Commit Graph

2274 Commits

Author SHA1 Message Date
6365c30098 # Fixed failure when saving maps
FilePacker: removed code that used to be in a #ifdef SCED
Changed to PSERROR system, for error-reporting consistency

This was SVN commit r3728.
2006-04-04 04:14:10 +00:00
b37d3f2095 # fix W4 warnings on VC
This was SVN commit r3726.
2006-04-03 22:06:09 +00:00
44901d38b9 # further documentation and improvements to lib/res/file code
FILE_CACHE_BLOCK flag used more safely (copied in afile_read)
add file_sector_size (set from sysdep code)
documented and organized FileFlags
moved publically visible file_buf* decls to file.h; add FileBufFlags
file_buf_get: moved to file_io and renamed because it is not a part of
the file_buf manager itself
FILE_BLOCK_SIZE no longer exposed to users - it's an implementation
detail. for alignment purposes, you should use file_sector_size (less
wasteful)
add page_aligned allocator (mmap)
write buffers now allocated via file_buf_alloc(FB_FROM_HEAP) (avoids
wasting cache space)
append trace runs into the trace file (-> better input data for archive
ordering)
document lib_errors.h
tex_load: add provision for file_flags, used by ogl_tex_load to prevent
caching file data

simulation, entitymanager: add perf measurements

This was SVN commit r3725.
2006-04-03 21:28:10 +00:00
5738bd4820 # overhauled error handling; made sure all low-level function failures are caught at the source.
* replace all "return ERR_*" with WARN_RETURN(ERR_*) - makes sure
function failures are noticed *at the cause*, not later
* LibError_from_* now take bool warn_if_failed param
* replace more debug_warns with dedicated error codes (allows localized
error reports and doesn't spam the EXE with strings)

This was SVN commit r3722.
2006-04-03 01:00:45 +00:00
001e951066 Autobuilder: Notify autologger of commits.
Interact.cpp: Added category to LOG calls.
Atlas: Renamed all handler source files, so they won't conflict with
other files of the same name. (Fixes bug #77)

This was SVN commit r3721.
2006-04-03 21:08:58 +00:00
d9944f9524 # remove last occurrences of old ScEd-specific code
This was SVN commit r3719.
2006-04-02 16:27:34 +00:00
bd96a1ab7c # fix unit rank texture loading (was crashing when displaying log message)
problems: for a "vector<CStr>::iterator it", passing *it to a varargs
function taking const char* (baad because compiler cannot invoke the
operator const char* and therefore screws up the stack); incorrect
parameters to LOG().
thanks go to philip for diagnosing the problem!

This was SVN commit r3717.
2006-04-02 07:22:23 +00:00
b5ad9faf74 # fix STL complaint when running on VC8 and building archive
(STL implementation AFAICS incorrectly disallows taking &vector[0] if
empty but memory has been reserved)

This was SVN commit r3715.
2006-04-02 04:50:47 +00:00
pyrolink
3408b078b7 #Unit formations and rank textures
-Added functionality for "casting" and creating net messages (without
JS)
-Rank textures-specified in XML
-Formations-currently don't attack correctly (i.e. travel like mobs) and
don't switch to their movement formations when tasked to go somewhere
(the pathfinder doesn't give any heads up about destination reached, so
there's no way to change back to the original).  Also, base switching is
untested so no garuntees for next and prior formation things.

This was SVN commit r3710.
2006-03-31 03:30:34 +00:00
87780e328a Potentially really fix that renderpath related crash.
This was SVN commit r3708.
2006-03-31 02:19:11 +00:00
b951eb5fd6 #Fix a potential crash in renderpath selection.
This was SVN commit r3702.
2006-03-28 19:45:44 +00:00
5acfc87608 #Adjust the default Z bias for shadow rendering.
This was SVN commit r3699.
2006-03-27 19:00:04 +00:00
b57ccc0887 * Fix: Silly operator precedence problem
This was SVN commit r3696.
2006-03-26 22:18:35 +00:00
0d648b2df8 #More accurate bounds calculations to improve shadow resolution
and a fix for the auto-build: #define enums from EXT_framebuffer_object

* clip shadow bounds to frustum
* add CBrush, a class representing a convex object

This was SVN commit r3695.
2006-03-26 21:58:48 +00:00
73506eb076 #Code cleanups related to renderer
Remove the OPT_NOPBUFFER and OPT_SHADOWCOLOR options and related
variables
since they weren't really used.

