0ad/source/simulation2/components/ICmpValueModificationManager.cpp

60 lines
2.1 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpValueModificationManager.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"
BEGIN_INTERFACE_WRAPPER(ValueModificationManager)
END_INTERFACE_WRAPPER(ValueModificationManager)
class CCmpValueModificationManagerScripted : public ICmpValueModificationManager
{
public:
DEFAULT_SCRIPT_WRAPPER(ValueModificationManagerScripted)
fixed ApplyModifications(std::wstring valueName, fixed currentValue, entity_id_t entity) const override
{
return m_Script.Call<fixed>("ApplyModifications", valueName, currentValue, entity);
}
u32 ApplyModifications(std::wstring valueName, u32 currentValue, entity_id_t entity) const override
{
return m_Script.Call<u32>("ApplyModifications", valueName, currentValue, entity);
}
u16 ApplyModifications(std::wstring valueName, u16 currentValue, entity_id_t entity) const override
{
return m_Script.Call<u16>("ApplyModifications", valueName, currentValue, entity);
}
std::wstring ApplyModifications(std::wstring valueName, std::wstring currentValue, entity_id_t entity) const override
{
return m_Script.Call<std::wstring>("ApplyModifications", valueName, currentValue, entity);
}
bool ApplyModifications(std::wstring valueName, bool currentValue, entity_id_t entity) const override
{
return m_Script.Call<bool>("ApplyModifications", valueName, currentValue, entity);
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(ValueModificationManagerScripted)