Commit Graph

23 Commits

Author SHA1 Message Date
16be9799fb Edited the about dialog to reflect the present more open development model.
This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
819bacd538 Automatically disable audio on OS X since it's stupid and broken.
This was SVN commit r8788.
2010-12-04 19:42:50 +00:00
c922912ac5 Cleaned up loading files
Changed single player start game text

This was SVN commit r8735.
2010-11-28 17:27:00 +00:00
e43eb0c18b # Various hotkey fixes and cleanups.
Support ctrl for removing entities from selection.
Move big screenshot hotkey to shift+F2.
Increase mouse wheel rotation speed.
Fix HotkeyIsPressed when a more specific hotkey was matched instead.
Support multiple hotkeys with the same binding.
Use hotkeys instead of raw key events in GUI.
Delete some obsolete hotkey definitions.
Remove unused broken EntitySelection toggle method.

This was SVN commit r8546.
2010-11-07 20:42:52 +00:00
a952767f48 Changed the disabled state messages for some menu buttons, they were a bit rough for a public release imho
This was SVN commit r8503.
2010-10-31 00:16:33 +00:00
eec07b3f85 Fix missing main menu music when S3TC warning is displayed, by removing archive builder from GUI startup.
This was SVN commit r8368.
2010-10-15 14:10:36 +00:00
0864ba4fb4 Fixed main menu parchment buttons (Fixes #561)
Switched placement of load game and cancel buttons

This was SVN commit r8081.
2010-09-05 19:04:55 +00:00
178d45d0e2 Added regular size cancel / close buttons to several menu areas (Fixes #558 and #560)
Moved main menu buttons to top right

This was SVN commit r8078.
2010-09-04 22:27:24 +00:00
461100b6f8 Try rephrasing the pre-release warning text
This was SVN commit r7900.
2010-08-11 01:22:05 +00:00
d46abd9aaf Use a fixed aspect ratio for the menu screen background and loading screen concept art, to prevent ugly stretching at widescreen resolutions
This was SVN commit r7898.
2010-08-10 22:39:00 +00:00
814a8722da Don't load the Atlas DLL on startup, to improve performance.
This was SVN commit r7871.
2010-08-08 15:23:39 +00:00
9674c3c0fe Remove ScriptingHost initialisation code (share with ScriptInterface instead).
Fix GUI scripts to avoid strict warnings.
Rejig GUI/SpiderMonkey interface to use less custom code, and to work
with JSOPTION_VAROBJFIX.
Add event name to GUI event handler function names (visible in the
profiler).

This was SVN commit r7769.
2010-07-19 23:01:58 +00:00
56e1802b81 Show message box when opening URL, since it might take a while to launch the browser
This was SVN commit r7721.
2010-07-08 18:46:39 +00:00
4b06ebd52d Add basic help page into the main menu.
Add buttons to open the web site and IRC.
Tentatively allow Atlas to be launched from the menu.
Add some shutdown functions to support relaunching into Atlas without
having to restart the whole process.

This was SVN commit r7714.
2010-07-07 21:47:31 +00:00
1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
7dca91f26b # Various changes to the text rendering system.
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.

This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
c34392053f # Add a demo map with all units on it.
Support XML-only maps with simple flat terrain.

This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
90d5ba7552 Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons.
This was SVN commit r7415.
2010-03-30 21:15:15 +00:00
f0c633785a # GUI tweaks.
Add an obvious pre-release warning to the menu.
Report the build's svn_revision on the menu.
Fix exiting from sim2 session.
Make the in-game dev options a bit prettier.

This was SVN commit r7400.
2010-03-26 13:21:09 +00:00
c8c10a4871 # Extensions and cleanups to session GUI files.
Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.

This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
92df4d1793 Default to disabled-LOS mode with new simulation system
This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
f0d9806b3f # Restructured GUI implementation
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)

This was SVN commit r7214.
2009-12-03 20:17:22 +00:00