This was SVN commit r3694.
2006-03-26 17:46:18 +00:00
8fd256c458 #Use EXT_framebuffer_object when available
* noframebufferobject configuration in system.cfg can be used to
  disable EXT_fbo (in case drivers are flaky etc.)
* shadow texture size now honours the OpenGL maximum texture size as
reported
  by the implementation

This was SVN commit r3693.
2006-03-26 17:36:33 +00:00
e2bbd9a654 #Models receive shadows now, including self-shadows.
This is a huge patch, including:
* add a LitRenderModifier abstract base class for RenderModifiers with
  shadow+light
* add LitRenderModifiers for all types of models
* add STREAM_TEXGENTOUV1 to request generation of shadow map texcoords
  for models
* create facilities to pass the texture matrix from the
  RenderModifier (fragment stage) to the ModelRenderer (vertex stage)
* split ambient and diffuse terms of lighting until further down in the
  pipeline; this is necessary since shadowed regions receive only
ambient light
* small improvement in how RenderPathVertexShader scales to a greater
  number of vertex shaders

This was SVN commit r3690.
2006-03-26 00:54:20 +00:00
0bd5778536 #Fix a crash in the heightfield tracer.
Apparently, nobody has ever managed to get a precise 0 into the camera's
direction vector before...

This was SVN commit r3688.
2006-03-25 22:13:28 +00:00
0e09451cfb # bugfix
avoid warning due to imbalanced buffer count

This was SVN commit r3687.
2006-03-25 21:44:25 +00:00
d6abc57868 # add instrumentation to file_cache; bugfixes
adts: whip together inefficient LRU cache manager (mostly for comparing
vs. Landlord)
file_cache: fix self-test (now correctly deals with small cache sizes)
file_stats: more stats for file cache
trace, vfs: bugfix: ignore writes recorded by the trace

This was SVN commit r3684.
2006-03-25 07:08:29 +00:00
8371f42da9 # IO bugfixes and improvements; more support for cache/seek measurements
adts: slight improvements
allocators: change POOL_VARIABLE_ALLOCS to -1 for safety; fix invalid
assumptions of it being 0
lib: more expressive param names
file: add file_get_random_name for randomized trace generation; allow
file_cache.h to declare externally visible file_buf_alloc API

file_cache: zero-length file bugfix; also add several flags to the API
routines allowing statistics gathering to be disabled (avoids distorting
stats due to e.g. trace_entry_causes_io cache simulation)

file_stats: add archive builder info; separate IO timing and seek
accounting (-> correct results)

trace: add random generation capability
vfs: made responsible for cache hit/miss accounting (fixes cache miss
rate display)

This was SVN commit r3681.
2006-03-24 21:56:00 +00:00
f45c44ca09 Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
Map XML: Store camera position. Stopped using DTDs (because they make it
too hard to change the XML structure without breaking all the old XML
files).
Game.h: Include fewer files, to make compilation sometimes faster.
World: Changed some things to not be singletons, since they were
(ab)used as CWorld members.

This was SVN commit r3670.
2006-03-21 20:55:45 +00:00
ccc8055226 Fail more nicely with invalid actors
This was SVN commit r3669.
2006-03-19 22:37:56 +00:00
f5f4670d7f tweaks for thesis and minor fixes.
file: change block size to 32kb (=> yields highest throughput)
archive, file_io: add additional block cache forwarding path when
reading uncompressed data from archive (avoids repetitive IOs)
file_io, file_stats: fix inaccurate and incorrect IO throughput
calculation
file_stats: refactor some calculations to avoid division by 0

This was SVN commit r3665.
2006-03-18 21:28:47 +00:00
2e0a312913 update load time estimates. CSimulation is quite high and in need of optimization!
This was SVN commit r3664.
2006-03-18 21:25:03 +00:00
c2f13c689e Load default player data from XML
This was SVN commit r3658.
2006-03-18 04:38:41 +00:00
afae448b11 fix: memory leak fix wasn't correctly resetting root node during tree_clear. this caused crash after creating archive.
This was SVN commit r3656.
2006-03-18 01:07:05 +00:00
d3f57744d9 Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
Avoided tooltip error message.
Avoided noisy warnings when textures fail to load.

This was SVN commit r3653.
2006-03-17 03:59:49 +00:00
6eda8c2209 file_cache: make infinite loop warning less likely
vfs_mount: only notify archive builder of files that are archivable
vfs_optimizer: fix should-rebuild logic; make 2 criteria optional and
disable in final release for convenience

This was SVN commit r3651.
2006-03-16 18:57:09 +00:00
7564827a8a adts: DynHashTbl: safely handle calling clear() right before dtor
vfs: remove second call to tree_init (now done by vfs_mount)
vfs_tree: fix memory leak due to not destroying root node. commented and
armor-plated things while at it.

This was SVN commit r3647.
2006-03-16 07:16:24 +00:00
8b3e5759eb Fixed GC bug (plus some potential ones that didn't seem to actually cause problems).
Added \r\n->\n conversion in JS ReadFile functions.

