Performance impact:
+ Player color rendered models are batched like normal models
- Transparent sorted models never use the vertex shader path
This was SVN commit r3009.
Falls back to a simpler formula when only 2 TMUs are available.
CRenderer is now a JS object called "renderer" for scripting.
This was SVN commit r2891.
Add Ogl_Shader and Ogl_Program handle types for shaders/programs loaded
from
files.
In the vertexshader render path, use a vertex program for lighting for
optimization.
This was SVN commit r2853.
(Just for fun, compressed texture uploads are mapped onto a
decompression function if the user's system doesn't understand S3TC
textures.)
Corrected (unless I'm wrong) GL version identification logic.
This was SVN commit r2384.
Viewing rectangle now moves with the camera on the mini-map and shows
it's FOV correctly. Currently it is a little out of place and possibly
out of scale as well.
This was SVN commit r1872.