Commit Graph

939 Commits

Author SHA1 Message Date
78f9dbb6f1 Fix various warnings (both implicit conversions and real bugs).
This was SVN commit r3110.
2005-11-06 17:58:47 +00:00
1a0744c9db Do not mess with FPU rounding control on Linux.
It significantly affects at least the software lighting calculations.

This was SVN commit r3103.
2005-11-06 03:54:58 +00:00
6668ad6e1c CTerrain, Brushes: made CalcFromPosition static and added float x,y overload
minimap, PatchRData, renderer: fix ELOSState comparison vs & and use
SAFE_DELETE
ia32: add rounding control constants (for FISTP)
premake: set /QIfist compiler setting which causes float->int casts to
go through FISTP instruction instead of _ftol2() (much faster, but
requires CPU state to have been set)
LOSManager.cpp: cache m_TilesPerSize; use MIN/MAX; use
CTerrain::CalcFromPosition; clean up GetUnitState a bit. now runs at
203ns, down from 222

This was SVN commit r3099.
2005-11-06 01:33:16 +00:00
82bdda29ef GameView: revise usage of LOS_VISIBLE - must check bit, not equality
ia32: removing misleading and outdated comment
Player: add "LOS token" - speeds up LosManager by caching a temp result
LOSMAnager: speed up by about 9%, more to come. combined 2 DWORDs into
one u16; further optimization pending. old code remains (via #ifdef
frankenstein)

This was SVN commit r3097.
2005-11-06 00:07:01 +00:00
fb115d19b9 Fix compilation with g++
This was SVN commit r3094.
2005-11-05 23:03:55 +00:00
faaee7d1b5 Atlas: Terrain painting
This was SVN commit r3092.
2005-11-05 04:59:54 +00:00
668794e61d add sem_msgwait_np for philip/use with atlas. add API fail reporting for sem_*
networkInternal - remove E* error codes; rely on system <errno.h> header
wposix: add all SUSv3 error codes; value = that of CRT (where
available), otherwise the linux value

This was SVN commit r3087.
2005-11-03 07:26:38 +00:00
e527c66fda document DynArray and add self-test. fix 2 tiny little bugs.
This was SVN commit r3083.
2005-11-03 00:42:37 +00:00
aa70714a9f huge dehackification: moribund key input code (featuring static buffer and goto) now uses queue and is much simpler. use message crackers to simplify wndproc and delegate responsibility. grouped keyboard/mouse/app activation code together.
This was SVN commit r3080.
2005-11-02 19:10:44 +00:00
3a5969f126 boil 5 state indicator flags down to 3, and store them as flags instead of bitfield
This was SVN commit r3078.
2005-11-02 06:35:34 +00:00
74bf76d523 fix bug #71 - was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures)
This was SVN commit r3071.
2005-10-31 18:57:03 +00:00
6af5888866 replace g_active with more clear g_app_has_focus and g_app_minimized
reinstate g_keys - realized that atlas mode cannot call SDL_GetKeyState
main: use g_app_minimized etc. to use up less CPU time when app isn't
active (makes debugging more bearable)

This was SVN commit r3070.
2005-10-31 18:36:36 +00:00
8c76dc34af g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
fix W4 warnings (unused param and type conversion mostly)

This was SVN commit r3068.
2005-10-31 16:26:51 +00:00
2452e29f0d remove key- and mouse-state-clear code (previously called after alt+tab out). wsdl now takes care of this: by maintaining its own key array+sending up events for all currently down keys; and by capturing the mouse on each click.
-- this fixes "cursor keys require ctrl" bug reported by jason
wdbg_sym: fix warning
wsdl: as above and also better SDL_ACTIVEEVENT handling
mmgr: 500µs -> 500s -> 500us :)

This was SVN commit r3065.
2005-10-31 01:15:49 +00:00
695d966788 ia32_memcpy now returns the destination pointer just like the standard
library version does.
Fixed improper non-use of delete[] in the new model code.

