818b02b0fc
Fixes a few error cases in the map generator.
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This was SVN commit r9224.
2011-04-10 22:21:15 +00:00
a5a2cd3a3c
New HP bars.
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This was SVN commit r9222.
2011-04-10 10:34:49 +00:00
ebc31bfc43
Name updates.
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This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
942a45372c
Random maps generated in their own thread, loading GUI is updated with progress.
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Fixes some bugs in game loader error handling.
This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
469d0fe5c5
Remove rmgen tool.
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Log error description when sound engine fails (instead of cryptic
LibError code).
This was SVN commit r9219.
2011-04-10 00:54:15 +00:00
a3812af176
smbios: avoid warning when no information is returned (happens on 32-bit XP)
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This was SVN commit r9218.
2011-04-09 17:09:48 +00:00
ee3190e0e9
Fixed some Iberian Monument issues.
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This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
8501fd441c
Moved from Internal to Public.
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This was SVN commit r9216.
2011-04-09 00:20:21 +00:00
c59f7bcb8f
Fix Clang warning ("operands of ? are integers of different signs")
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This was SVN commit r9214.
2011-04-09 00:07:21 +00:00
bd0063607a
Fix build in Clang
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This was SVN commit r9213.
2011-04-09 00:05:37 +00:00
7a8aefae34
Fix release-mode warnings in unused code
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This was SVN commit r9212.
2011-04-09 00:05:00 +00:00
fe51c90cf5
This was SVN commit r9211.
2011-04-08 23:58:43 +00:00
d7fa62b3e6
Tweaks to map. Replaced some stone mines with some stone quarries. Gave a stone quarry to the Player 4 starting area, which erroneously had no stone before.
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This was SVN commit r9210.
2011-04-08 23:52:33 +00:00
51f0141b6d
Moved from Internal to Public.
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This was SVN commit r9209.
2011-04-08 23:46:19 +00:00
815a6215e5
This was SVN commit r9208.
2011-04-08 23:45:45 +00:00
d46a892a5d
smbios: avoid displaying unknown maxError value; add enumerators for BIOS characteristics and extended characteristics
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This was SVN commit r9207.
2011-04-08 07:10:31 +00:00
832f8a5367
Dust particle tweaks.
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This was SVN commit r9206.
2011-04-08 01:02:18 +00:00
8f6fda9626
Deallocate expired projectiles properly
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This was SVN commit r9205.
2011-04-08 00:11:27 +00:00
1b606ed276
This was SVN commit r9204.
2011-04-08 00:08:25 +00:00
5d84f0ad09
Shore waves textures for particles.
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This was SVN commit r9203.
2011-04-07 23:57:16 +00:00
98458988bd
name change
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This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
50e30ae8af
Be more explicit about function types in font builder to fix crash
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This was SVN commit r9201.
2011-04-07 19:59:34 +00:00
5b7dbe6bc9
smbios: more convenient interface that avoids having to check if the structures pointer is null (can still detect failure by checking whether all/guaranteed member pointers are zero)
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This was SVN commit r9200.
2011-04-07 19:35:45 +00:00
b5c6868ac2
smbios SystemSlot fix: add missing field, avoid displaying unknown device/function numbers
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This was SVN commit r9199.
2011-04-07 19:28:24 +00:00
c754c63376
Greek naming tweaks.
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This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
aab98f90e0
Fix startup crash on non-Windows
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This was SVN commit r9197.
2011-04-07 17:22:28 +00:00
e1b9083c41
Fix probable OS X build error
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This was SVN commit r9196.
2011-04-07 17:18:32 +00:00
99aa427ffa
make use of SMBIOS information to detect CPU frequency and memory size
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smbios fixes: also ignore max value (used by Dell BIOS to report invalid
MemoryDevice bit width); fix incorrect error check that caused 0 to be
returned on all but the first call; add implicit conversion operator to
allow using size without appending .value
This was SVN commit r9195.
2011-04-07 17:06:00 +00:00
e5e9e38532
Fix GCC 4.6 "set but not used" warnings
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This was SVN commit r9194.
2011-04-07 16:34:51 +00:00
2b138f47db
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764 .
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Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.
This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
2a6cfb36d2
#Decal fixing. :)
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This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
98910972c6
This was SVN commit r9191.
2011-04-06 22:34:10 +00:00
ed62b49a74
Renderer simplification: Remove now-unused texgen stream.
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This was SVN commit r9190.
2011-04-06 22:09:58 +00:00
1866c2d3b7
Renderer simplification: Remove non-FBO shadow mode.
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This was SVN commit r9189.
2011-04-06 22:08:51 +00:00
a1eb830f2c
Renderer simplification: Remove old non-depth-texture shadows.
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This was SVN commit r9188.
2011-04-06 22:08:07 +00:00
7339a346e3
Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
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This was SVN commit r9187.
2011-04-06 22:07:13 +00:00
8753f881ee
Renderer simplification: Remove old vertexshader path.
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This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
06903af31f
Fixes build warning in C/C++ preprocessor (moves initialization outside test expression)
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This was SVN commit r9185.
2011-04-06 21:47:42 +00:00
8e0bfdfc33
Make actor entities stay visible in FoW.
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This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde
Avoid hardcoding the actor entity template details.
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This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
df4b74ccf6
Render animationless skeletal meshes in their bind pose at their current position, instead of rendering at the world's origin.
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This was SVN commit r9182.
2011-04-06 13:49:05 +00:00
a751a2d6f6
added particles for all construction actors + changed color of particles to a more dusty tint
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This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
59f4848333
This was SVN commit r9180.
2011-04-06 11:00:14 +00:00
3fb9d9e5f6
Fix tests
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This was SVN commit r9178.
2011-04-06 00:53:35 +00:00
e9cc697c2b
Animate particles in the default editor view
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This was SVN commit r9177.
2011-04-06 00:22:07 +00:00
8cb19ff1f3
Fixed civs
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This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
d03559f2c9
Add dust particles on under-construction buildings, varying based on number of active builders.
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This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
2fd4c62cbb
Remove some unused variable declarations
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This was SVN commit r9174.
2011-04-06 00:04:35 +00:00
1956e2bd23
Map tweaks and new (work in progress) maps.
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This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
29dd635d3b
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
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Fix particles in Actor Viewer.
Expand terrain in Actor Viewer.
Change background to black so it blends with the LOS texture more
nicely.
This was SVN commit r9172.
2011-04-05 20:32:03 +00:00