This was SVN commit r3644.
2006-03-16 03:45:31 +00:00
37c99471c2 archive: bugfix: archive_build_cancel is now no-op if build not in progress.
This was SVN commit r3642.
2006-03-15 21:37:30 +00:00
254a2df794 Console: Avoid inserting unprintable characters, e.g. when doing ctrl+c.
This was SVN commit r3640.
2006-03-15 19:19:03 +00:00
26dc8cc4c8 - tex_dds: fix comment; enable warning on unsupported formats
- renderer: avoid particle-emitter memory leak warnings

This was SVN commit r3639.
2006-03-15 18:32:24 +00:00
f037b13fc6 use new archive_open return value to ignore invalid zip files (and not add them to VFS)
This was SVN commit r3635.
2006-03-15 05:56:01 +00:00
3d93740456 - allocators: SingleAllocator: renamed free method to release() to avoid need for nommgr
- lib, sysdep.h: move DIR_SEP to sysdep.h
- archive, compression: minor touchups
- zip: large refactor: all accesses to little-endian structs are now
done by helper functions (fixes bug: wasn't endian swapping ECDR). also
detect unfinished zip files (for VFS mount to ignore)
- tex_dds: fix comment

This was SVN commit r3634.
2006-03-15 05:18:32 +00:00
ed38414b41 Texture converter, DevIL: ABGR DDS support.
Textures: converted ARGB to ABGR.
Misc: warning fixes, etc.

This was SVN commit r3631.
2006-03-14 21:29:19 +00:00
1d5308316e bugfixes for problems reported by philip: (thanks!)
file_cache: add warning to cache_allocator to catch incorrect usage /
bugs
vfs_optimizer.cpp: tweak miniarchive threshold (currently have config
files in there; don't want those to trigger rebuild every time)
zip: clarification
tex_dds: we now bother checking the DDPIXELFORMAT mask bits because
uncompressed DDS files may be stored in any pixel component order, but
we require RGB for efficiency.
wsdl: fix failure to update; was constantly queuing events if mouse was
out of window

This was SVN commit r3627.
2006-03-14 07:20:12 +00:00
d776024848 bugfix: was not propagating mount point flags to Mount structure created for archives. this could result in no "archivable" files being found during archive build, leading to ERR_DIR_END.
This was SVN commit r3624.
2006-03-11 03:30:36 +00:00
b605cc8a85 adts: fix brain-dead bug that was slowing down Divider_Recip
vfs_optimizer: add note on future improvements

This was SVN commit r3622.
2006-03-10 22:35:58 +00:00
201aae41d9 file: pp_set_dir fix: safely handle case where pp.path already contains data; add TFile* member to DirEnt
vfs: add VFS_MOUNT_ARCHIVABLE flag; allow archive builder to only
include files from mount points with this set.

VFSUtil: make EnumDirEnts more efficient while at it (uses PathPackage
and filename storage)

This was SVN commit r3618.
2006-03-09 21:37:23 +00:00
e0280949fd file_cache: fix: add buf/size combo to exact_buf_oracle if file_io rounded size up.
trace: split code out of vfs_optimizer (was getting too large)
vfs_mount: expose API to unmount all (needed to be able to delete
archives after building)
vfs_optimizer: safely handle empty connection/node lists;
refactored+documented
vfs_tree: eliminate 'file in root dir' warning (can happen easily
enough)

rest: fixes/minor tweaks

This was SVN commit r3610.
2006-03-07 05:44:34 +00:00
9925188b68 Whoopsie - missed some brackets in wsysdep
This was SVN commit r3609.
2006-03-06 08:16:29 +00:00
bd922cbe02 Unix cursor support, some gcc warnings, etc
This was SVN commit r3608.
2006-03-06 03:46:12 +00:00
6e15ed1e82 fix bug related to FileId use; now safer due to separate node_from_id function
This was SVN commit r3605.
2006-03-05 07:35:42 +00:00
16fe4eeda2 - adts: add TODO comments
- file_cache: add checker for allocations (catches bugs in debug mode);
fix bug that freed buffers even thought they were on extant list.
- vfs_mount: bugfix: was passing P_path to vfs_opt_notify when it should
be V_path
- vfs_optimizer: big refactor; fix bugs in TourBuilder causing some
files to be omitted from archive (thus forcing unnecessary archive
rebuild - because #files not in archive was too big)

This was SVN commit r3602.
2006-03-04 18:58:09 +00:00
c1ca8c978c Various Linux build fixes.
This was SVN commit r3601.
2006-03-04 18:41:22 +00:00
f1123fa2b9 Initialized health to 0 for entities with no health.
This was SVN commit r3593.
2006-03-04 01:15:32 +00:00
12c2a28774 - Added getColour() to Player JS interface
- Set stamina to 0 by default for units without stamina

This was SVN commit r3590.
2006-03-03 20:57:45 +00:00
ca1ac3034e fix 2 gnarly bugs:
- adts: Cache.remove_least_valuable was returning false prematurely even
though there were still some items pending eviction; that meant they
remained in cache
- file_cache: wasn't clearing exact_buf_oracle on reset. also made
make_read_only pass correct exact_buf rather than just rounding down.

This was SVN commit r3589.
2006-03-03 20:49:19 +00:00