0ad/source/ps/Pyrogenesis.cpp

85 lines
2.1 KiB
C++

/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include <cstdio>
#include "Pyrogenesis.h"
#include "lib/sysdep/sysdep.h"
#include "lib/build_version.h"
const char* engine_version = PYROGENESIS_VERSION;
const char* main_window_name = "0 A.D.";
// convert contents of file <in_filename> from char to wchar_t and
// append to <out> file.
static void AppendAsciiFile(FILE* out, const OsPath& pathname)
{
FILE* in = sys_OpenFile(pathname, "rb");
if (!in)
{
fwprintf(out, L"(unavailable)");
return;
}
const size_t buf_size = 1024;
char buf[buf_size+1]; // include space for trailing '\0'
while (!feof(in))
{
size_t bytes_read = fread(buf, 1, buf_size, in);
if (!bytes_read)
break;
buf[bytes_read] = 0; // 0-terminate
fwprintf(out, L"%hs", buf);
}
fclose(in);
}
// for user convenience, bundle all logs into this file:
void psBundleLogs(FILE* f)
{
fwprintf(f, L"Build Version: %ls\n\n", build_version);
fwprintf(f, L"Engine Version: %hs\n\n", engine_version);
fwprintf(f, L"System info:\n\n");
OsPath path1 = psLogDir()/"system_info.txt";
AppendAsciiFile(f, path1);
fwprintf(f, L"\n\n====================================\n\n");
fwprintf(f, L"Main log:\n\n");
OsPath path2 = psLogDir()/"mainlog.html";
AppendAsciiFile(f, path2);
fwprintf(f, L"\n\n====================================\n\n");
}
static OsPath logDir;
void psSetLogDir(const OsPath& newLogDir)
{
logDir = newLogDir;
}
const OsPath& psLogDir()
{
return logDir;
}