a98049220c
Use the Introductory Tutorial as tutorial.
...
As opposed to the Starting Economy Walkthrough, which is less
beginner-friendly.
Patch by: @azayrahmad
Differential revision: https://code.wildfiregames.com/D4194
Fixes #6347
This was SVN commit r26702.
2022-03-25 06:25:22 +00:00
4ddaa93a56
[art][Atlas] Move the terrains from the "new_temp" folder to the "biome-temperate" folder.
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Requested by @Vladislav and @Stan
This was SVN commit r26701.
2022-03-22 07:01:43 +00:00
a403a9ed2e
[Atlas] [Maps] Update the Default map in Atlas
...
Lowers default terrain grid height, which helps with shadow
sharpness on old shadows and allows for more vertical height
A nicer Skybox as default
One of the new higher-quality Terrain Textures by default
Patch by: @wowgetoffyourcellphone
Accepted by: @marder
Differential Revision: https://code.wildfiregames.com/D4446
This was SVN commit r26700.
2022-03-22 00:03:28 +00:00
6db7039bb4
fix mainland: decorative bushes spawnig inside the player cc on mainland.js
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Patch by: @marder
Accepted by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4549
This was SVN commit r26699.
2022-03-21 23:58:44 +00:00
6ad67d6a38
[art] only use the blossoming variant of the apple tree as a fruit tree to make it more distinct.
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Add a normal variant.
Patch by: @marder
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4555
This was SVN commit r26698.
2022-03-21 23:55:34 +00:00
1f09d43c7c
Use geometry instead of transparency for han shields.
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Recommended by: @vladislavbelov
Removed unused head for liu bang.
This was SVN commit r26697.
2022-03-21 23:41:08 +00:00
63841facb7
Remove not working terrain_parallax_spec.xml material and usages.
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Remove two other unused/bad textures and use a better dummy texture
instead.
This was SVN commit r26696.
2022-03-21 20:29:22 +00:00
3c0c9098cf
Adjust animal stances.
...
There have been complaints on the forums (e.g.
https://wildfiregames.com/forum/topic/51245-how-do-you-guys-feel-about-a25-in-terms-of-how-much-fun-you-have-compared-to-a23-or-a24/#comment-446690 ).
Boar and walrus now behave the same as the elephants (only attack back
when attacked), whilst most other animals have defensive stance (attack
only within some smaller distance and chase until left vision).
Differential revision: https://code.wildfiregames.com/D4533
Reviewed by: @marder , @wowgetoffyourcellphone
Comment by: @Silier
This was SVN commit r26694.
2022-03-21 06:58:13 +00:00
aca70ab800
[gameplay] Reenable the Han Academy' ability to be captured.
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This was SVN commit r26692.
2022-03-21 02:43:20 +00:00
830839d55b
[art] Improved a few portraits
...
This was SVN commit r26691.
2022-03-21 01:55:19 +00:00
249f7cad55
Fixes cinematic camera distortion on some angles.
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Differential Revision: https://code.wildfiregames.com/D4567
This was SVN commit r26690.
2022-03-20 21:59:49 +00:00
8d9396e07e
[art] Fix a space in the file name of this rock template, then fix the refs in the maps that use it.
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This was SVN commit r26689.
2022-03-20 19:36:50 +00:00
a57581471d
Reduces the number of uniform changes in decals rendering and the number of render queries in models.
...
This was SVN commit r26688.
2022-03-20 16:08:19 +00:00
d214745f8f
Reduces the number of uniform changes in decals rendering.
...
This was SVN commit r26687.
2022-03-20 14:58:03 +00:00
fd1eb35e07
[art] replace fig tree by the better visible date palm (or by berries)
...
Patch by: @marder
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4560
This was SVN commit r26686.
2022-03-20 14:51:51 +00:00
d8f6995dba
[art] switch the berries on savanan biome
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Patch by: @marder
Accepted by: wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4558
This was SVN commit r26685.
2022-03-20 14:50:22 +00:00
9387020ace
[art] remove a decal from the small desert mines
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Patch by: @marder
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4557
This was SVN commit r26684.
2022-03-20 14:36:23 +00:00
feb32fba1a
[art] Recenter the Maurya ram mesh, it was centered with the wooden beam unlike the other ones.
