0ad/source/ps/CStrIntern.h

106 lines
2.4 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CSTRINTERN
#define INCLUDED_CSTRINTERN
class CStrInternInternals;
/**
* Interned 8-bit strings.
* Each instance with the same string content is a pointer to the same piece of
* memory, allowing very fast string comparisons.
*
* Since a CStrIntern is just a dumb pointer, copying is very fast,
* and pass-by-value should be preferred over pass-by-reference.
*
* Memory allocated for strings will never be freed, so don't use this for
* unbounded numbers of strings (e.g. text rendered by gameplay scripts) -
* it's intended for a small number of short frequently-used strings.
*
* Not thread-safe - only allocate these strings from the main thread.
*/
class CStrIntern
{
public:
CStrIntern();
explicit CStrIntern(const char* str);
explicit CStrIntern(const std::string& str);
/**
* Returns cached FNV1-A hash of the string.
*/
u32 GetHash() const;
/**
* Returns null-terminated string.
*/
const char* c_str() const;
/**
* Returns length of string in bytes.
*/
size_t length() const;
bool empty() const;
/**
* Returns as std::string.
*/
const std::string& string() const;
/**
* String equality.
*/
bool operator==(const CStrIntern& b) const
{
return m == b.m;
}
bool operator!=(const CStrIntern& b) const
{
return m != b.m;
}
/**
* Compare with some arbitrary total order.
* (In particular, this is not alphabetic order,
* and is not consistent between runs of the game.)
*/
bool operator<(const CStrIntern& b) const
{
return m < b.m;
}
private:
CStrInternInternals* m;
};
namespace std
{
template<>
struct hash<CStrIntern>
{
std::size_t operator()(const CStrIntern& str) const
{
return str.GetHash();
}
};
}
#endif // INCLUDED_CSTRINTERN