Commit Graph

1973 Commits

Author SHA1 Message Date
ea6af3f148 Updates a model color uniform in RenderModifier only if it was changed.
This was SVN commit r26653.
2022-03-14 22:56:38 +00:00
687174e5d9 Fix crash when creating JSON file that do not exist.
Tested by: @Langbart
Refs: #6450
Differential Revision: https://code.wildfiregames.com/D4529
This was SVN commit r26604.
2022-03-07 15:46:28 +00:00
bb
8eecc39e71 Let the Gamesetup.cpp Autostart (starting from cl) use the gamesettings via the autostart gui page.
Comments and testing By: Langbart
Fixes #6433
Differential Revision: D4492
Includes/Obsoletes D4287

This was SVN commit r26584.
2022-03-06 21:12:16 +00:00
9ce9273c35 Add quotes to the logged filenames.
Differential Revision: https://code.wildfiregames.com/D2212
This was SVN commit r26546.
2022-03-05 18:30:38 +00:00
b9d3d00c50 Show system_info.txt, console.txt, json file, userreport_hw.txt paths in the terminal when it's written to the disk.
Discussed with: @vladislavbelov
Idea by: @elexis
Differential Revsion: https://code.wildfiregames.com/D2212

This was SVN commit r26544.
2022-03-05 17:28:00 +00:00
bb
7c3aed5f36 Set the size of the overlaybox without relying on the arbitrary initSize
Comments By: vladislav
Differential Revision: D4489
This was SVN commit r26523.
2022-03-02 16:27:11 +00:00
6bc2f7a783 Draws entities on minimap via triangles instead of points.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4509
This was SVN commit r26493.
2022-02-26 20:30:09 +00:00
d5d1754991 Moves polygon mode handling to PipelineState and CDeviceCommandContext.
This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
0d2faa1cab Adds debug context option for GL context creation.
This was SVN commit r26484.
2022-02-25 16:26:56 +00:00
8a63adc40d Uses CDeviceCommandContext as an input parameter for CCanvas2D.
This was SVN commit r26480.
2022-02-25 08:14:11 +00:00
b949f19875 Moves GL debug information toggle to run-time to make it easier to test after release.
This was SVN commit r26407.
2022-02-18 22:38:45 +00:00
59df75e78b Fixes two clang warnings.
Refs #5550 #5294

This was SVN commit r26370.
2022-02-13 23:41:47 +00:00
d0115185b9 Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef.
This was SVN commit r26369.
2022-02-13 22:31:36 +00:00
492a109b68 Removes redundant ogl_tex quality option after 4de89c3db1.
This was SVN commit r26367.
2022-02-13 21:53:02 +00:00
4de89c3db1 Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
ea72437739 Move GenericName, History and Icon from the civ-JSON to cmpIdentity.
Since the players/civs already have cmpIdentity, use it.
This forces civs to have corresponding XML in the `special/players/`
folder.

Also moves the files from `special/player/` to `special/players/`
consistent with other folders. And moves the generic `player.xml` one
level up.

Differential revision: https://code.wildfiregames.com/D4473
Help and comments by: @Stan, @wraitii
This was SVN commit r26298.
2022-02-05 06:24:45 +00:00
d740b4f335 Fix bug where 'archive' XMB files could end up being written to the user mod
Users sometimes ended up with bad (wrong version) XMB files in the user
mod. This resulted in A25 loading a black screen.
There is a combination of unfortunate code paths that lead to this. The
core issue is that:
- cdd75deafb changed the XMB loading code that if there is an error in
Init from a cached XMB, it reports an error. This error happens to be
silent, because the GUI expects CXeromyces to do its own error reporting
(a pretty poor decision, all in all, but whatever). This explained why
the black screen showed no errors.
- The code flow attemps to load an 'archive' XMB first, then only a
loose cache. _But_ if the XMB that fails to load is an archive (which
generally never happens except when using incompatible mods, which is
generally less easy in A25 since we added code to stop that), then the
game will try to recreate the XMB as an 'archived' path, not a 'loose
cache' path as it would usually do.
- Because the 'archived' path already exists in the VFS, the game will
attempt to overwrite that. It so happens that in non-dev copies, this
writes to the user mod.
- Because the user-mod is always loaded, this was unexpected for users.

Fixing this is rather simple: the game should never attempt to write
'archive' XMBs in that function. Added explicit barrier, which shouldn't
matter performance-wise but fixes the issue by writing in the proper
place, and also properly recovering in case of read failure.
I will note that the game will still try to load the archived file, and
recreate it every time, but I don't think that's a particularly big
deal, in general having engine-incompatible mods in the future should be
harder because of A25 changes there.
(NB: users that have used both A24 and A25 should perhaps still be
advised to check their user mod folder, otherwise they'll end up
recreating those files forever).

Reported by: dave_k
Fixes #6320

Differential Revision: https://code.wildfiregames.com/D4275
This was SVN commit r26272.
2022-01-30 12:50:43 +00:00
410d2e883a Remove leftover terrain-based movement cost code.
6581796103 removed the ability for terrain to affect movement speed. The
JPS pathfinder cannot support it, and the approach was poor anyways,
coupling rendering data with simulation data.
This lets us remove the dependency on CTerrainTextureManager everywhere.

