0ad/source/lib/byte_order.cpp
wraitii 369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00

203 lines
3.9 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* byte order (endianness) support routines.
*/
#include "precompiled.h"
#include "lib/byte_order.h"
#include "lib/bits.h"
#include <cstring>
#ifndef swap16
u16 swap16(const u16 x)
{
return (u16)(((x & 0xff) << 8) | (x >> 8));
}
#endif
#ifndef swap32
u32 swap32(const u32 x)
{
return (x << 24) |
(x >> 24) |
((x << 8) & 0x00ff0000) |
((x >> 8) & 0x0000ff00);
}
#endif
#ifndef swap64
u64 swap64(const u64 x)
{
const u32 lo = (u32)(x & 0xFFFFFFFF);
const u32 hi = (u32)(x >> 32);
u64 ret = swap32(lo);
ret <<= 32;
// careful: must shift var of type u64, not u32
ret |= swap32(hi);
return ret;
}
#endif
//-----------------------------------------------------------------------------
u16 read_le16(const void* p)
{
u16 n;
memcpy(&n, p, sizeof(n));
return to_le16(n);
}
u32 read_le32(const void* p)
{
u32 n;
memcpy(&n, p, sizeof(n));
return to_le32(n);
}
u64 read_le64(const void* p)
{
u64 n;
memcpy(&n, p, sizeof(n));
return to_le64(n);
}
u16 read_be16(const void* p)
{
u16 n;
memcpy(&n, p, sizeof(n));
return to_be16(n);
}
u32 read_be32(const void* p)
{
u32 n;
memcpy(&n, p, sizeof(n));
return to_be32(n);
}
u64 read_be64(const void* p)
{
u64 n;
memcpy(&n, p, sizeof(n));
return to_be64(n);
}
void write_le16(void* p, u16 x)
{
u16 n = to_le16(x);
memcpy(p, &n, sizeof(n));
}
void write_le32(void* p, u32 x)
{
u32 n = to_le32(x);
memcpy(p, &n, sizeof(n));
}
void write_le64(void* p, u64 x)
{
u64 n = to_le64(x);
memcpy(p, &n, sizeof(n));
}
void write_be16(void* p, u16 x)
{
u16 n = to_be16(x);
memcpy(p, &n, sizeof(n));
}
void write_be32(void* p, u32 x)
{
u32 n = to_be32(x);
memcpy(p, &n, sizeof(n));
}
void write_be64(void* p, u64 x)
{
u64 n = to_be64(x);
memcpy(p, &n, sizeof(n));
}
u64 movzx_le64(const u8* p, size_t size_bytes)
{
u64 number = 0;
for(size_t i = 0; i < std::min(size_bytes, (size_t)8u); i++)
number |= ((u64)p[i]) << (i*8);
return number;
}
u64 movzx_be64(const u8* p, size_t size_bytes)
{
u64 number = 0;
for(size_t i = 0; i < std::min(size_bytes, (size_t)8u); i++)
{
number <<= 8;
number |= p[i];
}
return number;
}
static inline i64 SignExtend(u64 bits, size_t size_bytes)
{
// no point in sign-extending if >= 8 bytes were requested
if(size_bytes < 8)
{
const u64 sign_bit = Bit<u64>((size_bytes*8)-1);
// number would be negative in the smaller type,
// so sign-extend, i.e. set all more significant bits.
if(bits & sign_bit)
{
const u64 valid_bit_mask = (sign_bit+sign_bit)-1;
bits |= ~valid_bit_mask;
}
}
const i64 number = static_cast<i64>(bits);
return number;
}
i64 movsx_le64(const u8* p, size_t size_bytes)
{
const u64 number = movzx_le64(p, size_bytes);
return SignExtend(number, size_bytes);
}
i64 movsx_be64(const u8* p, size_t size_bytes)
{
const u64 number = movzx_be64(p, size_bytes);
return SignExtend(number, size_bytes);
}