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Noticed by: @wowgetoffyourcellphone
This was SVN commit r26683.
2022-03-20 13:54:27 +00:00
74275a12f3
Fix some style issues noticed by translators.
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This was SVN commit r26682.
2022-03-20 08:08:27 +00:00
e69a729b64
[art] The final new default cursor?
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This was SVN commit r26681.
2022-03-20 03:24:21 +00:00
1c95269354
[art Alpha 26] Update the footprint sizes and selectable shapes for mechanical units (Siege and Ships)
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Closes #6459
This was SVN commit r26680.
2022-03-20 00:34:19 +00:00
af4317c92f
[art] Remove this unused actor.
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This was SVN commit r26679.
2022-03-20 00:30:41 +00:00
897b37040c
[gameplay] Increase the cost of mercenary cavalry from 80 to 90 metal.
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Patch by: @marder
Accepted by: @ValihrAnt
Differential Revision: https://code.wildfiregames.com/D4515
This was SVN commit r26678.
2022-03-19 17:00:56 +00:00
83bdd88f4a
[Gameplay] Fix Ministers being able to capture fields, palisades and walls.
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Patch by: @Langbart
Reported by: Playerof0AD
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4565
This was SVN commit r26677.
2022-03-19 16:56:44 +00:00
69d30d4725
Add missing Territory root tooltip information for the Han Ministry.
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Patch by: @Langbart
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4566
This was SVN commit r26676.
2022-03-19 16:51:02 +00:00
a77279ad3e
[art] make the olive tree a source of wood, as it is hard to see that it is a food supply
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Thread:
https://wildfiregames.com/forum/topic/73939-fruit-trees-are-too-difficult-to-tell-apart-from-other-trees/
Accepted by: @wowgetoffyourcellphone
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4561
This was SVN commit r26675.
2022-03-19 16:38:00 +00:00
bb542f3aff
Capitalize population in game setup
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World pop was added with edb956424e
, words (no preposition & articles)
for the title heading in the game setup are all capitalized except
population.
Patch By: @Langbart
Accepted by: @wowgetoffyourcellphone , @marder
Differential Revision: https://code.wildfiregames.com/D4564
This was SVN commit r26674.
2022-03-19 16:26:23 +00:00
18e4091d65
Alpha 26 Name: Zhuangzi
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This is an ancient Chinese text from the late Warring States period.
Poll:
https://wildfiregames.com/forum/topic/53736-alpha-26-name-suggestions/
This was SVN commit r26673.
2022-03-19 16:19:31 +00:00
9365464717
[A26]
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Style fix on the Ministry template. Add civ to the Han palisade
template.
This was SVN commit r26672.
2022-03-19 08:38:13 +00:00
8f2f111c35
[art - Alpha 26]
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Shrink up the Arab oval shield model slightly, as it was overlapping
with the unit's weapons, etc.
This was SVN commit r26671.
2022-03-19 07:40:53 +00:00
67050b8a83
[art - Alpha 26] Han Chinese
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Move the Han head textures to the proper folder and delete the bad
folder. Adjust the head actors to the correct texture folder.
Improve the han_fem_c.png face texture and the Han female citizen
portrait.
Improve the Han fisherman actor to use better textures.
This was SVN commit r26670.
2022-03-19 07:39:38 +00:00
12007ee14b
[art Alpha 26]
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Greatly reduce the size of these quiver textures. Part of an ongoing
effort to get texture sizes under control.
This was SVN commit r26669.
2022-03-19 06:41:10 +00:00
42b6784f07
Nerf fire cav (differently).
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Give back their stacking fire, but reduce their damage, increase their
spread and repeat time.
Based on the discussion at
https://wildfiregames.com/forum/topic/72452-tasklist-for-closing-out-a26/ ,
this should decrease their efficiency versus units.
Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4516
Reverts 422fbbee7f
Comments by: @Silier
Reviewed by: @chrstgtr, @ValihrAnt
This was SVN commit r26667.
2022-03-18 06:53:38 +00:00
2a66c783ee
Make configurable mouse edge distance for view scroll.
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Differential Revision: https://code.wildfiregames.com/D4552
This was SVN commit r26665.
2022-03-17 18:25:54 +00:00
2ed2e9de0c
Invalidates CDeviceCommandContext texture bind cache properly.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4553
This was SVN commit r26664.
