Commit Graph

9 Commits

Author SHA1 Message Date
7bcc12373b - Created JSMap
- Changed player colour JS interface: setColour(...) instead of a colour
property
- Introduced a network log and replaced most network LOG() calls with
NET_LOG()
- Moved to a slot-based system for Pre-Game and extended a lot of the JS
APIs to networking stuff
- A bit of cleanup in the low-level network code (Unix parts)
- Clients now keep track of all other connected clients on the server
(And exposes this info to JS)
- Split out GameAttributes to its own file
- Removed unused class AttributeMap
- Changed CJSObject to use T* pointers in JS_SetPrivate (needed to make
ToScript work with multiple inheritance)

This was SVN commit r1929.
2005-02-21 17:13:31 +00:00
2077698156 New JavaScript interface for the network client, plus some linux/gcc/misc fixes
This was SVN commit r1730.
2005-01-17 04:52:02 +00:00
777f06143d - A lot of small network fixes
- Connecting client(s) to a server and giving orders to a shared set of
entities now works - Yeah!
- Removed thread sync from CNetServer

This was SVN commit r1180.
2004-09-21 14:40:43 +00:00
4d9c7684df w00t! first batch of actual network support!
This was SVN commit r1006.
2004-08-16 15:19:17 +00:00
6559b5c8a6 Updates for PCH Compat, and other misc. revisions
This was SVN commit r623.
2004-07-04 15:41:17 +00:00
c5a3087464 - Naming Convention changes
- Proper message-based operation of CMessageSocket (error message,
connect complete message, close request message)

This was SVN commit r182.
2004-03-08 02:06:06 +00:00
95b082e6e1 linux compat, uint seems to be a define
This was SVN commit r136.
2003-12-10 19:33:42 +00:00
323c58f945 Updated debug messages and changes for the new serialization framework
This was SVN commit r126.
2003-11-30 16:54:11 +00:00
0e943339dc First commit of networking
Yay! =)

This was SVN commit r84.
2003-11-25 02:11:50 +00:00