0ad/source/simulation2/components/ICmpRangeOverlayRenderer.h

46 lines
1.4 KiB
C++

/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPRANGEOVERLAYRENDERER
#define INCLUDED_ICMPRANGEOVERLAYRENDERER
#include "ps/CStrIntern.h"
#include "simulation2/system/Interface.h"
class ICmpRangeOverlayRenderer : public IComponent
{
public:
/**
* Add a range overlay to this entity, for example for an aura or attack.
*/
virtual void AddRangeOverlay(float radius, const std::string& texture, const std::string& textureMask, float thickness) = 0;
/**
* Delete all range overlays.
*/
virtual void ResetRangeOverlays() = 0;
/**
* Updates the overlay color to match the player color.
*/
virtual void UpdateColor() = 0;
DECLARE_INTERFACE_TYPE(RangeOverlayRenderer)
};
#endif // INCLUDED_ICMPRANGEOVERLAYRENDERER