Commit Graph

495 Commits

Author SHA1 Message Date
863fa8c633 This was SVN commit r4025. 2006-06-25 00:23:44 +00:00
8de929fb03 #Tweaks to Greek actors and textures. New Hetairoi textures.
This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
3cce1039d1 #Replaced placeholder cursor art with new and improved cursors.
This was SVN commit r4023.
2006-06-24 22:38:09 +00:00
f67f537fed This was SVN commit r4018. 2006-06-23 02:48:03 +00:00
c63aeeb3df This was SVN commit r4017. 2006-06-23 02:44:26 +00:00
35e4dce969 This was SVN commit r4004. 2006-06-11 10:13:17 +00:00
e10fb780ca bumpier water
This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
41f45e4240 fixing some player color
This was SVN commit r3989.
2006-06-09 08:01:42 +00:00
1065c4ba58 larger ship textures
This was SVN commit r3988.
2006-06-09 07:51:43 +00:00
6cc15d9f51 This was SVN commit r3987. 2006-06-09 07:03:07 +00:00
c59da97ed7 another shot at the water, less bump
This was SVN commit r3966.
2006-06-07 08:06:00 +00:00
65f07e300f #Wintry goodies
This was SVN commit r3965.
2006-06-07 07:42:58 +00:00
127c5113d2 new water
This was SVN commit r3963.
2006-06-07 07:33:55 +00:00
13b76f2540 # Altered water textures
This was SVN commit r3947.
2006-06-05 08:55:38 +00:00
c1b70dcea5 Converted water normalmaps to lossless ABGR DDS'es.
This was SVN commit r3938.
2006-06-03 21:45:57 +00:00
1036d9944d ships with props
This was SVN commit r3934.
2006-06-02 07:41:12 +00:00
99e0dbddca Added unique names for variants (in one actor)
This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
Aeros
5eef6f4951 #Winter skin for Celt Structures
This was SVN commit r3915.
2006-05-31 07:41:31 +00:00
d605cb39ec # Atlas editor: Control over 'random' actor variations.
Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.

This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
835bfbc74f This was SVN commit r3910. 2006-05-29 08:36:42 +00:00
bc368485da This was SVN commit r3909. 2006-05-29 08:34:46 +00:00
76a2116da5 fixed horse actor color randomization
This was SVN commit r3908.
2006-05-29 08:32:46 +00:00
36533151d6 Small water tweaks, and TGA (lossless) versions of the water textures.
This was SVN commit r3899.
2006-05-28 09:52:34 +00:00
9ecd5e8a25 # Horses now walk as well as galloping
Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions

This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
6cf040b325 Made the water normalmaps bluer (so the blue component represents "outwards") and also increased the number of water frames to 60.
This was SVN commit r3885.
2006-05-20 20:05:19 +00:00
4978c2f4d3 # Created some animated water normalmaps.
Also copied the existing colour maps to textures/animated/water. Stuart
and I decided this is a better place for them then terrain
textures/terrain/types/water.

This was SVN commit r3884.
2006-05-19 18:54:13 +00:00
56b592e1b4 This was SVN commit r3882. 2006-05-18 07:15:45 +00:00
e557d99eb3 One test with larger (512x512) dxt1 texture
This was SVN commit r3880.
2006-05-18 06:47:45 +00:00
Dnas
376e6815a0 # Updated Spartan helmet textures
This was SVN commit r3878.
2006-05-18 00:00:03 +00:00
58bed083ba Sky texture format changes, and deletion of the bottom side which is now unneeded
This was SVN commit r3873.
2006-05-17 09:52:57 +00:00
da3834abd2 Corrected spelling of twilight.
This was SVN commit r3872.
2006-05-17 04:01:38 +00:00
3cb34fb311 Removed the "day1" skyset since it was the same as Jason's "default".
This was SVN commit r3868.
2006-05-17 02:22:54 +00:00
8b5834aba7 # 10 new skyboxes
This was SVN commit r3867.
2006-05-16 09:02:25 +00:00
6bf7f2c4eb Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates.
This was SVN commit r3866.
2006-05-16 04:43:11 +00:00
dcbd118356 # Winter items
This was SVN commit r3858.
2006-05-13 04:56:03 +00:00
06d6528bee # Updated celt actors to grant the ability to collect resources
This was SVN commit r3856.
2006-05-13 04:50:38 +00:00
90f5dbed15 # Updated Spartan units
This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
11e53a3ce0 This was SVN commit r3817. 2006-04-25 06:14:26 +00:00
4f57f533a9 #Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
fdc2900775 # Hellenes SU texture update
This was SVN commit r3809.
2006-04-24 10:09:50 +00:00
ca12496c2f # Updated the prop switching test unit
Fixed the missing props, fixed the animationless bones, fixed some bad
actors

This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
8b1b11c0c6 Corrected prop-switching actor
This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
47880f4213 # New Pine Trees
This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df # New Roman Temple and Farmstead
Increased the movement rate of the units a bit as they seems to walk
quite slowly.

This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
0eff1cac9f #Completed first draft of the roman mill and fortress.
This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
31dd421c15 # Updated test actor and script for prop switch testing
This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
Aeros
d17c57657f April fools celtic genetic engineering lab added - actor is under /temp
This was SVN commit r3712.
2006-04-01 19:37:21 +00:00
66fa4f51f1 # Updating of some cursors to replace temporary artwork.
This was SVN commit r3707.
2006-03-30 09:41:09 +00:00
a201382bad Fixing the greek trireme
This was SVN commit r3706.
2006-03-30 07:03:14 +00:00
083e495ecc #* Updated the forage and hoe animations for props
Moved some props around (moved out of temp, because they aren't temp)

This was SVN commit r3704.
2006-03-29 10:47:44 +00:00