5d2be02f68
Optimization for include resolving in PreprocessorWrapper.
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Reduces the number of copying and decreases the computational
complexity.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D3439
This was SVN commit r24740.
2021-01-20 23:05:15 +00:00
3dd37c687e
Fixes PCH and removes unused warnings after 25332f9b86
.
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This was SVN commit r24627.
2021-01-15 11:21:24 +00:00
25332f9b86
Adds #include directive support to shaders
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Comments By: Stan, wraitii
Tested By: Freagarach, Stan
Differential Revision: https://code.wildfiregames.com/D3030
This was SVN commit r24553.
2021-01-11 23:23:30 +00:00
df314f2974
Refactors Preprocessor testing and adds more tests
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Reviewed By: Stan
Differential Revision: https://code.wildfiregames.com/D2574
This was SVN commit r23405.
2020-01-16 00:02:22 +00:00
215447a761
Upgrade the Ogre GLSL Preprocessor
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Add #elif support and some fixes.
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2456
This was SVN commit r23404.
2020-01-15 18:20:36 +00:00
aef0c3c13a
Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.
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Reviewed by: @Angen
Comments by: @elexis
Differential Revision: https://code.wildfiregames.com/D2338
This was SVN commit r23215.
2019-12-07 11:48:03 +00:00