0c803f99e8
This was SVN commit r9609.
2011-06-09 23:47:20 +00:00
266977bc78
Attempt to fix manifest problems in autobuild.
...
This was SVN commit r9607.
2011-06-09 23:16:27 +00:00
c2677b4bb0
Upgrade game and build system to ENet 1.3
...
This was SVN commit r9574.
2011-05-29 20:57:28 +00:00
acb48663d7
Windows fixes
...
This was SVN commit r9570.
2011-05-29 18:14:52 +00:00
a81f180dd6
Remove Atlas UI scripting support
...
This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
dc2035efc9
Move Atlas map settings from JS to C++.
...
Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.
This was SVN commit r9566.
2011-05-29 15:02:02 +00:00
07e307c49a
Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741
...
This was SVN commit r9559.
2011-05-27 21:56:43 +00:00
1075e206f7
Fix some format string errors
...
This was SVN commit r9534.
2011-05-18 19:10:36 +00:00
962fb41729
Support parallel build jobs in update-workspaces (via JOBS=-j3 or argument -j3 etc)
...
This was SVN commit r9418.
2011-05-03 23:54:29 +00:00
5ca66fc757
cleanup: move ADTs into lib/adts (separate files). fix definition of ASSERT
...
This was SVN commit r9364.
2011-04-30 13:35:36 +00:00
ad6f305359
Integrates random maps with Atlas. Fixes #460 .
...
Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.
This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
06a088efa8
Replace libcurl with a self-compiled (in VC2005) copy of 7.21.4 with no SSL/zlib support, in an attempt to fix errors on 64-bit Windows
...
This was SVN commit r8941.
2011-02-19 18:44:09 +00:00
0da7e822ff
# Add opt-in automatic feedback system.
...
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.
This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
1c3c962ea1
Import libcurl for Windows
...
This was SVN commit r8924.
2011-02-16 11:22:34 +00:00
0d8ffa58dc
AoE3Ed build fixes
...
This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
ba2a9d7af3
improvements from work: [update-workspaces required]
...
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling
This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
bee013b586
Define CONFIG_FINAL in Release builds, to enable better compression in codec_zlib.cpp
...
This was SVN commit r8740.
2010-11-29 12:51:45 +00:00
94dca529b1
Fix OS X build errors
...
This was SVN commit r8684.
2010-11-23 19:20:03 +00:00
b13e6ae293
Fix script to rebuild SpiderMonkey properly
...
This was SVN commit r8633.
2010-11-17 00:58:10 +00:00
93861485fb
Add a script to clean up broken builds of bundled libraries
...
This was SVN commit r8632.
2010-11-17 00:50:38 +00:00
83285504cb
Disable RTTI in test project, for consistency
...
This was SVN commit r8565.
2010-11-10 15:26:29 +00:00
6935a03743
remove no-longer needed GLU dependency; avoids delay-load warning.
...
This was SVN commit r8555.
2010-11-08 10:42:34 +00:00
818ea52c3b
Delete obsolete non-working i18n code
...
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
ec5d4a9f9e
Attempt to fix build error with intrinsics on 32-bit Linux
...
This was SVN commit r8526.
2010-11-03 02:06:38 +00:00
dd3bf54e4c
Add translation to desktop file (see #492 )
...
This was SVN commit r8310.
2010-10-08 14:08:54 +00:00
7b6775ee9f
Fix building with NVTT
...
This was SVN commit r8309.
2010-10-08 10:42:23 +00:00
6b5b35c245
Remove BFD-based debugging code, to avoid the runtime dependency on binutils.
...
Fixes #581 .
This was SVN commit r8271.
2010-10-04 17:21:55 +00:00
aadbf53a2a
Add nvtt to build system
...
This was SVN commit r8093.
2010-09-10 20:15:49 +00:00
d922034a8e
Replace Windows installer bitmap
...
This was SVN commit r7969.
2010-08-15 14:56:01 +00:00
6707e6cf6b
Use non-debug executable for Linux packages.
...
This was SVN commit r7968.
2010-08-15 12:23:11 +00:00
025b7960f8
Suggest more Debian-compatible install paths
...
This was SVN commit r7945.
2010-08-14 19:39:50 +00:00
9c47c61ea9
Spell nasm options in a way that's compatible with old versions of yasm
...
This was SVN commit r7893.
2010-08-10 19:48:12 +00:00
422da1aef0
Add resources for Linux packages, based on files from fabio (see #492 )
...
This was SVN commit r7882.
2010-08-08 22:13:10 +00:00
29d3f824e0
Remove obsolete CppDoc files
...
This was SVN commit r7819.
2010-07-29 20:43:24 +00:00
797e2bb491
NSIS-based installer for Windows. Fixes #519 .
...
This was SVN commit r7812.
2010-07-26 23:38:46 +00:00
2375c7cb95
Add bindir/datadir/libdir options, to find files when the game is installed in standard FHS locations
...
This was SVN commit r7758.
2010-07-14 19:39:47 +00:00
1ea8ab60ee
Compile with -Wundef to detect stupid macro typos like "GCC_VER"
...
This was SVN commit r7756.
2010-07-14 15:54:39 +00:00
bad3d04bc0
Fix some Premake warnings
...
This was SVN commit r7755.
2010-07-14 13:53:26 +00:00
20c50d32d4
Windows fixes.
...
Avoid Boost.Random since it adds a dependency on a new library.
This was SVN commit r7654.
2010-06-30 23:40:51 +00:00
1c0536bf08
# Refactored the networking code, and redesigned the game setup screen.
...
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.
This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
f066daf21d
update zlib, libpng; rebuild libjpg (avoids dependency on msvcr71)
...
update-workspaces required.
This was SVN commit r7630.
2010-06-21 11:54:15 +00:00
7eeacaab2d
Fix building on Windows in paths containing space characters. Fixes #482 , based on patch from Zoomastigophora.
...
This was SVN commit r7625.
2010-06-10 19:15:33 +00:00
a18aa24fe3
Windows support for window resizing and fullscreen toggling.
...
Windows build fixes.
This was SVN commit r7607.
2010-06-03 21:15:45 +00:00
47ca9fc6cb
Autobuild fixes (untested)
...
This was SVN commit r7597.
2010-05-30 15:18:24 +00:00
5b9d29729a
Windows fixes
...
This was SVN commit r7592.
2010-05-27 23:51:14 +00:00
64a610baab
Add some code for rough testing of state hashing performance.
...
Simplify the code needed for tests based on real maps.
This was SVN commit r7574.
2010-05-25 17:28:26 +00:00
80229cdea7
Remove unused DCDT library
...
This was SVN commit r7556.
2010-05-20 18:32:03 +00:00
56bb858802
# Delete a lot of obsolete simulation code.
...
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
202b13d557
Fix the calling conventions properly this time (I hope)
...
This was SVN commit r7542.
2010-05-13 16:22:07 +00:00
22a7a6396b
Revert deletion of compile flag that apparently is actually needed (see #424 ).
...
This was SVN commit r7538.
2010-05-11 13:56:04 +00:00