4df019a593
- Removed some debug spam.
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- Fixed skeleton entity.
This was SVN commit r4604.
2006-10-29 17:22:14 +00:00
christoph
fad6ad4baa
This was SVN commit r4603.
2006-10-29 15:51:22 +00:00
d86f1380a7
This was SVN commit r4553.
2006-10-15 04:13:30 +00:00
23b1acfb78
#Roman Basic Equites cavalry unit.
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This was SVN commit r4504.
2006-10-08 01:42:35 +00:00
pyrolink
50e5e9acd9
# Aura and territory rendering
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-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a. No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.
This was SVN commit r4242.
2006-08-25 06:04:33 +00:00
bd474e39d2
This was SVN commit r4194.
2006-08-04 01:25:51 +00:00
f76d0ffdc6
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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This was SVN commit r4185.
2006-08-01 03:29:10 +00:00
e374ecc342
Increased SettlementAura radius so it looks nicer on maps where scenario designers have placed settlements by hand. Eventually we should decrease it back to 0.1 when Atlas supports socketted placement.
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Also, modified game startup script to use the new tech functions.
This was SVN commit r4139.
2006-07-18 04:23:35 +00:00
3914fa16ed
This was SVN commit r4115.
2006-07-14 22:26:29 +00:00
7bc8de70c7
#New Roman Hastatus texture and unit entity. Enjoy.
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This was SVN commit r4105.
2006-07-13 21:28:14 +00:00
acbed7a656
Vercingetorix, our first Celtic hero (minus his horse)
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This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
b32a8361e5
AI stance properties and extended animal templates.
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This was SVN commit r3390.
2006-01-22 05:28:41 +00:00
30b83db67b
Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
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This was SVN commit r3368.
2006-01-18 03:31:21 +00:00
e45a9afaf0
run tweaks
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This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
5633336231
trying to test out the running stuff - deleting some old actors for the celts we no longer need
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This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
892ae838ef
Fixing the phalanx stuff - new shields, and a walk animation
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This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
75113dae35
few more tweaks to entities
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This was SVN commit r3279.
2005-12-22 05:52:36 +00:00
c6c0e0422d
Fixed some entities and added the missing greek ships
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This was SVN commit r3278.
2005-12-22 05:35:35 +00:00
74b8c5b15f
More Greek unit tweaks
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This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
299248ec46
Entity fixes, new greek material
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This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
6578c2c05c
Added the new entities.
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This was SVN commit r3251.
2005-12-15 22:58:31 +00:00
b14dc940ef
New entities and associated changes to scripts.
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This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb
Here are the celt ships!
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This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
15be1474bc
Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
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This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
0eb7108272
Added aura scripts and 3 auras: a Courage aura of 15 on Themistocles and 5 on Alexander, a Fear aura of 5 on Leonidas, and an Infidelity aura on female citizens.
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This was SVN commit r3237.
2005-12-13 08:03:49 +00:00
a5f9789940
Fixes to entity death and event handling (buildings should no longer be able to move, all units should be able to die).
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This was SVN commit r3225.
2005-12-11 02:08:24 +00:00
48ef5c0a32
Greek Ships!
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This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
c38352703e
Greek horse cavalry stuff
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This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
5bf15b107d
Hero Thermistocles!
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This was SVN commit r2989.
2005-10-23 05:26:49 +00:00
aba61336b7
Ooops forgot some xenophon files
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This was SVN commit r2987.
2005-10-22 10:17:35 +00:00
0d5ce47915
Leonidas Hero
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This was SVN commit r2943.
2005-10-15 04:15:02 +00:00
30b80c032d
Alexander Hero (hopefully I included everything)
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This was SVN commit r2900.
2005-10-11 11:59:26 +00:00
3414e847be
Updated the temporary Bireme so it inherited from the ship template instead of the Female Citizen (which was fairly disturbing).
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This was SVN commit r2883.
2005-10-09 14:22:55 +00:00
7fc8713794
Made the LOS properties slightly more realistic.
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This was SVN commit r2874.
2005-10-09 03:00:03 +00:00
5070ced96f
Properties for LOS for Matei: traits.vision.los (structures, units), traits.vision.permanent (structures, gaia).
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This was SVN commit r2872.
2005-10-08 23:00:39 +00:00
932cab0da1
This was SVN commit r2849.
2005-10-05 07:37:34 +00:00
7abf24b6c6
Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script).
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This was SVN commit r2842.
2005-10-03 20:57:10 +00:00
8bb6a6b56f
This was SVN commit r2831.
2005-10-03 04:52:02 +00:00
75b291931d
Actor reorganisation
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This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
bc3949db1a
Added a fairly primitive water plane. This includes several things:
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- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.
This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
a98ee94af9
A ship for testing purposes.
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This was SVN commit r2740.
2005-09-17 11:18:45 +00:00
d867f0c5fc
box_height parameter for Matei.
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This was SVN commit r2673.
2005-09-06 00:51:18 +00:00
2eafe4ef92
some entity tweaks - change unit footprint size and attack rates
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This was SVN commit r2353.
2005-05-27 05:01:01 +00:00
85497b4ebc
dudes die faster when attacking
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This was SVN commit r2309.
2005-05-14 06:30:09 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
MarkT
db168702df
Jason's animation events. Also reworked entity-types system.
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This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
57b634999e
Advanced and Elite rank entities for all the civs.
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This was SVN commit r2191.
2005-04-29 01:37:25 +00:00
b3c83ac2f1
hmm, must this was pointing to the csw instead of the csp, so fixed
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This was SVN commit r2186.
2005-04-28 09:21:16 +00:00
faf5a942dc
removed celt CS swordsman
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This was SVN commit r2181.
2005-04-27 12:58:25 +00:00
7f40968760
Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
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This was SVN commit r2153.
2005-04-20 11:37:37 +00:00