0ad/source/renderer/backend/CompareOp.cpp

48 lines
1.3 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CompareOp.h"
namespace Renderer
{
namespace Backend
{
CompareOp ParseCompareOp(const CStr& str)
{
// TODO: it might make sense to use upper case in XML for consistency.
#define CASE(NAME, VALUE) if (str == NAME) return CompareOp::VALUE
CASE("never", NEVER);
CASE("less", LESS);
CASE("equal", EQUAL);
CASE("lequal", LESS_OR_EQUAL);
CASE("greater", GREATER);
CASE("notequal", NOT_EQUAL);
CASE("gequal", GREATER_OR_EQUAL);
CASE("always", ALWAYS);
#undef CASE
debug_warn("Invalid compare op");
return CompareOp::NEVER;
}
} // namespace Backend
} // namespace Renderer