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4c3dea8a14
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Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
This was SVN commit r1720.
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2005-01-14 23:24:36 +00:00 |
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4720a00f98
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Made ScEd output entities into an XML file.
Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
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2005-01-12 14:31:47 +00:00 |
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570e3c46d7
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Flipped terrain alpha maps again
This was SVN commit r1715.
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2005-01-12 13:20:57 +00:00 |
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36718c1c7f
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Fixed a few of the noticable errors with Bobbo's latest commit.
This was SVN commit r1714.
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2005-01-12 06:55:48 +00:00 |
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cb63a8c901
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A little of water and cliff painting controls.
This was SVN commit r1713.
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2005-01-11 23:18:15 +00:00 |
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cc0acc8691
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Fixed UTF-16 encoded file
This was SVN commit r1709.
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2005-01-11 16:59:51 +00:00 |
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Aeros
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35262fae0b
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This was SVN commit r1706.
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2005-01-11 01:28:00 +00:00 |
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963c56e796
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Finished first draft of Edit Elevation controls.
This was SVN commit r1703.
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2005-01-10 22:39:53 +00:00 |
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beaa16eeb8
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Fixed actor DTD paths
This was SVN commit r1698.
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2005-01-10 21:20:21 +00:00 |
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fd80bc2864
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Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
This was SVN commit r1692.
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2005-01-09 21:53:01 +00:00 |
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949801ad85
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A little more Editor; stopping for lunch.
This was SVN commit r1691.
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2005-01-09 15:39:51 +00:00 |
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33051d0421
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A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
This was SVN commit r1688.
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2005-01-09 13:24:02 +00:00 |
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bcaf63367b
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Removed some more files that weren't required.
This was SVN commit r1687.
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2005-01-09 13:07:21 +00:00 |
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5e86d5a75e
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Case fix Rider => rider for the prop point
This was SVN commit r1686.
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2005-01-09 06:27:51 +00:00 |
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242e9241ce
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Updating cavalry to use the new horses. Each civ uses is own horse color texture.
This was SVN commit r1685.
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2005-01-09 06:09:37 +00:00 |
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e2939934d9
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horse updates in the fauna
This was SVN commit r1684.
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2005-01-09 06:11:04 +00:00 |
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0657b788b3
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new horse textures
This was SVN commit r1683.
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2005-01-09 06:08:26 +00:00 |
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02a8a4f26c
|
New horse animations
This was SVN commit r1682.
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2005-01-09 06:06:53 +00:00 |
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58a337e000
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new horse mesh
This was SVN commit r1681.
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2005-01-09 06:06:05 +00:00 |
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c7d2f13802
|
Removed some files that weren't required.
This was SVN commit r1678.
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2005-01-09 00:46:53 +00:00 |
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d4e56d3f79
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Corrected file names for props
This was SVN commit r1677.
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2005-01-09 00:43:31 +00:00 |
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00f83b5495
|
deleting improperly named prop files
This was SVN commit r1676.
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2005-01-09 00:40:20 +00:00 |
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Aeros
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a596d87dab
|
This was SVN commit r1675.
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2005-01-09 00:04:14 +00:00 |
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fc4a8c3206
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A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
This was SVN commit r1673.
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2005-01-08 18:25:09 +00:00 |
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31a0f97302
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added mountains_galore.pmp
added mountains_night.pmp
This was SVN commit r1672.
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2005-01-08 17:56:57 +00:00 |
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ebb50bfddb
|
Fix for the sign that is way off in the distance.
This was SVN commit r1671.
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2005-01-08 17:26:33 +00:00 |
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3ae97143ba
|
Fix those persian icon sheets that I somehow bungled up earlier this week.
This was SVN commit r1670.
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2005-01-08 07:59:28 +00:00 |
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d5b7959b88
|
Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
This was SVN commit r1649.
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2005-01-05 20:37:51 +00:00 |
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7b645acf5b
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1648.
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2005-01-05 20:19:41 +00:00 |
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45b82330fd
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1647.
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2005-01-05 20:14:46 +00:00 |
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c7de44ac74
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1646.
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2005-01-05 20:11:29 +00:00 |
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82ec5c029f
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1645.
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2005-01-05 20:03:19 +00:00 |
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a6c41eb2fe
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1644.
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2005-01-05 19:58:58 +00:00 |
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c04a18f627
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1643.
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2005-01-05 19:55:32 +00:00 |
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eb94902fe5
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Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
This was SVN commit r1638.
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2005-01-04 22:12:56 +00:00 |
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f9d4b15299
|
Few changes to the unit files for the new heads
This was SVN commit r1633.
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2005-01-04 08:24:37 +00:00 |
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e7c6299c54
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A few placeholder textures for the new civ heads
This was SVN commit r1632.
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2005-01-04 08:05:58 +00:00 |
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547cd7cf74
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A few alternate head meshes
This was SVN commit r1631.
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2005-01-04 08:05:18 +00:00 |
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0e66af7172
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placeholder head actors for the civs
This was SVN commit r1630.
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2005-01-04 08:04:46 +00:00 |
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42eb12f6e4
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This was SVN commit r1629.
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2005-01-04 05:46:39 +00:00 |
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7585337186
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Eliminated unneeded actors from the /units folder
This was SVN commit r1628.
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2005-01-04 05:22:04 +00:00 |
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18f2f1ce94
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Some fixes for the unit actors before I go through and elite the extra not needed stuff.
This was SVN commit r1627.
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2005-01-04 04:28:51 +00:00 |
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1890bae0d2
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
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2005-01-03 23:27:36 +00:00 |
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bb8022e8c7
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Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
This was SVN commit r1622.
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2005-01-03 13:11:53 +00:00 |
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ddc7b6ceef
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Meshes for the new units and some animal meshes
This was SVN commit r1621.
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2005-01-03 09:03:39 +00:00 |
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9a6b10a3c6
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Actors for placeholder signs and props actors for propped dude
This was SVN commit r1620.
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2005-01-03 08:48:18 +00:00 |
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d9e405c49d
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Actors for the placeholder units
This was SVN commit r1619.
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2005-01-03 08:25:49 +00:00 |
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8e0b0eda4c
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Dude Head update UVW's
This was SVN commit r1618.
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2005-01-03 08:25:29 +00:00 |
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88a2b0f158
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place holder textures for some helmets, a new dude head texture, and updated weapons skin
This was SVN commit r1617.
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2005-01-03 08:24:24 +00:00 |
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9acdfd40fd
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placeholder textures for the placeholder units
This was SVN commit r1616.
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2005-01-03 08:18:18 +00:00 |
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