Commit Graph

3984 Commits

Author SHA1 Message Date
f7b64b6e14 restored the gathering animation
This was SVN commit r4536.
2006-10-10 03:34:00 +00:00
ffb62e778b Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
5ddb3a9190 This was SVN commit r4534. 2006-10-09 07:50:44 +00:00
34391d5e67 This was SVN commit r4533. 2006-10-09 07:50:32 +00:00
4730ed0276 Fixed a bug that could cause corpses to "wiggle" if a unit died while moving.
This was SVN commit r4532.
2006-10-09 04:32:27 +00:00
4fb0f2ae5d Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
This was SVN commit r4531.
2006-10-09 04:17:15 +00:00
a4582caa0c # Unit AI for gather and build.
JS and XML changes to allow entities to respond to TargetExhausted
events. (They will look around for a new target to build or gather,
depending on the type of the previous action).

This was SVN commit r4530.
2006-10-09 04:16:01 +00:00
5de9ed7444 # Added elevation bonus to all attacks.
(Before it was melee only).

Fixes #42.

This was SVN commit r4529.
2006-10-08 23:41:17 +00:00
fa229121ec Bug fixes and more game setup options.
- Added "Screenshot Mode" and "Fog of War" game attributes. (Screenshot
Mode causes units to be initialized to Hold stance instead of Aggress
and also forces LOS to be All Visible. Atlas turn on Screenshot Mode by
default so units don't try to kill each other in there.)
- Modified LOSManager to allow disabling fog of war.
- Removed some debug message spam.
- Enabled line antialiasing for aura rendering and fixed some bugs that
caused strange effects (color was not set properly for the center point,
and when a unit was both mouseover'ed and selected, the aura was drawn
twice).
- Modified Stand stance to allow retaliation on attacks (normally Stand
will attack any enemy in LOS, but this is useful if a neutral unit is in
LOS).
- Modified pathfinder to not take into account terrain slope, which is
an expensive calculation - we'll eventually take into account terrain
type instead.

This was SVN commit r4527.
2006-10-08 17:39:46 +00:00
0a6c4ae103 # Bug fixes and more game setup options.
- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.

This was SVN commit r4526.
2006-10-08 17:34:46 +00:00
db958867ea Bug fix: Entities had infinite LOS by default, which caused a significant slowdown.
This was SVN commit r4525.
2006-10-08 15:29:29 +00:00
d5375f68cf This was SVN commit r4524. 2006-10-08 11:48:21 +00:00
985a4cc6d5 # Bug fixes.
- Fixed shutdown order so the console is shut down after the simulation
(fixes #152).
- Fixed CPlayer::JSI_GetColour to not create a copy of the colour
object, since that caused problems when the copy went out of scope and
the corresponding JSObject was deleted.

This was SVN commit r4522.
2006-10-08 04:56:30 +00:00
12f0720f31 More minimap fixes on game restart (recalculate everything because the map size might have changed).
This was SVN commit r4520.
2006-10-08 03:28:22 +00:00
ba4d30d149 Fixed a crash in snd_mgr.cpp that sometimes happen on fade(), although no function should really be calling it with hvs=0. Also made the minimap reupdate its texture when the game is restarted.
This was SVN commit r4519.
2006-10-08 03:07:54 +00:00
35d6805010 # Added return-to-menu hotkey.
This was SVN commit r4518.
2006-10-08 02:51:16 +00:00
4d9e292b4e This was SVN commit r4517. 2006-10-08 01:52:32 +00:00
048dcf01a1 This was SVN commit r4516. 2006-10-08 01:51:43 +00:00
2a8f534f4a This was SVN commit r4515. 2006-10-08 01:50:36 +00:00
c701876588 This was SVN commit r4513. 2006-10-08 01:48:01 +00:00
583d775356 This was SVN commit r4512. 2006-10-08 01:45:44 +00:00
7e64718949 This was SVN commit r4511. 2006-10-08 01:45:29 +00:00
a34dab13f2 This was SVN commit r4510. 2006-10-08 01:45:00 +00:00
8765f3773b This was SVN commit r4509. 2006-10-08 01:44:46 +00:00
60b6b67780 #Roman Female Citizen
This was SVN commit r4508.
2006-10-08 01:44:20 +00:00
90faa7f6d2 This was SVN commit r4507. 2006-10-08 01:43:33 +00:00
24a08c8c50 This was SVN commit r4506. 2006-10-08 01:43:15 +00:00
2cf878a138 This was SVN commit r4505. 2006-10-08 01:42:52 +00:00
23b1acfb78 #Roman Basic Equites cavalry unit.
This was SVN commit r4504.
2006-10-08 01:42:35 +00:00
629e88068e # Tweaked water shaders to make lighting effects more pronounced.
This was SVN commit r4502.
2006-10-07 17:59:56 +00:00
3c74758f5c Modified default water parameters.
This was SVN commit r4501.
2006-10-07 17:59:06 +00:00
395f7ecf54 Fix to female citizens building.
This was SVN commit r4500.
2006-10-06 19:11:42 +00:00
6a3c817997 Hellenes and Celt barracks can now train things, and female citizens can build.
This was SVN commit r4499.
2006-10-06 19:10:49 +00:00
cbb65769e0 Fix to construction resource check.
This was SVN commit r4498.
2006-10-06 14:21:56 +00:00
2337cb203a # Order queueing for construction.
This was SVN commit r4497.
2006-10-06 14:21:16 +00:00
0df95f3e8f Things without a death animation will now disappear when killed.
Also removed some debug info and added some checks for passability in
pathfinding to avoid long searches when the source or destination is
impassable.

This was SVN commit r4495.
2006-10-06 05:38:57 +00:00
500483ef2c This was SVN commit r4494. 2006-10-05 10:38:12 +00:00
7e965291ff This was SVN commit r4493. 2006-10-05 05:01:36 +00:00
f48dce611f This was SVN commit r4492. 2006-10-05 04:52:43 +00:00
963baacf77 #Fixed actors; added ratios and variation names.
This was SVN commit r4491.
2006-10-05 04:51:55 +00:00
be92a04ec2 This was SVN commit r4490. 2006-10-05 04:27:40 +00:00
162c943073 Complete Mediterranean Biome terrains.
This was SVN commit r4489.
2006-10-05 04:24:45 +00:00
aa3546a7cd This was SVN commit r4488. 2006-10-05 03:09:17 +00:00
200a2c40a8 This was SVN commit r4487. 2006-10-05 02:12:06 +00:00
36fc440100 This was SVN commit r4486. 2006-10-05 02:07:06 +00:00
e90d871581 This was SVN commit r4485. 2006-10-05 00:28:17 +00:00
4718212097 This was SVN commit r4484. 2006-10-05 00:24:21 +00:00
ea66b2a943 This was SVN commit r4483. 2006-10-05 00:23:14 +00:00
21d65a5e94 Added minimum range to archers as well as ProjectileSpeed property to all ranged units.
This was SVN commit r4482.
2006-10-04 04:49:17 +00:00
1036799546 # Units will now back away from enemies when below minimum range.
Also a small water specular strength tweak.

This was SVN commit r4481.
2006-10-04 04:47:58 +00:00