Commit Graph

362 Commits

Author SHA1 Message Date
9c53fda749 Misc. art stuff.
This was SVN commit r8552.
2010-11-08 00:36:34 +00:00
85fc7cae52 Cleaning up the props.
This was SVN commit r8551.
2010-11-08 00:23:06 +00:00
ffa6c14a24 More cleaning.
This was SVN commit r8549.
2010-11-07 23:51:46 +00:00
a7059092cb cleaning
This was SVN commit r8548.
2010-11-07 23:40:48 +00:00
dafc0e6dbd This was SVN commit r8547. 2010-11-07 23:32:02 +00:00
c1daf9a9bc This was SVN commit r8537. 2010-11-05 13:22:06 +00:00
4f4c19be85 new portraits
This was SVN commit r8536.
2010-11-05 13:17:30 +00:00
c2bafa78cb A bunch of stuff.
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
786279fb95 New minimap circle.
This was SVN commit r8524.
2010-11-02 17:08:50 +00:00
2186ac8e76 Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
491f4592a7 This was SVN commit r8506. 2010-10-31 15:00:28 +00:00
22672e69d9 Info icons for #590
This was SVN commit r8495.
2010-10-30 04:17:01 +00:00
fcf9fbf10d Hacked in some ship ranged attacks to play with.
This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
af235da6f4 #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
6576b64ce0 Cleaning up the field entities.
This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
93cd028616 Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
5db9465b25 A bunch of new portraits. The hero portraits are just temp until they are painted.
This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
45a99a393d New Greek merchant ship. Model is not final though.
This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
7d7127a1bb Scaled down the Roman Quinquereme.
This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
f4b27e22b0 A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
02aa8499ed Partial experimental version of circular maps
This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
09b2a4ade8 #Starting some work on Carthage.
This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
cb859d15da This was SVN commit r8467. 2010-10-25 12:10:11 +00:00
791c4f52fa Continued unit balancing. Edited actor projectiles animation times, etc.
This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
b680e95e25 New epic Greek temple, primarily for eye candy. UV mapped by Amish.
This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
dcd7211d34 Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
a6925ded91 Moar animal portraits. Stock or CC where possible.
This was SVN commit r8446.
2010-10-23 07:58:33 +00:00
eb2e2c4244 Some updated portraits.
This was SVN commit r8445.
2010-10-23 07:49:31 +00:00
f6154b0d89 Temp portraits for public Roman units.
This was SVN commit r8443.
2010-10-23 01:28:35 +00:00
cf2ce4870e This was SVN commit r8442. 2010-10-23 01:13:56 +00:00
24fb9cd313 Split unit icon sheets into individual textures, for easier editing
This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
e8000c7a90 This was SVN commit r8439. 2010-10-22 10:52:35 +00:00
9227eeb5ec Block wall texture for giant Greek temple.
This was SVN commit r8438.
2010-10-22 10:10:43 +00:00
8ddb6f98a4 This was SVN commit r8437. 2010-10-22 10:06:10 +00:00
c15d777762 #Editing stats for Super Cavalry and special Roman units.
This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
48121bcef6 Icon portraits at 128x128 please.
This was SVN commit r8432.
2010-10-21 23:09:44 +00:00
55741aed44 This was SVN commit r8427. 2010-10-21 15:11:26 +00:00
06b3457c5f This was SVN commit r8426. 2010-10-21 10:24:25 +00:00
faacb80004 This was SVN commit r8425. 2010-10-21 10:20:56 +00:00
c78c16d607 two new portrait icons
This was SVN commit r8424.
2010-10-21 10:12:17 +00:00
d6720e00a4 Tweaked animation speeds for new Roman units.
This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
aade0de3b4 This was SVN commit r8420. 2010-10-21 09:00:30 +00:00
5e84f57a04 Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
2cd62a04d2 This was SVN commit r8418. 2010-10-21 08:24:00 +00:00
a99005976d Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
ceb5dd1dfd Wood texture looks less like chocolate cake.
This was SVN commit r8415.
2010-10-20 00:26:56 +00:00
4256055f58 #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
2a9cbe9a19 1. Re-exported the Celt fishing ship (was missing mast).
2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.

3. Fixed wall Foundation Actors.

4. Enabled building of fishing boats from docks
(template_structure_military_dock).

5. Nerfed javelinist and archer attack.

This was SVN commit r8408.
2010-10-17 20:05:04 +00:00
7839fe4c2b Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
This was SVN commit r8390.
2010-10-17 01:34:15 +00:00
9ccff5d5d6 Fishing boats fixed. Edited fishing demo map.
This was SVN commit r8389.
2010-10-17 00:29:52 +00:00