422c1e1bc4
Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over).
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This was SVN commit r3565.
2006-02-26 09:56:47 +00:00
da2178db66
Basic progress bar UI at the start of the game requested by Jan, so player is aware of and can cancel archive building.
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(Note that the Esc key is now used here, so you'll have to use another
key ... Ctrl+F4/Alt+F4/Ctrl+Break to quick-kill the game.)
Also set Matei's StartProduction to use entity's creation time.
This was SVN commit r3556.
2006-02-23 18:22:30 +00:00
7a4aeb69ed
Added production queue system and associated events. It might still need some extra features but it should be functional.
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This was SVN commit r3547.
2006-02-22 22:45:16 +00:00
022c84f43d
formation test1
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This was SVN commit r3546.
2006-02-22 07:25:30 +00:00
acbed7a656
Vercingetorix, our first Celtic hero (minus his horse)
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This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
pyrolink
9c739099fc
Various fixes to notifications and orders
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Added escort--follow can be done by simply changing the default and
secondary actions from NOTIFY_ESCORT to NOTIFY_FOLLOW in
entityEventTargetchanged.
Bugs are: ranged units can't assist in attacking from some reason, and
when you tell a leading unit to run, the escorting unit doesn't.
This was SVN commit r3503.
2006-02-13 03:28:36 +00:00
b0e7b7d03e
Fixed a bug that was causing resources to go to NaN when you killed something.
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This was SVN commit r3502.
2006-02-13 02:06:57 +00:00
3e2017147d
Snazzier resizing resource counters and some miscellaneous fixes.
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This was SVN commit r3460.
2006-02-03 03:15:49 +00:00
83ccd72798
Tiny fix to the "unit AI" in the damage event handler to make ranged units fight back when attacked.
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This was SVN commit r3423.
2006-01-24 11:08:53 +00:00
c29c222936
Fixed a JS error message when corpses were attacked (because they had no
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armour).
This was SVN commit r3418.
2006-01-23 10:36:18 +00:00
1c541db46b
Health regen fix for ranged attack.
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This was SVN commit r3410.
2006-01-23 03:55:35 +00:00
16341dd834
Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret.
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This was SVN commit r3408.
2006-01-23 03:20:28 +00:00
199550457d
to entities that I'm adding to fix errors
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This was SVN commit r3407.
2006-01-23 02:34:38 +00:00
d5a4c87dcc
Fixes to the melee/ranged attack split.
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This was SVN commit r3404.
2006-01-22 11:55:47 +00:00
pyrolink
b1537950e2
fixes
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This was SVN commit r3400.
2006-01-22 11:08:27 +00:00
pyrolink
0e861e5ab1
Thank Stuart for the new attack properties (split into ranged and melee). Also, if running, the unit will use crush damage instead of melee.
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This was SVN commit r3395.
2006-01-22 08:51:34 +00:00
c3b289ec0b
new demetrius entity to test animations
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This was SVN commit r3392.
2006-01-22 06:39:55 +00:00
b32a8361e5
AI stance properties and extended animal templates.
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This was SVN commit r3390.
2006-01-22 05:28:41 +00:00
pyrolink
5383104a4f
Added health regen/decay with time delay, corrected continual run bug (once running, disregards reorders to walk until destination reached).
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This was SVN commit r3377.
2006-01-21 11:01:08 +00:00
c85551a8b0
Renamed processAttack, entityEventAttack, entityDamage, etc to avoid confusion since several people didn't like the functions having different names than the properties of the entity object. Now the generic action handlers are called performAttack, performGather, etc and the damage function is simply called damage.
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This was SVN commit r3374.
2006-01-20 21:37:45 +00:00
30b83db67b
Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
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This was SVN commit r3368.
2006-01-18 03:31:21 +00:00
cadbd77bc7
A temp Themistocles to test Wijit's cool new animations.
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This was SVN commit r3367.