Tested by: langbart
Differential Revision: https://code.wildfiregames.com/D4459
This was SVN commit r26269.
2022-01-29 08:22:28 +00:00
d4d1bc039f Moves culling mode and front face state management to DeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4456
This was SVN commit r26259.
2022-01-27 17:25:37 +00:00
5adbe4f1a3 Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
912202ff0c Uses core GL functions for GLSL shaders.
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4416
This was SVN commit r26175.
2022-01-06 11:41:04 +00:00
5e3426794c Moves frame rendering function to CRenderer and combines with making screenshots.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4414
This was SVN commit r26166.
2022-01-04 18:13:45 +00:00
87b5c233c5 Splits CRenderer part about scene to CSceneRenderer.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
2022-01-04 13:29:01 +00:00
4fba543488 Unifies providing SkyManager and WaterManager like other managers, refs b889826a3d.
This was SVN commit r26158.
2022-01-03 10:49:12 +00:00
7afe489214 Remove topology.cpp. The data isn't useful to us, and it prevents some players from running the game.
Fixes #6028
Differential Revision: https://code.wildfiregames.com/D4402
This was SVN commit r26157.
2022-01-03 10:29:34 +00:00
8347c94e3a Moves game load progress update function from GameSetup to CGUIManager.
This was SVN commit r26150.
2022-01-01 12:23:24 +00:00
7b8c66ec9f Adds config settings for borderless fullscreen and window modes.
Tested By: bb, Langbart
Differential Revision: https://code.wildfiregames.com/D4106
This was SVN commit r26148.
2021-12-31 12:05:48 +00:00
ae32055c9b Add support for GL_KHR_debug in Debug Mode.
Based on a patch by: @linkmauve
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2488
This was SVN commit r26141.
2021-12-30 15:07:17 +00:00
9696df3c28 Removes unused ogl/ogl_tex includes.
This was SVN commit r26121.
2021-12-27 10:11:26 +00:00
Angen
ac7dc057df Add "Invalid signature" reason to modio
When signature is invalid, it does not comunicate the reason clearly.
Fix this.
Also remove silent failure in case of signature is not valid.

Differential revision: D3478
Reviewed by: @bb
This was SVN commit r26111.
2021-12-25 19:31:51 +00:00
6f1322881e Cleanups console a little bit.
This was SVN commit r26099.
2021-12-23 07:37:03 +00:00
c9bea80e0d Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
Comments by: @nwtour, @Langbart, @bb
Based on patch by: @echotangoecho
Tested on Windows 7 & 10, Ubuntu and macos.

Differential Revision: https://code.wildfiregames.com/D721
This was SVN commit r26093.
2021-12-21 22:03:31 +00:00
3b9b7cd605 Moves GL report from HWDetect to GL device.
Tested By: Freagarach, Stan
Differential Revision: https://code.wildfiregames.com/D4376
This was SVN commit r26081.
2021-12-16 06:36:46 +00:00
eb004e5c98 Uses forward declaration for SDL in GL device.
This was SVN commit r26078.
2021-12-15 10:50:31 +00:00
89c181ded1 Encapsulates information about GL inside device.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4375
This was SVN commit r26072.
2021-12-15 06:43:41 +00:00
3809457513 Replaces unclear PreferGLSL by direct renderer backend choice.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4363
This was SVN commit r26069.
2021-12-14 06:34:02 +00:00
a3382fb3eb Removes checks for unused or always enabled GL extensions.
Differential Revision: https://code.wildfiregames.com/D4371
This was SVN commit r26065.
2021-12-13 18:36:37 +00:00
5b6bb1cd89 Fix Alt Tab on Windows for SDL > 2.0.12
Comments by: @vladislavbelov,  @Freagarach
Differential Revision: https://code.wildfiregames.com/D4359
This was SVN commit r26055.
2021-12-12 16:01:30 +00:00
5e61febf16 Resolves concerns from e4907bdb6e. Fixes #6395
Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4370
This was SVN commit r26051.
2021-12-10 21:29:40 +00:00
fe511e88d9 Adds FreeType support to the engine.
Tested By: Langbart, Imarok, Stan, s0600204, wraitii
Differential Revision: https://code.wildfiregames.com/D4108
This was SVN commit r26040.
2021-12-08 22:14:43 +00:00
90f27d4909 Adds console toggle hotkeys to the console welcome message.
Patch By: nwtour
Differential Revision: https://code.wildfiregames.com/D4347
This was SVN commit r26035.
2021-12-07 20:09:46 +00:00
e4907bdb6e Forces GL 2.1 core context creation in VideoMode.
This was SVN commit r26031.
2021-12-04 22:01:20 +00:00
5a7aa37cd1 Fixes without PCH build after af567560b8.
Reported By: Freagarach
This was SVN commit r26026.
2021-11-30 18:03:39 +00:00
af567560b8 Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one.
Patch By: sera
Differential Revision: https://code.wildfiregames.com/D4223
This was SVN commit r26023.
2021-11-29 12:10:41 +00:00
e1374252b7 Removes direct access to shaders, leaves only techniques.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4353
This was SVN commit r26020.
2021-11-27 15:01:14 +00:00
6efa293fd1 Reduces number of allocations during GPU profiler processing for Intel queries.
This was SVN commit r26011.
2021-11-25 17:33:17 +00:00
ab01a2d2fc Fix replay folders with special characters.
Implemented in e7ab22286e, broken in cb346e207b.

Patch by: @Langbart
Help by: @elexis
Differential revision: https://code.wildfiregames.com/D4345
Fixes: #6373
Reviewed by: @vladislavbelov
Tested by: @Freagarach
This was SVN commit r26005.
2021-11-19 11:34:26 +00:00
d1a7aa2858 Adds alpha and custom options to render debug modes.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4346
This was SVN commit r25996.
2021-11-14 08:33:59 +00:00
b991ef919b Moves MiniMap texture rendering to a separate framebuffer to update it less frequently.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4331
This was SVN commit r25993.
2021-11-12 19:15:48 +00:00
36eb92f9a4 Adds render debug modes.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4311
This was SVN commit r25992.
2021-11-12 11:22:18 +00:00