84b17115a2
Matching the Iberian names with the Design Document.
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This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
df847cd9c2
Attack animation speeds
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This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
17eae9d92a
This was SVN commit r9309.
2011-04-23 18:34:03 +00:00
2d04d78db8
Disable apparently buggy shader mode on r300c drivers. Fixes #780 .
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This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
f0286a72e3
Ram tweaks.
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This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
775b6589c0
This was SVN commit r9306.
2011-04-23 15:56:44 +00:00
213b344820
Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now.
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Add script to help verify correctness of hwdetect.
This was SVN commit r9305.
2011-04-23 15:39:20 +00:00
9f7eef5a1c
Lots of Neareastern Badlands stuff.
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This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
d7497a71d1
This was SVN commit r9303.
2011-04-23 02:39:47 +00:00
0cd16d8464
New badlands terrains
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This was SVN commit r9302.
2011-04-23 02:39:24 +00:00
5c768f803d
This was SVN commit r9301.
2011-04-22 19:50:05 +00:00
f9e5bbb8b0
Added Iberians to the map.
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This was SVN commit r9300.
2011-04-22 19:31:30 +00:00
d9cbf6c9a8
Attempting to implement Blood for killed units. It's not quite working as I hoped.
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The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.
The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.
This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
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Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
13b62f6613
Iberian javelinist tweaks.
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This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
dc98a4a06a
This was SVN commit r9294.
2011-04-21 17:27:26 +00:00
bd67ad73e3
Iberian Javelinist named and shields added.
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This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
0bd1b7edbd
Animation speeds.
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This was SVN commit r9292.
2011-04-21 14:46:24 +00:00
712eda131d
Random map tweaks for better, faster resource placement.
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Moves some constants to rmgen library.
This was SVN commit r9291.
2011-04-21 14:13:13 +00:00
38e4eda857
Adding building sounds to Celt, Hele, and Iberian units
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This was SVN commit r9290.
2011-04-20 22:14:02 +00:00
697c4731b4
preparing construction sound xml
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This was SVN commit r9289.
2011-04-20 21:43:09 +00:00
02d7fd1ed8
skeletons.xml addition
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This was SVN commit r9288.
2011-04-20 19:43:59 +00:00
1caf223410
Max selection size now 64 units (may need further adjusting)
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This was SVN commit r9283.
2011-04-18 23:31:37 +00:00
ab32d3000f
This was SVN commit r9280.
2011-04-17 17:45:56 +00:00
ecdffb6fbd
fire arrow
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This was SVN commit r9278.
2011-04-16 19:32:56 +00:00
82af989a6e
Fire Arrows for a few structures.
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This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
a495f298e7
This was SVN commit r9276.
2011-04-16 14:27:52 +00:00
f2b432cbe5
Iberian ram animations
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This was SVN commit r9275.
2011-04-16 11:56:52 +00:00
87d97000e3
Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
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Updated the name for the Roman legions.
Fixed footprint for Iberian Fortress.
This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
b4503bb61e
Simplifies random map output, see #782 .
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Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.
This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
3adba8721a
Some map updates
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This was SVN commit r9270.
2011-04-16 03:49:43 +00:00
de613274f0
Added a (not so) super secret unit for Alpha V. Other stuff.
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This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
ac81892517
Replaced Greeks with Iberians.
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This was SVN commit r9268.
2011-04-16 00:11:18 +00:00
a52638873e
Adjusting some iberian units.
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This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
d445e9eb35
Fixed a mistake
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This was SVN commit r9266.
2011-04-15 22:50:39 +00:00
9b227e4626
Added Iberians and Celts to the Serengeti map.
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This was SVN commit r9265.
2011-04-15 22:39:42 +00:00
a60f0e0340
first of the minimap buttons.
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This was SVN commit r9264.
2011-04-15 20:10:57 +00:00
098adf47f5
This was SVN commit r9263.
2011-04-15 06:18:37 +00:00
225346ffc9
#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
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This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
9c44e908d4
This was SVN commit r9259.
2011-04-15 02:15:26 +00:00
e604035c97
Iberian healer update
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This was SVN commit r9257.
2011-04-15 00:07:49 +00:00
5e5e0354db
This was SVN commit r9256.
2011-04-14 23:48:09 +00:00
b1a566800f
Rotate Iberian corral
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This was SVN commit r9255.
2011-04-14 23:12:29 +00:00
cb2e1e8f21
Iberian corral fix
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This was SVN commit r9254.
2011-04-14 22:35:46 +00:00
76a22a6258
Sparkly metal mines. :)
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This was SVN commit r9253.
2011-04-14 21:34:00 +00:00
d3c00a4c61
Added arrows to the Iberian Wall Tower.
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This was SVN commit r9250.
2011-04-14 08:18:48 +00:00
bb81f679de
New Iberian Fortress.
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This was SVN commit r9249.
2011-04-14 06:24:08 +00:00
3b8e216622
Beginning stages of balancing Iberian units.
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This was SVN commit r9246.
2011-04-13 23:26:34 +00:00
a627f4a34e
tweaked lighting
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This was SVN commit r9245.
2011-04-13 22:41:30 +00:00
67b5bc2df3
Sling projectile colour and size updates
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This was SVN commit r9244.
2011-04-13 22:24:37 +00:00