for structures 8,10,22,26,27,28
This was SVN commit r9161.
2011-04-04 15:01:40 +00:00
6beb1ea89b
Exclude FCollada tests from Unix releases, since they rely on non-free data file Eagle.DAE
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This was SVN commit r9160.
2011-04-04 14:20:16 +00:00
1abbf8b64b
Old changes to compress releases better
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This was SVN commit r9159.
2011-04-04 14:17:39 +00:00
0ddf2b0f34
Fix build on VC2008
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This was SVN commit r9157.
2011-04-03 21:41:17 +00:00
66807d40c1
windows build fix: use arb names/function pointers; +noncopyable/struct vs. class warning fix
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This was SVN commit r9156.
2011-04-03 20:45:43 +00:00
3d21cf98f9
better aio error checking / avoid unnecessary repeated calls to aio_error (investigated on the occasion of the recent Linux aio trouble)
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This was SVN commit r9155.
2011-04-03 20:07:55 +00:00
a9531bd88c
Add missing files
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This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
231387d2da
linux compile fix (explicit instantiation must be at namespace scope), adjust end pointer to match 8 bytes removed in workaround
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This was SVN commit r9153.
2011-04-03 19:29:16 +00:00
9e1850bbe5
Set female citizens' heads on fire.
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This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
823e63a93b
# Initial version of new particle system.
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This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
01a0825c94
disable aio on linux until the glibc aio implementation and/or kernel is fixed (see http://www.wildfiregames.com/forum/index.php?showtopic=14561&pid=217711&st=0&#entry217711 )
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This was SVN commit r9150.
2011-04-03 19:07:35 +00:00
384b8fa3e1
Delete old particle data files
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This was SVN commit r9148.
2011-04-03 18:54:01 +00:00
253efdad57
Delete non-working particle system code
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This was SVN commit r9147.
2011-04-03 18:49:48 +00:00
09413d940c
Delete an obsolete particle system editor
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This was SVN commit r9145.
2011-04-03 18:44:20 +00:00
2c72e1f364
(requires update-workspaces)
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add initial SMBIOS implementation for retrieving system information
wacpi -> wfirmware (now also used to retrieve SMBIOS table)
This was SVN commit r9144.
2011-04-03 15:38:48 +00:00
1a072a3f37
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
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This was SVN commit r9143.
2011-04-02 12:51:42 +00:00
97c934ad1c
Apply unit shading colour in shader renderpath.
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Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).
This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
012c47057a
Optimise some matrix operations, based on patch from ortalo.
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Fixes #750 .
This was SVN commit r9141.
2011-04-01 18:33:47 +00:00
6d3d93c355
# Add idle worker button, based on patch from veprbl.
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Fixes #744 .
This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
ce85f4e825
Fix minimap ignoring GUI z-ordering.
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This was SVN commit r9139.
2011-04-01 17:58:33 +00:00
5b7a23f75c
Make ResetCameraTarget more sensible if the camera was rotated.
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This was SVN commit r9138.
2011-04-01 17:57:04 +00:00
6026330fce
updated version of Aken that includes support for MSR and static validation (-> .c instead of .cpp)
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closes #754 (please re-open if not)
This was SVN commit r9137.
2011-04-01 15:06:52 +00:00
d5b3201bfe
noted while checking MSR prerequisites that the previous HasNehalem is inaccurate. PLATFORM_INFO is also supported by newer processors (e.g. Sandy Bridge), whereas UNCORE_* are tied to Nehalem and Westmere => split up HasNehalem into HasPlatformInfo and HasUncore. (the latter has been replaced by a "system agent" in newer designs)
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refs #754
This was SVN commit r9136.
2011-03-31 21:30:42 +00:00
bbc5d4142e
This was SVN commit r9135.
2011-03-31 04:45:06 +00:00
7d95b3bc62
Added Iberians to Gold Rush.
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This was SVN commit r9134.
2011-03-31 02:23:40 +00:00
eac7d55675
Moved Cloudless skybox to Public.
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This was SVN commit r9133.
2011-03-30 21:50:12 +00:00
1014da1f88
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
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Add function to get pool usage, for debugging.
This was SVN commit r9132.
2011-03-30 21:42:35 +00:00
98fa860199
Adjusting lighting.
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This was SVN commit r9131.
2011-03-30 13:57:37 +00:00