2006-01-17 08:12:10 +00:00
pyrolink
01ff2fdf3b
Secondary order script support; run order addition
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This was SVN commit r3362.
2006-01-16 10:55:01 +00:00
98496f2434
Added Matei's instructions to add a new generic order to the entity script. Not much of a contribution, but every little helps, eh? :)
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This was SVN commit r3360.
2006-01-16 02:01:24 +00:00
NoMonkey
cf224a6267
This was SVN commit r3357.
2006-01-13 05:00:55 +00:00
NoMonkey
d261d33bab
This was SVN commit r3352.
2006-01-12 10:15:20 +00:00
66d780eb49
Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero.
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This was SVN commit r3351.
2006-01-11 15:12:41 +00:00
9a7fb2d090
A few more manual fixes.
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This was SVN commit r3348.
2006-01-09 15:58:42 +00:00
e45a9afaf0
run tweaks
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This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
5633336231
trying to test out the running stuff - deleting some old actors for the celts we no longer need
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This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
a08bf7b52e
Fixed some glitches in my entityInit code. Changed erroneous UP references to XP and promotion.
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This was SVN commit r3344.
2006-01-08 14:01:10 +00:00
pyrolink
8f7202f00b
Entities default to run speed = 0
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Notification event
This was SVN commit r3340.
2006-01-08 08:23:59 +00:00
pyrolink
1c43192f2d
All units start out with 0 run speed.
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This was SVN commit r3330.
2006-01-05 06:16:35 +00:00
7cb9a4a084
Fixed the entity pointing to incorrect actor
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This was SVN commit r3327.
2006-01-02 09:09:36 +00:00
0a3e9ec537
- Added pause game functionality.
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- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).
This was SVN commit r3325.
2006-01-02 03:07:29 +00:00
5487d069c4
Female fixes - new head, new head texture, new dress mesh, new celtic texture
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This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
892ae838ef
Fixing the phalanx stuff - new shields, and a walk animation
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This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
0b6b971ee8
Generic orders data commit (changes to the entity scripts and XML's).
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This was SVN commit r3310.
2005-12-29 08:43:38 +00:00
9190ddf9ba
fixed some collision radius issues
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This was SVN commit r3290.
2005-12-27 00:27:07 +00:00
d8149fe9a1
Doh, one more fix for some history and naming updates for the celtic dock
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This was SVN commit r3280.
2005-12-22 05:55:59 +00:00
75113dae35
few more tweaks to entities
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This was SVN commit r3279.
2005-12-22 05:52:36 +00:00
c6c0e0422d
Fixed some entities and added the missing greek ships
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This was SVN commit r3278.
2005-12-22 05:35:35 +00:00
8f5b5b7b73
Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds).
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This was SVN commit r3271.
2005-12-18 07:30:11 +00:00
74b8c5b15f
More Greek unit tweaks
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This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
1bedd9457a
- Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template.
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- Added a "dropsite" aura to mills, farmsteads and civil centers, and
modified the gathering code so you can only gather objects that have
this aura on them from one of these buildings. You can also add a
traits.supply.forageable tag to an entity to make it ignore the
requirement for dropsites and gather it wherever it is. I did this for
hunting, so you can hunt without being near a farmstead.
This was SVN commit r3265.
2005-12-17 09:28:26 +00:00
7af724889c
Updated unit training to work with the new entities.
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This was SVN commit r3261.
2005-12-16 22:52:10 +00:00
cf4c27f2a9
Changed the create lists for the Civ Centres so they'e no longer invalid (needs to point to the _b versions of CSes).
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This was SVN commit r3260.
2005-12-16 16:21:40 +00:00
299248ec46
Entity fixes, new greek material
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This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
4de14f47f7
Sheep should no longer be overly fond of trees & rocks.
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This was SVN commit r3258.
2005-12-16 07:22:40 +00:00
54194e49ec
This was SVN commit r3256.
2005-12-16 07:13:13 +00:00