- Fixed some crashes that could occur when you end a game with units
mouseover'ed or with the building placer active (it tries to render them
after the game world is gone).
This was SVN commit r4543.
- Added "Screenshot Mode" and "Fog of War" game attributes. (Screenshot
Mode causes units to be initialized to Hold stance instead of Aggress
and also forces LOS to be All Visible. Atlas turn on Screenshot Mode by
default so units don't try to kill each other in there.)
- Modified LOSManager to allow disabling fog of war.
- Removed some debug message spam.
- Enabled line antialiasing for aura rendering and fixed some bugs that
caused strange effects (color was not set properly for the center point,
and when a unit was both mouseover'ed and selected, the aura was drawn
twice).
- Modified Stand stance to allow retaliation on attacks (normally Stand
will attack any enemy in LOS, but this is useful if a neutral unit is in
LOS).
- Modified pathfinder to not take into account terrain slope, which is
an expensive calculation - we'll eventually take into account terrain
type instead.
This was SVN commit r4527.
- Fixed shutdown order so the console is shut down after the simulation
(fixes#152).
- Fixed CPlayer::JSI_GetColour to not create a copy of the colour
object, since that caused problems when the copy went out of scope and
the corresponding JSObject was deleted.
This was SVN commit r4522.
Also removed some debug info and added some checks for passability in
pathfinding to avoid long searches when the source or destination is
impassable.
This was SVN commit r4495.
which is just "class C { void C::f(); }" code, which other compilers
seem to have ignored.
Also removed HAVE_PCH from GCC because our build system doesn't have
PCH. Added necessary headers to make it compile again.
This was SVN commit r4437.
Elsewhere:
Disabled stack-trace test because it gives me assertion failures.
Fixed some uses of snprintf (which doesn't always add a \0 to the end of
the string), then got bored so there are still lots of broken ones.
Probably should replace snprintf with something more like snprintf_s
(but non-fatal) or something.
Made CLogger output valid HTML (except for the potentially dodgy
doctype). Removed its memory-logger, since we never use it and MICROLOG
can be used instead for quick execution-tracing.
Added tests to make sure CLogger handles long strings properly (which it
didn't). Made CLogger not a singleton, so it can be tested sensibly.
This was SVN commit r4424.
Also right-click-and-drag to rotate the camera vertically.
Fixed LookAt code (the algorithm in the gluLookAt man page seems to be
wrong).
This was SVN commit r4394.
Color: Moved SColor* structs into SColor.h, so they can be used without
indirectly including CVector[34]D.
Terrain: Added 'base colour', for the Actor Viewer to be able to
modulate the colour of normally-white terrain.
Removed some "using namespace std" (because it doesn't make the code
easier to read, and it defeats the point of namespaces, and the rest of
the code doesn't do it).
This was SVN commit r4392.
Refs #152
The issue was that the JSInterface_Console would attempt to write a
message on the console even after the g_Console object was deleted. Work
around this by:
1. resetting the g_Console pointer to 0 after deletion and
2. adding a null-pointer check
This was SVN commit r4386.
ObjectManager: Removed ObjectTypes because it hasn't been used for
years.
Atlas: Fixed leak when saving with Xerces. Changed range of water
shininess slider.
Actor Editor: Relabelled "Freq" to "Ratio". Made modal dialogs use the
correct parent.
This was SVN commit r4376.
- error codes now accessed as ERR::NO_MEM, INFO::OK etc.
- no more X-macros => the above are now recognized by visual assist
- error codes are defined by the module originating them (lib_errors has
some generic ones)
=> no full rebuild when adding some
- error descriptions are now in C++ files => can be changed without full
rebuild
added AT_STARTUP in lib.h.
This was SVN commit r4374.
- Set the default rally point to be right on top of each building
(rather than (0,0)).
- issueCommand used to send 2 copies of a command, which caused for
example units to be trained in twos (it added some entities twice to
msgEntities).
This was SVN commit r4348.
- Simplified CTerrain::getSlopeAngleFace and made it work correctly in
all cases (before, it sometimes returned NAN and used an overly
complicated method based on 8 angle sectors instead of a "continuous"
method).
- Removed the EntityMovement event - instead, movement speed modifier is
calculated in C++ for performance.
This was SVN commit r4339.