This was SVN commit r3060.
2005-10-30 21:01:42 +00:00
20d038efda profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
This was SVN commit r3057.
2005-10-30 16:19:20 +00:00
252bd478c4 Fix wgl extension function pointers (I hope). Thanks for pointing it out, Philipp.
This was SVN commit r3055.
2005-10-30 01:51:16 +00:00
501acc65f5 Extension function pointers are renamed from glXyzARB to pglXyzARB
to avoid conflicts with system header files.

This was SVN commit r3054.
2005-10-30 01:18:15 +00:00
875cb3bca1 Add ARB_vertex_shader specific functions to glext_funcs.h
Add an "instancing" model renderer to improve rendering of
non-transparent,
unanimated models. This renderer is used when the vertexshader path is
rendering path is used.

This was SVN commit r3052.
2005-10-30 00:22:22 +00:00
15d9278af6 tex, mem: fix refcnt issue that is the possible cause of bug#70! huge thanks to philip, who localized the problem to tex_wrap/memory not getting freed.
wdbg_sym: make sure symbol info is initialized even if *resolve() fails;
also fix warnings
renderer: make sure texture array is initialized

This was SVN commit r3049.
2005-10-29 22:29:55 +00:00
a7d6725f45 allocators, config: add CONFIG_OVERRUN_PROTECTION - allows disabling the lengthy work done by OverrunProtector
h_mgr: clarification of fn_store code
mem.cpp: fix recursive taking of a lock

This was SVN commit r3048.
2005-10-29 21:40:41 +00:00
f323726118 allocators: bugfix, unlock mem range before calling dtor
mem: made thread-safe; use OverrunProtector for Ptr2H

This was SVN commit r3047.
2005-10-29 18:30:39 +00:00
bc78557f10 move boilerplate overrun protect code into OverrunProtector
This was SVN commit r3046.
2005-10-29 17:58:26 +00:00
5d821cc925 wrap placement new in #include "nommgr.h" so that it works with memory tracker enabled
This was SVN commit r3044.
2005-10-29 03:18:27 +00:00
8c437850e6 allocators: add include guard and posix.h (needed for PROT_*)
debug: add debug_is_code_ptr and debug_is_stack_ptr
config: add CONFIG_OMIT_FP (needed for ia32_stackwalk).
h_mgr: hyperparanoid overrun detection straightjacket for key2idx - now
safe to use at any time and any unexpected changes cause access
violation.
ia32: add ia32_get_call_target, which disassembles backwards and checks
for a valid CALL instruction + its target
wdbg_sym: add win-specific walk stack function. it's quite simple and
requires EBP frames (hence CONFIG_OMIT_FP). rationale: dbghelp requires
~30 seconds (!) to start up. recent changes (tracking malloc callers via
debug_get_nth_caller) made this happen on every run, so added a
fast-path stack walker to avoid this.

This was SVN commit r3043.
2005-10-29 02:32:36 +00:00
813738c295 add debug_warn_err analogous to debug_assert_failed that reports an error code for use with CHECK_ERR et al. (as discussed in bug#70)
This was SVN commit r3037.
2005-10-28 02:56:35 +00:00
e3b0f20d4e change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common.
This was SVN commit r3035.
2005-10-27 16:53:41 +00:00
7fa2770203 tex_dds now supports uncompressed images. also armor-plated the loader and split up decompression vs dds format code.
This was SVN commit r3032.
2005-10-27 00:51:30 +00:00
d49dd25385 ogl, h_mgr: tag-ified debug_printf string for use with new filter
debug: filter mechanism now usable. added docs

This was SVN commit r3001.
2005-10-24 17:38:22 +00:00
8aa0783b97 debug_putws was causing trouble on linux when mixing char and wchar_t writes to file. accordingly, have debug_wprintf do wchar->utf8 conversion (done there instead of in debug_putws because it's needed for the filtering logic as well) and call its char* equivalent and remove debug_putws.
This was SVN commit r2998.
2005-10-24 03:20:54 +00:00
034985c71f app_hooks.cpp: Remove "inline" from ah_xyz functions (gcc doesn't export
those functions when inline).
debug_putws converts to non-wide characters before printing.

