0ad/source/scriptinterface/ScriptInterface.h

310 lines
11 KiB
C++

/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTINTERFACE
#define INCLUDED_SCRIPTINTERFACE
#include "ps/Errors.h"
#include "scriptinterface/ScriptConversions.h"
#include "scriptinterface/ScriptExceptions.h"
#include "scriptinterface/ScriptRequest.h"
#include "scriptinterface/ScriptTypes.h"
#include <map>
ERROR_GROUP(Scripting);
ERROR_TYPE(Scripting, SetupFailed);
ERROR_SUBGROUP(Scripting, LoadFile);
ERROR_TYPE(Scripting_LoadFile, OpenFailed);
ERROR_TYPE(Scripting_LoadFile, EvalErrors);
ERROR_TYPE(Scripting, CallFunctionFailed);
ERROR_TYPE(Scripting, DefineConstantFailed);
ERROR_TYPE(Scripting, CreateObjectFailed);
ERROR_TYPE(Scripting, TypeDoesNotExist);
ERROR_SUBGROUP(Scripting, DefineType);
ERROR_TYPE(Scripting_DefineType, AlreadyExists);
ERROR_TYPE(Scripting_DefineType, CreationFailed);
// Set the maximum number of function arguments that can be handled
// (This should be as small as possible (for compiler efficiency),
// but as large as necessary for all wrapped functions)
#define SCRIPT_INTERFACE_MAX_ARGS 8
class ScriptInterface;
struct ScriptInterface_impl;
class ScriptContext;
// Using a global object for the context is a workaround until Simulation, AI, etc,
// use their own threads and also their own contexts.
extern thread_local std::shared_ptr<ScriptContext> g_ScriptContext;
namespace boost { namespace random { class rand48; } }
class Path;
using VfsPath = Path;
/**
* Abstraction around a SpiderMonkey JS::Realm.
*
* Thread-safety:
* - May be used in non-main threads.
* - Each ScriptInterface must be created, used, and destroyed, all in a single thread
* (it must never be shared between threads).
*/
class ScriptInterface
{
NONCOPYABLE(ScriptInterface);
friend class ScriptRequest;
public:
/**
* Constructor.
* @param nativeScopeName Name of global object that functions (via ScriptFunction::Register) will
* be placed into, as a scoping mechanism; typically "Engine"
* @param debugName Name of this interface for CScriptStats purposes.
* @param context ScriptContext to use when initializing this interface.
*/
ScriptInterface(const char* nativeScopeName, const char* debugName, ScriptContext& context);
template<typename Context>
ScriptInterface(const char* nativeScopeName, const char* debugName, Context&& context) :
ScriptInterface(nativeScopeName, debugName, *context)
{
static_assert(std::is_lvalue_reference_v<Context>, "`ScriptInterface` doesn't take ownership "
"of the context.");
}
/**
* Alternate constructor. This creates the new Realm in the same Compartment as the neighbor scriptInterface.
* This means that data can be freely exchanged between these two script interfaces without cloning.
* @param nativeScopeName Name of global object that functions (via ScriptFunction::Register) will
* be placed into, as a scoping mechanism; typically "Engine"
* @param debugName Name of this interface for CScriptStats purposes.
* @param scriptInterface 'Neighbor' scriptInterface to share a compartment with.
*/
ScriptInterface(const char* nativeScopeName, const char* debugName, const ScriptInterface& neighbor);
~ScriptInterface();
struct CmptPrivate
{
friend class ScriptInterface;
public:
static const ScriptInterface& GetScriptInterface(JSContext* cx);
static void* GetCBData(JSContext* cx);
protected:
ScriptInterface* pScriptInterface; // the ScriptInterface object the compartment belongs to
void* pCBData; // meant to be used as the "this" object for callback functions
};
void SetCallbackData(void* pCBData);
/**
* Convert the CmptPrivate callback data to T*
*/
template <typename T>
static T* ObjectFromCBData(const ScriptRequest& rq)
{
static_assert(!std::is_same_v<void, T>);
return static_cast<T*>(ObjectFromCBData<void>(rq));
}
/**
* Variant for the function wrapper.
*/
template <typename T>
static T* ObjectFromCBData(const ScriptRequest& rq, JS::CallArgs&)
{
return ObjectFromCBData<T>(rq);
}
/**
* GetGeneralJSContext returns the context without starting a GC request and without
* entering the ScriptInterface compartment. It should only be used in specific situations,
* for instance when initializing a persistent rooted.
* If you need the compartmented context of the ScriptInterface, you should create a
* ScriptInterface::Request and use the context from that.
*/
JSContext* GetGeneralJSContext() const;
ScriptContext& GetContext() const;
/**
* Load global scripts that most script interfaces need,
* located in the /globalscripts directory. VFS must be initialized.
*/
bool LoadGlobalScripts();
/**
* Replace the default JS random number generator with a seeded, network-synced one.
*/
bool ReplaceNondeterministicRNG(boost::random::rand48& rng);
/**
* Call a constructor function, equivalent to JS "new ctor(arg)".
* @param ctor An object that can be used as constructor
* @param argv Constructor arguments
* @param out The new object; On error an error message gets logged and out is Null (out.isNull() == true).
