vladislavbelov
ffc4a56b9f
Fixes #6846 Differential Revision: https://code.wildfiregames.com/D5185 This was SVN commit r27965.
82 lines
1.6 KiB
C++
82 lines
1.6 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_RENDERER_BACKEND_SAMPLER
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#define INCLUDED_RENDERER_BACKEND_SAMPLER
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#include "graphics/Color.h"
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#include "renderer/backend/CompareOp.h"
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#include <cstdint>
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namespace Renderer
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{
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namespace Backend
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{
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namespace Sampler
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{
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enum class Filter
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{
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NEAREST,
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LINEAR
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};
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enum class AddressMode
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{
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REPEAT,
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MIRRORED_REPEAT,
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CLAMP_TO_EDGE,
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CLAMP_TO_BORDER,
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};
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enum class BorderColor
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{
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TRANSPARENT_BLACK,
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OPAQUE_BLACK,
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OPAQUE_WHITE
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};
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struct Desc
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{
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Filter magFilter;
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Filter minFilter;
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Filter mipFilter;
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AddressMode addressModeU;
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AddressMode addressModeV;
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AddressMode addressModeW;
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float mipLODBias;
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bool anisotropyEnabled;
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float maxAnisotropy;
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// When at least one address mode is CLAMP_TO_BORDER.
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BorderColor borderColor;
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bool compareEnabled;
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CompareOp compareOp;
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};
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Desc MakeDefaultSampler(Filter filter, AddressMode addressMode);
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} // namespace Sampler
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} // namespace Backend
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} // namespace Renderer
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#endif // INCLUDED_RENDERER_BACKEND_SAMPLER
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