Commit Graph

17 Commits

Author SHA1 Message Date
a69ac0dee9 - fix w4 warnings
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap

This was SVN commit r2585.
2005-08-09 15:55:44 +00:00
ec6b78b252 rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
7bcc12373b - Created JSMap
- Changed player colour JS interface: setColour(...) instead of a colour
property
- Introduced a network log and replaced most network LOG() calls with
NET_LOG()
- Moved to a slot-based system for Pre-Game and extended a lot of the JS
APIs to networking stuff
- A bit of cleanup in the low-level network code (Unix parts)
- Clients now keep track of all other connected clients on the server
(And exposes this info to JS)
- Split out GameAttributes to its own file
- Removed unused class AttributeMap
- Changed CJSObject to use T* pointers in JS_SetPrivate (needed to make
ToScript work with multiple inheritance)

This was SVN commit r1929.
2005-02-21 17:13:31 +00:00
4ed4a7e16d Fix for the crash when a client connects, as well as some minor additions to client/server code
This was SVN commit r1861.
2005-01-29 16:51:13 +00:00
ae38aee3d2 Revamped CNetClient/CNetServer JS Interface and new CGameAttributes
implementation (moving towards a merger of CGameAttribs into CGame).

This was SVN commit r1746.
2005-01-19 22:32:25 +00:00
2077698156 New JavaScript interface for the network client, plus some linux/gcc/misc fixes
This was SVN commit r1730.
2005-01-17 04:52:02 +00:00
b3cba5f48c Deadlock Fix in Linux code
This was SVN commit r1387.
2004-11-23 23:37:10 +00:00
64646cfbbf Some more verbose error reporting
This was SVN commit r1307.
2004-11-12 22:11:04 +00:00
4d9c7684df w00t! first batch of actual network support!
This was SVN commit r1006.
2004-08-16 15:19:17 +00:00
8ae3658f84 Fixed endless loop after closed socket connection
This was SVN commit r822.
2004-07-27 20:59:46 +00:00
027d18a8b5 Linux/GCC compat
This was SVN commit r685.
2004-07-10 18:57:13 +00:00
6559b5c8a6 Updates for PCH Compat, and other misc. revisions
This was SVN commit r623.
2004-07-04 15:41:17 +00:00
f2de345f5e - Naming Convention changes
- windows compat

This was SVN commit r186.
2004-03-08 02:10:37 +00:00
91cb7f7138 minor changes (mainly header rename) for lib overhaul
This was SVN commit r157.
2004-03-02 23:54:51 +00:00
73771118b7 IPv6 Compatability (DLL-detection aware), added GetString() and GetPort() to SocketAddress, Documentation
This was SVN commit r138.
2003-12-10 19:39:22 +00:00
0ee356766b Fixed the RunWaitLoop, and some thread issues with it. Fixed similar glitches in StreamSocket as well
This was SVN commit r127.
2003-11-30 17:00:27 +00:00
0e943339dc First commit of networking
Yay! =)

This was SVN commit r84.
2003-11-25 02:11:50 +00:00