This was SVN commit r2993.
2005-10-24 01:43:37 +00:00
b80be29eab sdl: remove complicated mouse button check/workaround; that's now done in Interact.cpp (which makes the assumptions being tested)
ia32.asm: move get_current_context code here

wdbg_sym: revised get_context code; moved it into walk_stack (fixes bug
on non-ia32)

wsdl: bring in line with real SDL SDL_BUTTON_* (sorry nicolai!)
interact now checks for expected values of SDL_BUTTON.

This was SVN commit r2991.
2005-10-24 00:06:08 +00:00
359f55700a file_open: cleanup
vfs_tree: move bucket allocator to allocators.cpp
allocators: add matrix self-test
zip: remove redundant timing code and add CHECK_ZFILE everywhere
ogl_tex: implement app hook for overriding gl upload caps
tex: add CHECK_TEX everywhere
TextureManager: only call LoadTextures once (instead of for each file
type)
debug: add hook for translating error messages; add filtering mechanism
to only show interesting debug_printfs (WIP). restructured code:
debug_puts is the sysdep part, while debug_printf does filtering and
then calls that

This was SVN commit r2990.
2005-10-23 23:57:59 +00:00
a5a9f4b657 g++ compilation fixes.
Fix: Unix symbol resolver ignores NULL parameters like Windows resolver
instead of crashing.
Fix: Bugs and crashes in the input system, caused by wrong use of
SDL_BUTTON_* constants.

This was SVN commit r2984.
2005-10-21 18:32:16 +00:00
26d2fc71ad loaders: increase timeout interval (less time wasted in main loop during loading)
vfs: move public functions into vfs.cpp to avoid confusion (except
vfs_mount in vfs_mount.cpp, but that's obvious)
h_mgr: fix bug in filename display causing dir names to be truncated
main/gamesetup: replace 2 bools with flags; remove Atlas trampoline
functions (clutters up main.cpp)
atlas: use GameSetup.h instead of extern ..

This was SVN commit r2983.
2005-10-21 18:01:21 +00:00
d43aa11d36 file: free cached IO blocks to avoid them appearing as "leaks"
vfs: now always check filter in VDir (Not only in debug mode)
vfs_tree: free VFS nodes to avoid them appearing as "leaks". bugfix in
bucket allocator - wasn't coping with exactly filled buckets correctly
all Handle users: add to_string method that writes the interesting parts
of a resource's user data to string.
h_mgr: show this information when a handle is closed
ogl_tex: add ogl_tex_find
add 2 timer clients
mem: now record address of function that allocated memory
GameSetup: fix shutdown order
Renderer: allow freeing individual alpha map textures (we cache the
composite)

This was SVN commit r2981.
2005-10-21 07:47:38 +00:00
32cfc6d807 minimap: now use GUI event system instead of polling. fixes broken click feature.
textureentry: add performance note
list, text: fix mousewheel direction
input: was going to add a deque to allow registering handlers in back
and front. obviated by minimap fix, though. cleaned up a bit and renamed
stuff (again, sigh).
loaderthunks: fixed weird alignment/padding warning

This was SVN commit r2979.
2005-10-20 15:27:39 +00:00
bed9363bfe lib/input.h was old+bad code. fixed in_add_handler return type to enum; renamed EV_PASS to IN_PASS; no longer include sdl.h from other code (instead rely on input.h)
This was SVN commit r2975.
2005-10-20 17:44:56 +00:00
39060e7900 cinput, ogl_shader, h_mgr, vfs: stomp on warnings
ia32, sysdep: add rint()
minimap: saw TODO on GetMapSpaceCoords and sped it up by 15% using rintf
and precalculating scaleX
timer: add indication of how often something was billed (helps measure
stuff called an indeterminate number of times)

This was SVN commit r2973.
2005-10-19 20:26:53 +00:00
364e36128e g_YMinOffset declared in gameview.h instead of extern elsewhere
terrain: made const-correct
lib: Add round_up_to_pow2
minimap: cleanup. split user input and DrawViewRect out of Draw; add
m_Camera; made pointers const; user local x,x2 variables instead of
writing out m_CachedActualSize