2022-03-17 18:17:11 +00:00
ce3a47e49a
Fix passibilty overlay in atlas
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Broken in bb49fbe793
.
Patch by: nwtour
Fixes #6374
Differential Revision: https://code.wildfiregames.com/D4338
This was SVN commit r26663.
2022-03-17 15:17:49 +00:00
37b30901b3
Removes C++ code for conditional defines removed in f29d059617
.
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Differential Revision: https://code.wildfiregames.com/D4551
This was SVN commit r26661.
2022-03-15 22:13:22 +00:00
7f279c695d
Remove fortress and tower entity limits.
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The distance requirement is enough:
These entity limits for fortresses and towers unnecessarily restrict
player freedom, especially on giant-size maps. See also comments by
various people on the forums (e.g.
https://wildfiregames.com/forum/topic/37687-lets-fight-gameplay-balance-mod/page/2/?tab=comments#comment-422251 ).
Patch by: @Nescio
Rebased by: @marder
Differential revision: https://code.wildfiregames.com/D3778
Reviewed by: @borg-, @chrstgtr
Comment from: @wowgetoffyourcellphone
This was SVN commit r26660.
2022-03-15 07:08:05 +00:00
7a42776b83
Increase the acceleration.
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Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4512
Agreed: @chrstgtr, @Effervescent, @LetswaveaBook, @PhiliptheSwaggerless ,
@Stockfish, @ValihrAnt, @wowgetoffyourcellphone
Disagreed: @bb , @Freagarach
This was SVN commit r26659.
2022-03-15 07:04:42 +00:00
6db68dbe8e
Don't show captured units in summary.
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Since siege isn't capturable anymore since d583048690
.
Reported by: fmmaks at
https://wildfiregames.com/forum/topic/73490-cant-capture-siege-engines-alpha-25/#comment-484544 .
Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4538
Fixes #6455
This was SVN commit r26658.
2022-03-15 06:53:40 +00:00
4af4fa84e3
Fix using numeric cheats with a non-numeric value.
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Requested by @Silier at 93b22c5f86
.
This notifies players when using a non-numeric value and guards the
simulation against such cases.
Previous behaviour was that a cheat was executed with its default value.
Now the cheat is not used.
Differential revision: https://code.wildfiregames.com/D4485
Comments by: @bb , @Silier
This was SVN commit r26657.
2022-03-15 06:46:34 +00:00
02de932816
Remove redundant function in HasDealtWithTech
in trigger helper.
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The function was redundant for a long time, but made an error in
73f741d266
.
Reported by: @marder
Differential revision: https://code.wildfiregames.com/D4541
Tested by: @marder
Fixes #6458
This was SVN commit r26656.
2022-03-15 06:38:46 +00:00
959d50b81d
Add icon and tooltip for han pop bonus.
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Similar to the pers and maur ones.
This was SVN commit r26655.
2022-03-15 05:39:29 +00:00
ea6af3f148
Updates a model color uniform in RenderModifier only if it was changed.
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This was SVN commit r26653.
2022-03-14 22:56:38 +00:00
b4253d48cb
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
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Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
2022-03-14 22:16:14 +00:00
1b0891c566
Handle OutOfWorld for formations
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Comments By: Silier
Reviewed By: Freagarach
Differential Revision: D4535
fixes #6448
fixes d9d4deb6ce
This was SVN commit r26651.
2022-03-14 19:51:22 +00:00
Angen
a7b7f50cc8
Move some shaders to mod
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Differential revison: D4547
Fixes : #6294
This was SVN commit r26650.
2022-03-14 17:24:47 +00:00
Angen
8cec96270b
Don't create thread on failed connection
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Differential revision: D4545
Fixes : #6442
This was SVN commit r26649.
2022-03-14 17:19:42 +00:00
cce1005c81
[art - Alpha 26]
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Fix 2 Blemmye textures. Somehow during the moving and renaming process
the textures got screwed up.
This was SVN commit r26646.
2022-03-14 06:02:21 +00:00
36c7fff532
[Han Chinese - Alpha 26]
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Renamed the Han civ bonus filename to match the Persian and Mauryan
files of the same effect. Very minor change.
This was SVN commit r26644.
2022-03-14 03:54:50 +00:00