Also show the GUI after the cinematics stopped playing in Atlas.
Differential Revision: https://code.wildfiregames.com/D411
This was SVN commit r19533.
Doesn't provide a way to add/delete nodes of paths yet.
Differential Revision: https://code.wildfiregames.com/D348
Patch By: Vladislav
This was SVN commit r19427.
The remaining graphics code should be moved or removed.
Differential Revision: https://code.wildfiregames.com/D324
Patch By: Vladislav
This was SVN commit r19414.
Move graphics code to smaller helper functions UpdateSessionVisibility,
UpdateSilhouettesVisibility and DrawPaths.
Remove the hotkey TODO code which should be implemented differently.
Mark voids as const.
Differential Revision: https://code.wildfiregames.com/D271
Patch By: Vladislav
This was SVN commit r19375.
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.
This was SVN commit r17696.
Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.
This was SVN commit r17594.