Commit Graph

19 Commits

Author SHA1 Message Date
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
e2c5a62a19 Moves model flags to ModelAbstract.
Differential Revision: https://code.wildfiregames.com/D5146
This was SVN commit r27880.
2023-10-09 18:37:56 +00:00
a2fbfe1ecd Replaces virtual by override for CModelAbstract and derived classes.
Differential Revision: https://code.wildfiregames.com/D5137
This was SVN commit r27854.
2023-09-23 19:53:52 +00:00
c86d3bbb56 Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5128
This was SVN commit r27846.
2023-09-21 19:00:28 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
ea6af3f148 Updates a model color uniform in RenderModifier only if it was changed.
This was SVN commit r26653.
2022-03-14 22:56:38 +00:00
330b570ba8 Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
RENDERDATA_UPDATE_COLOR was used to precompute lightEnv-dependent data
on the CPU. This is no longer done following engine upgrades, and in
particular d7d02a4740 which explictly always did this on the GPU.

ModelAbstract had a 'SetDirtyRec' hack for it because of decals, which
can also be removed. The 'dirty' bit of CRenderableObject is renderdata
for the specific item, never its props, so it never actually needs to be
recursive.

CheckLightEnv is also useless as a result, and removed.

Differential Revision: https://code.wildfiregames.com/D4453
This was SVN commit r26249.
2022-01-25 16:59:29 +00:00
3759fc8a98 Allow empty actor files.
This allows empty actor files -> they map to a dummy object that renders
nothing.
The use case is automatically hiding objects at lower quality levels &
LOD settings.

Differential Revision: https://code.wildfiregames.com/D3819
This was SVN commit r25224.
2021-04-09 15:45:31 +00:00
651cf8b364 Split CColor from Shapes.
Reviewed By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1515
This was SVN commit r22051.
2019-01-13 15:38:41 +00:00
b18f74da44 Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
This was SVN commit r18987.
2016-11-23 11:18:37 +00:00
b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
caf89fa04e Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
The file name did not match the content.

Also little cleanup of some unnecessary includes.

This was SVN commit r16431.
2015-03-15 18:06:32 +00:00
vts
34fc883317 Pretty unit selection overlay rings. Fixes #824.
This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
vts
85186c98b2 Better selection boxes. Closes #914, #295, #810.
This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
8af82baf67 # Minor particle system fixes.
Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.

This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
d03559f2c9 Add dust particles on under-construction buildings, varying based on number of active builders.
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
823e63a93b # Initial version of new particle system.
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
d805e764c5 # Render unit silhouettes when behind buildings.
Fixes #144.
Start using stencil buffer.
Simplify materials a little.

This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
8bb5f2e480 Add missed file
This was SVN commit r9057.
2011-03-13 19:44:06 +00:00