This was SVN commit r2970.
2005-10-19 17:16:34 +00:00
a953a8ef57 debug_assert now displays function name also. this neatly avoids the need for __func__ in every debug_warn, which also breaks on Linux. all such constructions have been removed.
This was SVN commit r2968.
2005-10-19 06:29:55 +00:00
5213ca6f56 use "standard" _control87 _EM* flag names instead of our own names; also #undef (required since system header values aren't what we want)
This was SVN commit r2965.
2005-10-19 03:22:13 +00:00
b17fbf003d -move app-specific stuff out of lib/ and into "hooks". see new lib/app_hooks* (note X macro goodness)
-move tex_codec stuff out of tex.cpp and into tex_codec.cpp
-tex_codec: use linked list of codecs instead of array (simplifies code
and removes limit)
-ogl_tex: add override mechanism for s3tc/automipmapgen extension detect
-tired of keeping of debug_warn text in sync with function name; now use
__func__ everywhere (and emulate that with __FUNCTION__ on MSC)
-add ONCE_NOT (opposite of ONCE)
-fix 3!! stupid bugs in ia32_control87, its caller and the header that
were canceling each other out. float exceptions now enabled except for
"inexact result" (too common). (update: nicolai had already fixed 2 of
these)

This was SVN commit r2964.
2005-10-19 03:06:54 +00:00
9ac4ca16ba Fix ia32_control87 and some floating-point exception stuff.
This was SVN commit r2961.
2005-10-19 01:53:38 +00:00
b350f54162 ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos
- enable floating point exceptions (helps catch bugs)
file.cpp: improved error checking in dir_open/dir_next_ent code
vfs.h: expand docs; add note on patching + SCM
main: use spf (1/fps) to derive TimeSinceLastFrame (makes for smoother
updates)
timer: rename SUM_TIMER to TIMER_ACCRUE. interface change allows
unlimited number of timers (instead of static limit as before).
documented everything

This was SVN commit r2958.
2005-10-17 23:35:16 +00:00
953d2621dd timer: improved timer_add_client - no longer has fixed-size storage. btw, name will change here - not happy with SUM_TIMER.
GUI/input code: moved g_active, g_keys etc. into ps/Globals; it has its
own input handler as well

all users of fopen(): add file_make_full_native_path to get correct path
even though current dir = system/

This was SVN commit r2954.
2005-10-16 23:16:08 +00:00
af70f0136b GameView: made file-scope data static (prevents accidental/evil use from other files and name collisions)
TextureEntry: add SUM_TIMER around base color calculation
Zip: add SUM_TIMER around inflate/memcpy

main: re-removed g_MaxZoomHeight - this doesn't belong in the message
loop. it resides in GameView.cpp

This was SVN commit r2945.
2005-10-15 21:15:33 +00:00
d7996c104a CInput: swapped direction of mouse-wheel scrolling.
wsdl: initialise handles such that wsdl_shutdown doesn't try to close
them if they remain unchanged.
GameSetup: made work in Atlas.
Renderer: fixed progressive loading of water textures.

This was SVN commit r2941.
2005-10-14 21:59:08 +00:00
6ff0cf4cab workaround: wdetect needs to call dir_open with absolute paths. we therefore allow this (disabling the full path conversion thing), but it's a hack.
wdbg: stripped SE_DEBUG_NAME test code (Not needed for now); also
improved breakpoint code (had a look over it).

This was SVN commit r2939.
2005-10-14 20:28:55 +00:00
b6dfb8174f fix 64bit bug: wsdl defined SDL_Event.user.code as intptr_t, but real SDL doesn't. brought that in line and fixed GUIHotkey code.
config: proper detect for clock_gettime

file: file_rel_chdir -> file_set_root_dir; it no longer changes current
directory; instead, root dir is prepended to all paths (not that bad
perf-wise)

netlog: avoid a CRT assert if log file open failed. now that current dir
is no longer being set, we need to think about what will happen to the
logs - they either need to use file_make_full_native_path, or use the
entire file.cpp interface instead of fopen etc.

This was SVN commit r2936.
2005-10-13 19:11:22 +00:00