41f45e4240
fixing some player color
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This was SVN commit r3989.
2006-06-09 08:01:42 +00:00
1065c4ba58
larger ship textures
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This was SVN commit r3988.
2006-06-09 07:51:43 +00:00
6cc15d9f51
This was SVN commit r3987.
2006-06-09 07:03:07 +00:00
c59da97ed7
another shot at the water, less bump
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This was SVN commit r3966.
2006-06-07 08:06:00 +00:00
65f07e300f
#Wintry goodies
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This was SVN commit r3965.
2006-06-07 07:42:58 +00:00
ba9e7c13c4
This was SVN commit r3964.
2006-06-07 07:42:11 +00:00
127c5113d2
new water
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This was SVN commit r3963.
2006-06-07 07:33:55 +00:00
0ecb2dad1e
Updates to the sample tech.
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This was SVN commit r3957.
2006-06-07 01:42:17 +00:00
b631ac6007
Modified the example tech a little.
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This was SVN commit r3953.
2006-06-07 01:03:47 +00:00
pyrolink
7aad858966
forgot to add this
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This was SVN commit r3952.
2006-06-06 23:50:21 +00:00
pyrolink
e4c40841b2
#Configurable game speed, techs, elevation attack bonus
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-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes
This was SVN commit r3950.
2006-06-06 06:31:17 +00:00
13b76f2540
# Altered water textures
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This was SVN commit r3947.
2006-06-05 08:55:38 +00:00
c1b70dcea5
Converted water normalmaps to lossless ABGR DDS'es.
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This was SVN commit r3938.
2006-06-03 21:45:57 +00:00
54c1508db6
Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout.
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Fixed Atlas project creation.
Improved VS2005 linking speed.
Added work-in-progress environment (water, sun) editing to Atlas.
This was SVN commit r3935.
2006-06-03 05:08:32 +00:00
1036d9944d
ships with props
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This was SVN commit r3934.
2006-06-02 07:41:12 +00:00
ccb468e337
Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should).
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This was SVN commit r3920.
2006-05-31 22:39:29 +00:00
99e0dbddca
Added unique names for variants (in one actor)
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This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
Aeros
5eef6f4951
#Winter skin for Celt Structures
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This was SVN commit r3915.
2006-05-31 07:41:31 +00:00
d605cb39ec
# Atlas editor: Control over 'random' actor variations.
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Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.
This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
835bfbc74f
This was SVN commit r3910.
2006-05-29 08:36:42 +00:00
bc368485da
This was SVN commit r3909.
2006-05-29 08:34:46 +00:00
76a2116da5
fixed horse actor color randomization
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This was SVN commit r3908.
2006-05-29 08:32:46 +00:00
03a08e00a5
# Fixed infinite loop.
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Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.
This was SVN commit r3906.
2006-05-29 03:28:54 +00:00
7ac2fc94a9
Updates to the water shaders and a fix to stamina bar display on ships.
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This was SVN commit r3903.
2006-05-28 22:00:01 +00:00
b6055f891b
This was SVN commit r3901.
2006-05-28 10:34:50 +00:00
36533151d6
Small water tweaks, and TGA (lossless) versions of the water textures.
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This was SVN commit r3899.
2006-05-28 09:52:34 +00:00
27c38e2fc8
Full fancy water shaders.
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This was SVN commit r3896.
2006-05-28 02:10:23 +00:00
0b4ab29dc2
This was SVN commit r3895.
2006-05-26 21:40:30 +00:00
965b4c9f92
Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
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This was SVN commit r3892.
2006-05-25 05:43:32 +00:00
e02d42b746
# Loading screen now uses dynamic textures for random backgrounds.
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Thanks, Philip. (y)
This was SVN commit r3891.
2006-05-25 03:05:06 +00:00
9ecd5e8a25
# Horses now walk as well as galloping
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Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions
This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
6cf040b325
Made the water normalmaps bluer (so the blue component represents "outwards") and also increased the number of water frames to 60.
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This was SVN commit r3885.
2006-05-20 20:05:19 +00:00
4978c2f4d3
# Created some animated water normalmaps.
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Also copied the existing colour maps to textures/animated/water. Stuart
and I decided this is a better place for them then terrain
textures/terrain/types/water.
This was SVN commit r3884.
2006-05-19 18:54:13 +00:00
0444cee877
This was SVN commit r3883.
2006-05-18 07:16:15 +00:00
56b592e1b4
This was SVN commit r3882.
2006-05-18 07:15:45 +00:00
ff95075dd2
#Committed a super-secret new map to create uber-cool screenshots.
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This was SVN commit r3881.
2006-05-18 06:49:48 +00:00
e557d99eb3
One test with larger (512x512) dxt1 texture
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This was SVN commit r3880.
2006-05-18 06:47:45 +00:00
Dnas
376e6815a0
# Updated Spartan helmet textures
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This was SVN commit r3878.
2006-05-18 00:00:03 +00:00
58bed083ba
Sky texture format changes, and deletion of the bottom side which is now unneeded
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This was SVN commit r3873.
2006-05-17 09:52:57 +00:00
da3834abd2
Corrected spelling of twilight.
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This was SVN commit r3872.
2006-05-17 04:01:38 +00:00
3cb34fb311
Removed the "day1" skyset since it was the same as Jason's "default".
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This was SVN commit r3868.
2006-05-17 02:22:54 +00:00
8b5834aba7
# 10 new skyboxes
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This was SVN commit r3867.
2006-05-16 09:02:25 +00:00
6bf7f2c4eb
Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates.
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This was SVN commit r3866.
2006-05-16 04:43:11 +00:00
4af9cd2dce
Entity script changes for per-player templates and an extra sanity check on prepareorder for build.
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This was SVN commit r3864.
2006-05-13 22:12:57 +00:00
03f21c772f
Made the gather animation start slightly faster after a unit starts gathering, though it's still not perfect.
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This was SVN commit r3860.
2006-05-13 06:21:06 +00:00
0af22ec50f
# Fixed a bug which was causing the gather action to not actually gather resources.
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This was SVN commit r3859.
2006-05-13 05:54:01 +00:00
dcbd118356
# Winter items
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This was SVN commit r3858.
2006-05-13 04:56:03 +00:00
7d39e03831
Correcting the drunken units walking over uneven terrain
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This was SVN commit r3857.
2006-05-13 04:57:40 +00:00
06d6528bee
# Updated celt actors to grant the ability to collect resources
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This was SVN commit r3856.
2006-05-13 04:50:38 +00:00
90f5dbed15
# Updated Spartan units
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This was SVN commit r3855.
2006-05-13 04:41:50 +00:00