Techs: Made a separate list of technologies for every player, rather
than array fields in CTechnology. This also involved changing the
tech-related JS functions.
Bugs:
- PS_MAX_PLAYERS should be 8 (the way it's used for array sizes, etc
indicates that it's the maximum possible number of players ever, but it
used to be 6 while the game had 8 players).
- When you changed a CJSSharedProperty that was inherited, m_Inherited
was set to false, so it was no longer inherited by subsequent entities
you created. They got initialized to garbage values as a result.
This was SVN commit r4138.
Territories: Fixed memory leaks.
Atlas: New section-toolbar. Fixed colour of brush grid. Moved open/save
into File menu. Added 3D-ish lighting control. Added 'busy'
notifications.
This was SVN commit r4079.
Entities with traits.is_territory_centre == true will act as territory
centres, and territory areas are calculated and displayed on the
minimap. It remains to display these areas in the game view and to make
Civ Centres "socketable" so you can build them on Settlements to claim
them.
This was SVN commit r4070.
Greek basket texture
# New Greek vases
# housekeeping
documentation fix: trailing / in directory names is mandatory
# Atlas: Sky texture selection; save with maps
Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works
Automated build.
This was SVN commit r4008.
# Attempted to make compilation faster
by including as little as possible in some .h files, and moving it into
.cpp.
Fixed BaseTechCollection memory leak.
This was SVN commit r3992.
Map XML: Store camera position. Stopped using DTDs (because they make it
too hard to change the XML structure without breaking all the old XML
files).
Game.h: Include fewer files, to make compilation sometimes faster.
World: Changed some things to not be singletons, since they were
(ab)used as CWorld members.
This was SVN commit r3670.
LOS issues still outstanding:
- LOS looks ugly because of quad tesselation into 2 triangles
- Quad tesselation is unspecified by OpenGL (in fact using GL_QUADS on
LOS quads seemed to give different tesselations than it did for the
underlying terrain quads, but terrain rendering also used GL_QUADS).
This should be fixed once we decide on the quad tesselation issue.
- Units with traits.vision.permanent set are visible through FOW even if
you havent seen them before; this should only be true when you have seen
them before. But it gets even more complicated - if a permanent unit
seen through FOW dies or gets upgraded or something, perhaps you should
remember the old version. I'm not completely sure how to do this
(probably involves cloning its actor somehow).
This was SVN commit r2876.
ObjectBase: removed support for old actor format
Various: reduced sometimes-unnecessary header inclusions
Atlas: slightly nicer tool and message systems
This was SVN commit r2816.
- config: add proper HAVE_ macro for string_s functions rather than
checking MSC ver directly
- string_s: disable parts of the self-test that trigger errors if not
using the string_s.cpp implementation
This was SVN commit r2760.
- input.cpp allows feeding in events from the outside (will be used by
main.cpp and Atlas msg loop)
- most of main.cpp split into ps/GameSetup.*
- main.cpp is now a "controller" that drives the game via SDL events
(Atlas is another such controller that can override main.cpp). it calls
GameSetup functions to set up and processes messages.
- add functions to import AtlasUI.dll automatically
also, the usual refactoring ;)
This was SVN commit r2622.
Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.
This was SVN commit r2459.
also add thunk mechanism to ease binding to member functions;
finally, added instrumentation to measure how long functions really take
This was SVN commit r2038.
numerous TODOs remaining - initial update instead of only after
completing first job; fix GUI overdraw issue; decrease granularity
(currently only 3 updates)
This was SVN commit r2033.
- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)
This was SVN commit r865.