*/
void CallConstructor(JS::HandleValue ctor, JS::HandleValueArray argv, JS::MutableHandleValue out) const;
JSObject* CreateCustomObject(const std::string & typeName) const;
void DefineCustomObjectType(JSClass *clasp, JSNative constructor, uint minArgs, JSPropertySpec *ps, JSFunctionSpec *fs, JSPropertySpec *static_ps, JSFunctionSpec *static_fs);
/**
* Set the named property on the global object.
* Optionally makes it {ReadOnly, DontEnum}. We do not allow to make it DontDelete, so that it can be hotloaded
* by deleting it and re-creating it, which is done by setting @p replace to true.
*/
template<typename T>
bool SetGlobal(const char* name, const T& value, bool replace = false, bool constant = true, bool enumerate = true);
/**
* Get an object from the global scope or any lexical scope.
* This can return globally accessible objects even if they are not properties
* of the global object (e.g. ES6 class definitions).
* @param name - Name of the property.
* @param out The object or null.
*/
static bool GetGlobalProperty(const ScriptRequest& rq, const std::string& name, JS::MutableHandleValue out);
bool SetPrototype(JS::HandleValue obj, JS::HandleValue proto);
/**
* Load and execute the given script in a new function scope.
* @param filename Name for debugging purposes (not used to load the file)
* @param code JS code to execute
* @return true on successful compilation and execution; false otherwise
*/
bool LoadScript(const VfsPath& filename, const std::string& code) const;
/**
* Load and execute the given script in the global scope.
* @param filename Name for debugging purposes (not used to load the file)
* @param code JS code to execute
* @return true on successful compilation and execution; false otherwise
*/
bool LoadGlobalScript(const VfsPath& filename, const std::string& code) const;
/**
* Load and execute the given script in the global scope.
* @return true on successful compilation and execution; false otherwise
*/
bool LoadGlobalScriptFile(const VfsPath& path) const;
/**
* Evaluate some JS code in the global scope.
* @return true on successful compilation and execution; false otherwise
*/
bool Eval(const char* code) const;
bool Eval(const char* code, JS::MutableHandleValue out) const;
template<typename T> bool Eval(const char* code, T& out) const;
/**
* Calls the random number generator assigned to this ScriptInterface instance and returns the generated number.
*/
bool MathRandom(double& nbr) const;
/**
* JSNative wrapper of the above.
*/
static bool Math_random(JSContext* cx, uint argc, JS::Value* vp);
/**
* Retrieve the private data field of a JSObject that is an instance of the given JSClass.
*/
template <typename T>
static T* GetPrivate(const ScriptRequest& rq, JS::HandleObject thisobj, JSClass* jsClass)
{
T* value = static_cast<T*>(JS_GetInstancePrivate(rq.cx, thisobj, jsClass, nullptr));
if (value == nullptr)
ScriptException::Raise(rq, "Private data of the given object is null!");
return value;
}
/**
* Retrieve the private data field of a JS Object that is an instance of the given JSClass.
* If an error occurs, GetPrivate will report it with the according stack.
*/
template <typename T>
static T* GetPrivate(const ScriptRequest& rq, JS::CallArgs& callArgs, JSClass* jsClass)
{
if (!callArgs.thisv().isObject())
{
ScriptException::Raise(rq, "Cannot retrieve private JS class data because from a non-object value!");
return nullptr;
}
JS::RootedObject thisObj(rq.cx, &callArgs.thisv().toObject());
T* value = static_cast<T*>(JS_GetInstancePrivate(rq.cx, thisObj, jsClass, &callArgs));
if (value == nullptr)
ScriptException::Raise(rq, "Private data of the given object is null!");
return value;
}
private:
bool SetGlobal_(const char* name, JS::HandleValue value, bool replace, bool constant, bool enumerate);
struct CustomType
{
JS::PersistentRootedObject m_Prototype;
JSClass* m_Class;
JSNative m_Constructor;
};
CmptPrivate m_CmptPrivate;
// Take care to keep this declaration before heap rooted members. Destructors of heap rooted
// members have to be called before the custom destructor of ScriptInterface_impl.
std::unique_ptr<ScriptInterface_impl> m;
std::map<std::string, CustomType> m_CustomObjectTypes;
};
// Explicitly instantiate void* as that is used for the generic template,
// and we want to define it in the .cpp file.
template <> void* ScriptInterface::ObjectFromCBData(const ScriptRequest& rq);
template<typename T>
bool ScriptInterface::SetGlobal(const char* name, const T& value, bool replace, bool constant, bool enumerate)
{
ScriptRequest rq(this);
JS::RootedValue val(rq.cx);
Script::ToJSVal(rq, &val, value);
return SetGlobal_(name, val, replace, constant, enumerate);
}
template<typename T>
bool ScriptInterface::Eval(const char* code, T& ret) const
{
ScriptRequest rq(this);
JS::RootedValue rval(rq.cx);
if (!Eval(code, &rval))
return false;
return Script::FromJSVal(rq, rval, ret);
}
#endif // INCLUDED_SCRIPTINTERFACE